-- Pull in Gamestate from the HUMP library Gamestate = require 'libs.hump.gamestate' -- Pull in each of our game states local mainMenu = require 'gamestates.mainmenu' local gameLevel1 = require 'gamestates.gameLevel1' local pause = require 'gamestates.pause' function love.load() Gamestate.registerEvents() Gamestate.switch(gameLevel1) end function love.keypressed(key) if key == "escape" then love.event.push("quit") end end