// Package xxHash32 implements the very fast xxHash hashing algorithm (32 bits version). // (https://github.com/Cyan4973/xxHash/) package xxHash32 import "hash" const ( prime32_1 = 2654435761 prime32_2 = 2246822519 prime32_3 = 3266489917 prime32_4 = 668265263 prime32_5 = 374761393 ) type xxHash struct { seed uint32 v1 uint32 v2 uint32 v3 uint32 v4 uint32 totalLen uint64 buf [16]byte bufused int } // New returns a new Hash32 instance. func New(seed uint32) hash.Hash32 { xxh := &xxHash{seed: seed} xxh.Reset() return xxh } // Sum appends the current hash to b and returns the resulting slice. // It does not change the underlying hash state. func (xxh xxHash) Sum(b []byte) []byte { h32 := xxh.Sum32() return append(b, byte(h32), byte(h32>>8), byte(h32>>16), byte(h32>>24)) } // Reset resets the Hash to its initial state. func (xxh *xxHash) Reset() { xxh.v1 = xxh.seed + prime32_1 + prime32_2 xxh.v2 = xxh.seed + prime32_2 xxh.v3 = xxh.seed xxh.v4 = xxh.seed - prime32_1 xxh.totalLen = 0 xxh.bufused = 0 } // Size returns the number of bytes returned by Sum(). func (xxh *xxHash) Size() int { return 4 } // BlockSize gives the minimum number of bytes accepted by Write(). func (xxh *xxHash) BlockSize() int { return 1 } // Write adds input bytes to the Hash. // It never returns an error. func (xxh *xxHash) Write(input []byte) (int, error) { n := len(input) m := xxh.bufused xxh.totalLen += uint64(n) r := len(xxh.buf) - m if n < r { copy(xxh.buf[m:], input) xxh.bufused += len(input) return n, nil } p := 0 if m > 0 { // some data left from previous update copy(xxh.buf[xxh.bufused:], input[:r]) xxh.bufused += len(input) - r // fast rotl(13) xxh.v1 = rol13(xxh.v1+u32(xxh.buf[:])*prime32_2) * prime32_1 xxh.v2 = rol13(xxh.v2+u32(xxh.buf[4:])*prime32_2) * prime32_1 xxh.v3 = rol13(xxh.v3+u32(xxh.buf[8:])*prime32_2) * prime32_1 xxh.v4 = rol13(xxh.v4+u32(xxh.buf[12:])*prime32_2) * prime32_1 p = r xxh.bufused = 0 } // Causes compiler to work directly from registers instead of stack: v1, v2, v3, v4 := xxh.v1, xxh.v2, xxh.v3, xxh.v4 for n := n - 16; p <= n; p += 16 { sub := input[p:][:16] //BCE hint for compiler v1 = rol13(v1+u32(sub[:])*prime32_2) * prime32_1 v2 = rol13(v2+u32(sub[4:])*prime32_2) * prime32_1 v3 = rol13(v3+u32(sub[8:])*prime32_2) * prime32_1 v4 = rol13(v4+u32(sub[12:])*prime32_2) * prime32_1 } xxh.v1, xxh.v2, xxh.v3, xxh.v4 = v1, v2, v3, v4 copy(xxh.buf[xxh.bufused:], input[p:]) xxh.bufused += len(input) - p return n, nil } // Sum32 returns the 32 bits Hash value. func (xxh *xxHash) Sum32() uint32 { h32 := uint32(xxh.totalLen) if xxh.totalLen >= 16 { h32 += rol1(xxh.v1) + rol7(xxh.v2) + rol12(xxh.v3) + rol18(xxh.v4) } else { h32 += xxh.seed + prime32_5 } p := 0 n := xxh.bufused for n := n - 4; p <= n; p += 4 { h32 += u32(xxh.buf[p:p+4]) * prime32_3 h32 = rol17(h32) * prime32_4 } for ; p < n; p++ { h32 += uint32(xxh.buf[p]) * prime32_5 h32 = rol11(h32) * prime32_1 } h32 ^= h32 >> 15 h32 *= prime32_2 h32 ^= h32 >> 13 h32 *= prime32_3 h32 ^= h32 >> 16 return h32 } // Checksum returns the 32bits Hash value. func Checksum(input []byte, seed uint32) uint32 { n := len(input) h32 := uint32(n) if n < 16 { h32 += seed + prime32_5 } else { v1 := seed + prime32_1 + prime32_2 v2 := seed + prime32_2 v3 := seed v4 := seed - prime32_1 p := 0 for n := n - 16; p <= n; p += 16 { sub := input[p:][:16] //BCE hint for compiler v1 = rol13(v1+u32(sub[:])*prime32_2) * prime32_1 v2 = rol13(v2+u32(sub[4:])*prime32_2) * prime32_1 v3 = rol13(v3+u32(sub[8:])*prime32_2) * prime32_1 v4 = rol13(v4+u32(sub[12:])*prime32_2) * prime32_1 } input = input[p:] n -= p h32 += rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4) } p := 0 for n := n - 4; p <= n; p += 4 { h32 += u32(input[p:p+4]) * prime32_3 h32 = rol17(h32) * prime32_4 } for p < n { h32 += uint32(input[p]) * prime32_5 h32 = rol11(h32) * prime32_1 p++ } h32 ^= h32 >> 15 h32 *= prime32_2 h32 ^= h32 >> 13 h32 *= prime32_3 h32 ^= h32 >> 16 return h32 } func u32(buf []byte) uint32 { // go compiler recognizes this pattern and optimizes it on little endian platforms return uint32(buf[0]) | uint32(buf[1])<<8 | uint32(buf[2])<<16 | uint32(buf[3])<<24 } func rol1(u uint32) uint32 { return u<<1 | u>>31 } func rol7(u uint32) uint32 { return u<<7 | u>>25 } func rol11(u uint32) uint32 { return u<<11 | u>>21 } func rol12(u uint32) uint32 { return u<<12 | u>>20 } func rol13(u uint32) uint32 { return u<<13 | u>>19 } func rol17(u uint32) uint32 { return u<<17 | u>>15 } func rol18(u uint32) uint32 { return u<<18 | u>>14 }