sm64pc/actors/water_splash/model.inc.c

124 lines
4.4 KiB
C

// Water Splash
// 0x0402A588
static const Vtx water_splash_seg4_vertex_0402A588[] = {
{{{ -64, 0, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 64, 0, 0}, 0, { 992, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 64, 256, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -64, 256, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0402A5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402A5C8[] = {
#include "actors/water_splash/water_splash_0.rgba16.inc.c"
};
// 0x0402B5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402B5C8[] = {
#include "actors/water_splash/water_splash_1.rgba16.inc.c"
};
// 0x0402C5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402C5C8[] = {
#include "actors/water_splash/water_splash_2.rgba16.inc.c"
};
// 0x0402D5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402D5C8[] = {
#include "actors/water_splash/water_splash_3.rgba16.inc.c"
};
// 0x0402E5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402E5C8[] = {
#include "actors/water_splash/water_splash_4.rgba16.inc.c"
};
// 0x0402F5C8
ALIGNED8 static const u8 water_splash_seg4_texture_0402F5C8[] = {
#include "actors/water_splash/water_splash_5.rgba16.inc.c"
};
// 0x040305C8
ALIGNED8 static const u8 water_splash_seg4_texture_040305C8[] = {
#include "actors/water_splash/water_splash_6.rgba16.inc.c"
};
// 0x040315C8
ALIGNED8 static const u8 water_splash_seg4_texture_040315C8[] = {
#include "actors/water_splash/water_splash_7.rgba16.inc.c"
};
// 0x040325C8 - 0x04032640
const Gfx water_splash_seg4_dl_040325C8[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(water_splash_seg4_vertex_0402A588, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x04032640 - 0x04032658
const Gfx water_splash_seg4_dl_04032640[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402A5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032658 - 0x04032670
const Gfx water_splash_seg4_dl_04032658[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402B5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032670 - 0x04032688
const Gfx water_splash_seg4_dl_04032670[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402C5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x04032688 - 0x040326A0
const Gfx water_splash_seg4_dl_04032688[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402D5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326A0 - 0x040326B8
const Gfx water_splash_seg4_dl_040326A0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402E5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326B8 - 0x040326D0
const Gfx water_splash_seg4_dl_040326B8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_0402F5C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326D0 - 0x040326E8
const Gfx water_splash_seg4_dl_040326D0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040305C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};
// 0x040326E8 - 0x04032700
const Gfx water_splash_seg4_dl_040326E8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_splash_seg4_texture_040315C8),
gsSPBranchList(water_splash_seg4_dl_040325C8),
};