162 lines
3.8 KiB
Go
162 lines
3.8 KiB
Go
// Package breaker implements the circuit-breaker resiliency pattern for Go.
|
|
package breaker
|
|
|
|
import (
|
|
"errors"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
)
|
|
|
|
// ErrBreakerOpen is the error returned from Run() when the function is not executed
|
|
// because the breaker is currently open.
|
|
var ErrBreakerOpen = errors.New("circuit breaker is open")
|
|
|
|
const (
|
|
closed uint32 = iota
|
|
open
|
|
halfOpen
|
|
)
|
|
|
|
// Breaker implements the circuit-breaker resiliency pattern
|
|
type Breaker struct {
|
|
errorThreshold, successThreshold int
|
|
timeout time.Duration
|
|
|
|
lock sync.Mutex
|
|
state uint32
|
|
errors, successes int
|
|
lastError time.Time
|
|
}
|
|
|
|
// New constructs a new circuit-breaker that starts closed.
|
|
// From closed, the breaker opens if "errorThreshold" errors are seen
|
|
// without an error-free period of at least "timeout". From open, the
|
|
// breaker half-closes after "timeout". From half-open, the breaker closes
|
|
// after "successThreshold" consecutive successes, or opens on a single error.
|
|
func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
|
|
return &Breaker{
|
|
errorThreshold: errorThreshold,
|
|
successThreshold: successThreshold,
|
|
timeout: timeout,
|
|
}
|
|
}
|
|
|
|
// Run will either return ErrBreakerOpen immediately if the circuit-breaker is
|
|
// already open, or it will run the given function and pass along its return
|
|
// value. It is safe to call Run concurrently on the same Breaker.
|
|
func (b *Breaker) Run(work func() error) error {
|
|
state := atomic.LoadUint32(&b.state)
|
|
|
|
if state == open {
|
|
return ErrBreakerOpen
|
|
}
|
|
|
|
return b.doWork(state, work)
|
|
}
|
|
|
|
// Go will either return ErrBreakerOpen immediately if the circuit-breaker is
|
|
// already open, or it will run the given function in a separate goroutine.
|
|
// If the function is run, Go will return nil immediately, and will *not* return
|
|
// the return value of the function. It is safe to call Go concurrently on the
|
|
// same Breaker.
|
|
func (b *Breaker) Go(work func() error) error {
|
|
state := atomic.LoadUint32(&b.state)
|
|
|
|
if state == open {
|
|
return ErrBreakerOpen
|
|
}
|
|
|
|
// errcheck complains about ignoring the error return value, but
|
|
// that's on purpose; if you want an error from a goroutine you have to
|
|
// get it over a channel or something
|
|
go b.doWork(state, work)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (b *Breaker) doWork(state uint32, work func() error) error {
|
|
var panicValue interface{}
|
|
|
|
result := func() error {
|
|
defer func() {
|
|
panicValue = recover()
|
|
}()
|
|
return work()
|
|
}()
|
|
|
|
if result == nil && panicValue == nil && state == closed {
|
|
// short-circuit the normal, success path without contending
|
|
// on the lock
|
|
return nil
|
|
}
|
|
|
|
// oh well, I guess we have to contend on the lock
|
|
b.processResult(result, panicValue)
|
|
|
|
if panicValue != nil {
|
|
// as close as Go lets us come to a "rethrow" although unfortunately
|
|
// we lose the original panicing location
|
|
panic(panicValue)
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
func (b *Breaker) processResult(result error, panicValue interface{}) {
|
|
b.lock.Lock()
|
|
defer b.lock.Unlock()
|
|
|
|
if result == nil && panicValue == nil {
|
|
if b.state == halfOpen {
|
|
b.successes++
|
|
if b.successes == b.successThreshold {
|
|
b.closeBreaker()
|
|
}
|
|
}
|
|
} else {
|
|
if b.errors > 0 {
|
|
expiry := b.lastError.Add(b.timeout)
|
|
if time.Now().After(expiry) {
|
|
b.errors = 0
|
|
}
|
|
}
|
|
|
|
switch b.state {
|
|
case closed:
|
|
b.errors++
|
|
if b.errors == b.errorThreshold {
|
|
b.openBreaker()
|
|
} else {
|
|
b.lastError = time.Now()
|
|
}
|
|
case halfOpen:
|
|
b.openBreaker()
|
|
}
|
|
}
|
|
}
|
|
|
|
func (b *Breaker) openBreaker() {
|
|
b.changeState(open)
|
|
go b.timer()
|
|
}
|
|
|
|
func (b *Breaker) closeBreaker() {
|
|
b.changeState(closed)
|
|
}
|
|
|
|
func (b *Breaker) timer() {
|
|
time.Sleep(b.timeout)
|
|
|
|
b.lock.Lock()
|
|
defer b.lock.Unlock()
|
|
|
|
b.changeState(halfOpen)
|
|
}
|
|
|
|
func (b *Breaker) changeState(newState uint32) {
|
|
b.errors = 0
|
|
b.successes = 0
|
|
atomic.StoreUint32(&b.state, newState)
|
|
}
|