30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
#ifndef _ULTRA64_GU_H_
|
|
#define _ULTRA64_GU_H_
|
|
|
|
#include <PR/mbi.h>
|
|
#include <PR/ultratypes.h>
|
|
|
|
#define GU_PI 3.1415926
|
|
/* Functions */
|
|
|
|
void guPerspectiveF(float mf[4][4], u16 *perspNorm, float fovy, float aspect,
|
|
float near, float far, float scale);
|
|
void guPerspective(Mtx *m, u16 *perspNorm, float fovy, float aspect, float near,
|
|
float far, float scale);
|
|
void guOrtho(Mtx *m, float left, float right, float bottom, float top,
|
|
float near, float far, float scale);
|
|
void guTranslate(Mtx *m, float x, float y, float z);
|
|
void guRotate(Mtx *m, float a, float x, float y, float z);
|
|
void guScale(Mtx *m, float x, float y, float z);
|
|
void guMtxF2L(float mf[4][4], Mtx *m);
|
|
void guMtxIdent(Mtx *m);
|
|
void guMtxIdentF(float mf[4][4]);
|
|
void guMtxL2F(float mf[4][4], Mtx *m);
|
|
void guNormalize(float *, float *, float *);
|
|
|
|
/* Used only in Fast3DEX2 */
|
|
void guLookAtReflect (Mtx *m, LookAt *l, float xEye, float yEye, float zEye,
|
|
float xAt, float yAt, float zAt,
|
|
float xUp, float yUp, float zUp);
|
|
#endif
|