sm64pc/include/text_strings.h.in

297 lines
10 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#ifndef TEXT_STRINGS_H
#define TEXT_STRINGS_H
#include "text_menu_strings.h"
/**
* Global Symbols
*/
#define TEXT_ZERO _("0")
#define TEXT_COIN _("$")
#define TEXT_STAR _("★")
#define TEXT_COIN_X _("$×")
#define TEXT_STAR_X _("★×")
#define TEXT_VARIABLE_X _("×")
#define TEXT_UNFILLED_STAR _("☆")
/**
* Global Text
*/
// File Select
#define TEXT_NEW _("NEW") // New File Text
#define TEXT_4DASHES _("----") // Used in Score File Menu
// Ingame Menu
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
#ifdef VERSION_JP
/**
* File Select Text
*/
// Main Screens
// JPHUD menu strings are defined in "text_menu_strings.h.in"
#define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu
#define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE
#define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE
#define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE
#define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE
#define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT
#define TEXT_FILE_MARIO_A _("マリオA")
#define TEXT_FILE_MARIO_B _("マリオB")
#define TEXT_FILE_MARIO_C _("マリオC")
#define TEXT_FILE_MARIO_D _("マリオD")
// Menu Options
#define TEXT_SCORE _("スコア")
#define TEXT_COPY _("コピー")
#define TEXT_ERASE _("けす")
// Sound Options
#define TEXT_STEREO _("ステレオ")
#define TEXT_MONO _("モノラル")
#define TEXT_HEADSET _("ヘッドホン")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます")
#define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません")
// Inside a Menu
#define TEXT_RETURN _("もどる")
#define TEXT_CHECK_SCORE _("スコアをみる")
#define TEXT_COPY_FILE_BUTTON _("ファイルコピー")
#define TEXT_ERASE_FILE_BUTTON _("ファイルけす")
// Score Menu
#define TEXT_HI_SCORE _("ハイスコア")
#define TEXT_MY_SCORE _("マイスコア")
#define TEXT_SCORE_MARIO_A _("マリオA")
#define TEXT_SCORE_MARIO_B _("マリオB")
#define TEXT_SCORE_MARIO_C _("マリオC")
#define TEXT_SCORE_MARIO_D _("マリオD")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?")
#define TEXT_COPYING_COMPLETED _("コピーおわりました")
#define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません")
// Erase Menu
#define TEXT_SURE _("ほんと?")
#define TEXT_YES _("はい")
#define TEXT_NO _("いいえ")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("コース")
#define TEXT_MYSCORE _("マイスコア")
#define TEXT_CONTINUE _("つづけて マリオする?")
#define TEXT_EXIT_COURSE _("コースからでる?")
#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")
// Camera Options
#define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ")
#define TEXT_LAKITU_STOP _("ジュゲム↔ストップ")
#define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)")
#define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)")
// Course Completed Misc Text
#define TEXT_CATCH _("キャッチ!")
#define TEXT_CLEAR _("クリア!")
#define TEXT_HUD_HI_SCORE _("")
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?")
#define TEXT_SAVE_AND_QUIT _("セーブしておわる?")
#define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?")
/**
* Ending Peach cutscene text.
*/
#define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!")
#define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね")
#define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!")
#define TEXT_THANK_YOU_MARIO _("ありがとう マリオ")
#define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・")
#define TEXT_LISTEN_EVERYBODY _("さあ みんな")
#define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう")
#define TEXT_FOR_MARIO _("マリオの ために・・・")
#define TEXT_FILE_MARIO_QUESTION _("マリオ?")
#endif
#if defined(VERSION_US) || defined(VERSION_EU)
/**
* File Select Text
*/
// Main Screens
#define TEXT_MARIO _("MARIO") // View Score Menu
#define TEXT_SELECT_FILE _("SELECT FILE")
#define TEXT_CHECK_FILE _("CHECK FILE")
#define TEXT_COPY_FILE _("COPY FILE")
#define TEXT_ERASE_FILE _("ERASE FILE")
#define TEXT_SOUND_SELECT _("SOUND SELECT")
#define TEXT_FILE_MARIO_A _("MARIO A")
#define TEXT_FILE_MARIO_B _("MARIO B")
#define TEXT_FILE_MARIO_C _("MARIO C")
#define TEXT_FILE_MARIO_D _("MARIO D")
// Menu Options
#define TEXT_SCORE _("SCORE")
#define TEXT_COPY _("COPY")
#define TEXT_ERASE _("ERASE")
// Sound Options
#define TEXT_STEREO _("STEREO")
#define TEXT_MONO _("MONO")
#define TEXT_HEADSET _("HEADSET")
// Misc Menu Text
#define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell
#define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS")
// Inside a Menu
#define TEXT_RETURN _("RETURN")
#define TEXT_CHECK_SCORE _("CHECK SCORE")
#define TEXT_COPY_FILE_BUTTON _("COPY FILE")
#define TEXT_ERASE_FILE_BUTTON _("ERASE FILE")
// Score Menu
#define TEXT_HI_SCORE _("HI SCORE")
#define TEXT_MY_SCORE _("MY SCORE")
// Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table)
#define TEXT_SCORE_MARIO_A _("☺A")
#define TEXT_SCORE_MARIO_B _("☺B")
#define TEXT_SCORE_MARIO_C _("☺C")
#define TEXT_SCORE_MARIO_D _("☺D")
// Copy Menu
#define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?")
#define TEXT_COPYING_COMPLETED _("COPYING COMPLETED")
#define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE")
// Erase Menu
#define TEXT_SURE _("SURE?")
#define TEXT_YES _("YES")
#define TEXT_NO _("NO")
#define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED")
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
#define TEXT_COURSE _("COURSE")
#define TEXT_MYSCORE _("MYSCORE")
#define TEXT_CONTINUE _("CONTINUE")
#define TEXT_EXIT_COURSE _("EXIT COURSE")
#ifndef VERSION_EU // "R" text is different in EU
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R")
#endif
// Camera Options
#define TEXT_LAKITU_MARIO _("LAKITU + MARIO")
#define TEXT_LAKITU_STOP _("LAKITU + STOP")
#define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)")
#define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)")
// Course Completed Misc Text
#define TEXT_CATCH _("CATCH")
#define TEXT_CLEAR _("CLEAR")
#define TEXT_HUD_HI_SCORE _("HI SCORE")
// Save Options
#define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE")
#define TEXT_SAVE_AND_QUIT _("SAVE & QUIT")
#define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE")
/**
* Ending Peach cutscene text.
*/
#define TEXT_FILE_MARIO_EXCLAMATION _("Mario!")
#define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...")
#define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!")
#define TEXT_THANK_YOU_MARIO __("Thank you, Mario!")
#define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...")
#define TEXT_LISTEN_EVERYBODY _("Listen, everybody,")
#define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...")
#define TEXT_FOR_MARIO _("...for Mario...")
#define TEXT_FILE_MARIO_QUESTION _("Mario!")
#endif
#ifdef VERSION_EU
/**
* Menus Text (Pause, Course Completed)
*/
// Main Courses
// English, "R" text is different
#define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]")
// French
#define TEXT_COURSE_FR _("NIVEAU")
#define TEXT_MY_SCORE_FR _("MON SCORE")
#define TEXT_CONTINUE_FR _("CONTINUER")
#define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU")
#define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]")
// German
#define TEXT_COURSE_DE _("KURS")
#define TEXT_MY_SCORE_DE _("LEISTUNG")
#define TEXT_CONTINUE_DE _("WEITER")
#define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN")
#define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN")
// Camera Options
// French
#define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)")
#define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)")
// German
#define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)")
#define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)")
// Course Completed Misc Text
// French
#define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE")
#define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS")
// German
#define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG")
#define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION")
// Save Options
// French
#define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER")
#define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER")
#define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER")
// German
#define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER")
#define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE")
#define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN")
/**
* Ending Peach cutscene text.
*/
// French
#define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...")
#define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!")
#define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!")
#define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...")
#define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...")
#define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...")
#define TEXT_FOR_MARIO_FR _("...pour Mario...")
// German
#define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...")
#define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!")
#define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!")
#define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...")
#define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...")
#define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...")
#define TEXT_FOR_MARIO_DE _("...für Mario...")
#endif
#endif