sm64pc/levels/ttm/areas/1/16/2.inc.c

46 lines
2.4 KiB
C

// 0x0700EB40 - 0x0700EC00
static const Vtx ttm_seg7_vertex_0700EB40[] = {
{{{ 205, 57, 1382}, 0, { -720, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 578, -34, 1027}, 0, { 4404, 990}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 578, 67, 1027}, 0, { 4424, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 205, -44, 1382}, 0, { -740, 990}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 578, -34, 1027}, 0, { -246, 990}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 1229, 57, 614}, 0, { 7428, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 578, 67, 1027}, 0, { -258, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 1229, -44, 614}, 0, { 7442, 990}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -562, -44, 358}, 0, { -262, 990}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 205, 57, 1382}, 0, { 12512, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -580, 57, 335}, 0, { -560, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 205, -44, 1382}, 0, { 12512, 990}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0700EC00 - 0x0700EC58
static const Gfx ttm_seg7_dl_0700EC00[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ttm_seg7_vertex_0700EB40, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0700EC58 - 0x0700ECC8
const Gfx ttm_seg7_dl_0700EC58[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttm_seg7_dl_0700EC00),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};