From 896e919696a66c8f1f8f03e56abd9bc08d3e7a64 Mon Sep 17 00:00:00 2001 From: Christine Dodrill Date: Sun, 28 Jun 2020 10:32:12 -0400 Subject: [PATCH] blog/dwarven-cavern: more words --- blog/the-dwarven-cavern-6e-2020-06-28.markdown | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/blog/the-dwarven-cavern-6e-2020-06-28.markdown b/blog/the-dwarven-cavern-6e-2020-06-28.markdown index 77734ed..8f00550 100644 --- a/blog/the-dwarven-cavern-6e-2020-06-28.markdown +++ b/blog/the-dwarven-cavern-6e-2020-06-28.markdown @@ -95,7 +95,7 @@ Business has been booming ever since. The first part has 1 mechanical trap around the second corner, players will need to work their way through it with low light or to grab a working torch off the -wall. The traps do 1d4 damage. +wall. The trap does 1d4 damage. The tunnel opens into a guard station, the dwarf archers wait behind cover for players to get in range of their shortbows. If they get within 10 feet of the @@ -107,7 +107,7 @@ weird liquid in flasks, scientific equipment, etc. There is a Dwarf Grenadier there and will attack you on sight. He throws alchemical grenades at range (1d6 damage, =6 -> random elemental effect), If the players get within melee range of the Grenadier then he will use a poisoned dagger. If the guards retreated then -he will use them as meat shields. He has 15 hp. He drops 1d4 alchemical grenades +he will use them as meat shields. He has 25 hp. He drops 1d4 alchemical grenades and also drops his poisoned dagger. He grants 300xp on defeat. The bigger chamber is the dwarven living area. Plenty of beds to hide behind, @@ -331,3 +331,8 @@ I still wonder how they are going to use that Cursed Amulet of Chest though. Thank you [@infinite_mao](https://twitter.com/infinite_mao) for making 6E. I can only hope that my buying your stuff separately and making this content for 6E can help give back to the community. + +Feedback on the balance of this is very welcome. I openly welcome any and all +feedback about how this quest could be rebalanced to be a bit less lopsided in +favor of the players. I also wanted to err on the side of balancing towards the +players to avoid an unwanted party death.