Compare commits
7 Commits
Author | SHA1 | Date |
---|---|---|
Cadey Ratio | 33b7dfa21c | |
dependabot[bot] | d7b817b22d | |
Cadey Ratio | 08ccd40888 | |
dependabot[bot] | 3fcbe4ebbf | |
dependabot[bot] | 8759f9d590 | |
dependabot[bot] | b36afa9dfd | |
Cadey Ratio | f91a5a7878 |
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@ -168,9 +168,9 @@ dependencies = [
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[[package]]
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name = "axum"
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version = "0.5.11"
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version = "0.5.13"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c2cc6e8e8c993cb61a005fab8c1e5093a29199b7253b05a6883999312935c1ff"
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checksum = "6b9496f0c1d1afb7a2af4338bbe1d969cddfead41d87a9fb3aaa6d0bbc7af648"
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dependencies = [
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"async-trait",
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"axum-core",
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@ -200,9 +200,9 @@ dependencies = [
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[[package]]
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name = "axum-core"
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version = "0.2.6"
|
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version = "0.2.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "cf4d047478b986f14a13edad31a009e2e05cb241f9805d0d75e4cba4e129ad4d"
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checksum = "e4f44a0e6200e9d11a1cdc989e4b358f6e3d354fbf48478f345a17f4e43f8635"
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dependencies = [
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"async-trait",
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"bytes",
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@ -218,7 +218,7 @@ version = "0.3.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "277c75e6c814b061ae4947d02335d9659db9771b9950cca670002ae986372f44"
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dependencies = [
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"axum 0.5.11",
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"axum 0.5.13",
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"bytes",
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"futures-util",
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"http",
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@ -451,9 +451,9 @@ dependencies = [
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[[package]]
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name = "color-eyre"
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version = "0.6.1"
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version = "0.6.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8ebf286c900a6d5867aeff75cfee3192857bb7f24b547d4f0df2ed6baa812c90"
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checksum = "5a667583cca8c4f8436db8de46ea8233c42a7d9ae424a82d338f2e4675229204"
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dependencies = [
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"backtrace",
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"color-spantrace",
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@ -478,9 +478,9 @@ dependencies = [
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[[package]]
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name = "comrak"
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version = "0.13.2"
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version = "0.14.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2f6adde15dc19b207fd77b6bd88cf76cfa40cd23c4cc002647ed808c91be7905"
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checksum = "15bf1e432b302dc6236dd0db580d182ce520bb24af82d6462e2d7a5e0a31c50d"
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dependencies = [
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"clap",
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"entities",
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@ -3212,7 +3212,7 @@ dependencies = [
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name = "xesite"
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version = "2.4.0"
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dependencies = [
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"axum 0.5.11",
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"axum 0.5.13",
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"axum-extra",
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"axum-macros",
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"cfcache",
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@ -14,7 +14,7 @@ axum-macros = "0.2"
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axum-extra = "0.3"
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color-eyre = "0.6"
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chrono = "0.4"
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comrak = "0.13.2"
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comrak = "0.14.0"
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derive_more = "0.99"
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dirs = "4"
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envy = "0.4"
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@ -0,0 +1,175 @@
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---
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||||
title: "Anbernic Win600 First Impressions"
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||||
date: 2022-07-14
|
||||
series: reviews
|
||||
---
|
||||
|
||||
Right now PC gaming is largely a monopoly centered around Microsoft Windows.
|
||||
Many PC games only support Windows and a large fraction of them use technical
|
||||
means to prevent gamers on other platforms from playing those games. In 2021,
|
||||
Valve introduced the [Steam Deck](https://www.steamdeck.com/en/) as an
|
||||
alternative to that monopoly. There's always been a small, underground market
|
||||
for handheld gaming PCs that let you play PC games on the go, but it's always
|
||||
been a very niche market dominated by a few big players that charge a lot of
|
||||
money relative to the game experience they deliver. The Steam Deck radically
|
||||
changed this equation and it's still on backorder to this day. This has made
|
||||
other manufacturers take notice and one of them was Anbernic.
|
||||
|
||||
[Anbernic](https://anbernic.com/) is a company that specializes in making retro
|
||||
emulation handheld gaming consoles. Recently they released their
|
||||
[Win600](https://anbernic.com/products/new-anbernic-win600) handheld. It has a
|
||||
Radeon Silver 3020e or a Radeon Silver 3050e and today I am going to give you my
|
||||
first impressions of it. I have the 3050e version.
|
||||
|
||||
<xeblog-conv name="Mara" mood="happy">A review of the Steam Deck is coming up
|
||||
soon!</xeblog-conv>
|
||||
|
||||
One of the real standout features of this device is that Anbernic has been
|
||||
working with Valve to allow people to run SteamOS on it! This makes us all one
|
||||
step closer to having a viable competitor to Windows for gaming. SteamOS is
|
||||
fantastic and has revolutionized gaming on Linux. It's good to see it coming to
|
||||
more devices.
|
||||
|
||||
## Out of the box
|
||||
|
||||
I ordered my Win600 about 3 hours after sales opened. It arrived in a week and
|
||||
came in one of those china-spec packages made out of insulation. If you've ever
|
||||
ordered things from AliExpress you know what I'm talking about. It's just a
|
||||
solid mass of insulation.
|
||||
|
||||
[![The console siting on my desk with its charging brick and included cable](https://cdn.xeiaso.net/file/christine-static/img/FXozAEjUsAQEg9d-smol.jpeg)](https://cdn.xeiaso.net/file/christine-static/img/FXozAEjUsAQEg9d.jpeg)
|
||||
|
||||
The unboxing experience was pretty great. The console came with:
|
||||
|
||||
* The console
|
||||
* A box containing the charger and cable
|
||||
* A slip of paper telling you how to set up windows without a wifi connection
|
||||
* A screen protector and cleaning cloth (my screen protector was broken in the
|
||||
box, so much for all that insulation lol)
|
||||
* A user manual that points out obvious things about your device
|
||||
|
||||
One of the weirder things about this device is the mouse/gamepad slider on the
|
||||
side. It changes the USB devices on the system and makes the gamepad either act
|
||||
like an xinput joypad or a mouse and keyboard. The mouse and keyboard controls
|
||||
are strange. Here are the controls I have discovered so far:
|
||||
|
||||
* R1 is right click
|
||||
* L1 is left click
|
||||
* A is enter
|
||||
* The right stick very slowly skitters the mouse around the screen
|
||||
* The left stick is a super aggressive scroll wheel
|
||||
|
||||
Figuring out these controls on the fly without any help from the manual meant
|
||||
that I had taken long enough in the setup screen that [Cortana started to pipe
|
||||
up](https://youtu.be/yn6bSm9HXFg) and guided me through the setup process. This
|
||||
was not fun. I had to connect an external keyboard to finish setup.
|
||||
|
||||
<xeblog-conv name="Cadey" mood="coffee">This is probably not Anbernic's fault.
|
||||
Windows is NOT made for smaller devices like this and oh god it
|
||||
shows.</xeblog-conv>
|
||||
|
||||
## Windows 10 "fun"
|
||||
|
||||
There is also a keyboard button on the side. When you are using windows this
|
||||
button summons a soft keyboard. Not the nice to use modern soft keyboard though,
|
||||
the legacy terrible soft keyboard that Microsoft has had for forever and never
|
||||
really updated. Using it is grating, like rubbing sandpaper all over your hands.
|
||||
This made entering in my Wi-Fi password an adventure. It took my husband and I
|
||||
15 minutes to get the device to connect to Wi-Fi. 15 minutes to connect to
|
||||
Wi-Fi.
|
||||
|
||||
Once it was connected to Wi-Fi, I tried to update the system to the latest
|
||||
version of windows. The settings update crashed. Windows Update's service also
|
||||
crashed. Windows Update also randomly got stuck trying to start the installation
|
||||
process for updates. Once updates worked and finished installing, I rebooted.
|
||||
|
||||
I tried to clean up the taskbar by disabling all of the random icons that
|
||||
product managers at Microsoft want you to see. The Cortana button was stuck on
|
||||
and I was unable to disable it. Trying to hide the Windows meet icon crashed
|
||||
explorer.exe. I don't know what part of this is Windows going out of its way to
|
||||
mess with me (I'm cursed) and what part of it is Windows really not being
|
||||
optimized for this hardware in any sense of the way.
|
||||
|
||||
Windows is really painful on this device. It's obvious that Windows was not made
|
||||
with this device in mind. There are buttons to hack around this (but not as far
|
||||
as the task manager button I've seen on other handhelds), but overall trying to
|
||||
use Windows with a game console is like trying to saw a log with a pencil
|
||||
sharpener. It's just the wrong tool for the job. Sure you _can_ do it, but _can_
|
||||
and _should_ are different words in English.
|
||||
|
||||
Another weird thing about Windows on this device is that the screen only reports
|
||||
a single display mode: 1280x720. It has no support for lower resolutions to run
|
||||
older games that only work on those lower resolutions. In most cases this will
|
||||
be not an issue, but if you want to lower the resolution of a game to squeeze
|
||||
more performance out then you may have issues.
|
||||
|
||||
## Steam
|
||||
|
||||
In a moment of weakness, I decided to start up Steam. Steam defaulted to Big
|
||||
Picture mode and its first-time-user-experience made me set up Wi-Fi again.
|
||||
There was no way to bypass it. I got out my moonlander again and typed in my
|
||||
Wi-Fi password again, and then I downloaded Sonic Adventure 2 as a test for how
|
||||
games feel on it. Sonic Adventure 2 is a very lightweight game (you can play it
|
||||
for like 6.5 hours on a full charge of the Steam Deck) and I've played it to
|
||||
_death_ over the years. I know how the game _should_ feel.
|
||||
|
||||
[![The starting screen of City Escape in Sonic Adventure 2, with the console propped up with a Steam Controller](https://cdn.xeiaso.net/file/christine-static/img/FXpIjhwUIAUEujg-smol.jpeg)](https://cdn.xeiaso.net/file/christine-static/img/FXpIjhwUIAUEujg.jpeg)
|
||||
|
||||
City Escape ran at a perfect 60 FPS at the device's native resolution. The main
|
||||
thing I noticed though was the position of the analog sticks. Based on the
|
||||
design of the device, I'm pretty sure they were going for something with a
|
||||
PlayStation DualShock 4 layout with the action buttons on the top and the sticks
|
||||
on the bottom. The sticks are too far down on the device. Playing Sonic
|
||||
Adventure 2 was kind of painful.
|
||||
|
||||
## SteamOS
|
||||
|
||||
So I installed SteamOS on the device. Besides a weird issue with 5 GHZ Wi-Fi not
|
||||
working and updates requiring me to reboot the device IMMEDIATELY after
|
||||
connecting to Wi-Fi, it works great. I can install games and they run. The DPI
|
||||
for SteamOS is quite wrong though. All the UI elements are painfully small. For
|
||||
comparison, I put my Steam Deck on the same screen as I had on the Win600. The
|
||||
Steam Deck is on top and the Win600 is on the bottom.
|
||||
|
||||
[![The game overview for Sonic Adventure 2 on both the Steam Deck and Anbernic Win600](https://f001.backblazeb2.com/file/christine-static/img/FXqSz_tVsAAU0wf-smol.jpeg)](https://f001.backblazeb2.com/file/christine-static/img/FXqSz_tVsAAU0wf.jpeg)
|
||||
|
||||
Yeah. It leaves things to be desired.
|
||||
|
||||
When I had SteamOS set up, I did find something that makes the Win600 slightly
|
||||
better than the Steam Deck. When you are adding games to Steam with Emulation
|
||||
Station you need to close the Steam client to edit the leveldb files that Steam
|
||||
uses to track what games you can launch. On the Steam Deck, the Steam client
|
||||
also enables the built-in controllers to act as a keyboard and mouse. This means
|
||||
that you need to poke around and pray with the touchscreen to get EmuDeck games
|
||||
up and running. The mouse/controller switch on the Win600 makes this slightly
|
||||
more convenient because the controllers can always poorly act as a mouse and
|
||||
keyboard.
|
||||
|
||||
When you are in KDE on the Win600, you don't get a soft keyboard at all. This is
|
||||
mildly inconvenient, but can be fixed with the moonlander yet again. Here's a
|
||||
screenshot of what my KDE desktop on the Win600 looks like:
|
||||
|
||||
[![My SteamOS desktop on the Win600, showing Crossette from Xenoblade Chronicles 2 center frame](https://f001.backblazeb2.com/file/christine-static/img/Screenshot_20220714_144655-smol.jpg)](https://f001.backblazeb2.com/file/christine-static/img/Screenshot_20220714_144655.png)
|
||||
|
||||
Overall, SteamOS is a lot more ergonomic in my opinion and will let you play
|
||||
games to your heart's content.
|
||||
|
||||
The D-pad feels really good. I love how it responds. When I did a little bit of
|
||||
Sonic Mania I never felt like I was inaccurate. There were some weird audio
|
||||
hitches on Sonic Mania though where the music would cut out randomly. Not sure
|
||||
what's going on with that. I could play through entire Pokemon games with that
|
||||
D-pad.
|
||||
|
||||
## Conclusions for now
|
||||
|
||||
Overall I'm getting the feeling that this device is _okay_. It's not great, it's
|
||||
not terrible, but it's okay. I need to get some more experience with it, but so
|
||||
far it seems that this device really does have a weight class and oh god if you
|
||||
play a game outside its weight class your UX goes to shit instantly. The battery
|
||||
life leaves _a lot_ to be desired so far. However it does work. It's hard to not
|
||||
compare this to the Steam Deck, but it's so much less in comparison to the Steam
|
||||
Deck.
|
||||
|
||||
I don't know how I feel about this device. I'm not sure it's worth the money. I
|
||||
need to get more experience with it. I'll have a better sense of all this when I
|
||||
write my full review. Stay tuned for that!
|
|
@ -0,0 +1,106 @@
|
|||
---
|
||||
title: "The Stanley Parable: Ultra Deluxe Review"
|
||||
date: 2022-07-25
|
||||
series: reviews
|
||||
---
|
||||
|
||||
Every so often a game comes around that is genuinely hard to review. Especially
|
||||
when you are trying to avoid spoiling the magic of the game in that review. This
|
||||
is a game that is even harder to review than normal because it's an absolute
|
||||
philosophical document. This game absolutely riffs at the games industry super
|
||||
hard and it really shows. I'm going to try to avoid spoilers in this article,
|
||||
except for a few I made up.
|
||||
|
||||
<xeblog-conv name="Cadey" mood="coffee">I was going to include screenshots in
|
||||
this article, but it's difficult for me to get them without spoiling the subtle
|
||||
comedy at hand, so I'm going to leave this as a text-only review.</xeblog-conv>
|
||||
|
||||
The Stanley Parable: Ultra Deluxe is either the second or third game in the
|
||||
series. At first this game was a Half Life 2 mod that came out of nowhere and
|
||||
was one of the most beloved mods ever released. Then they made it a proper game
|
||||
on the Source engine and expanded it a bit. After a while they wanted to
|
||||
continue the parable and expand it even more, but they weren't able to get it on
|
||||
consoles with it still being a Source engine game. So they ported it to Unity
|
||||
and the end result is The Stanley Parable: Ultra Deluxe. It is one of my
|
||||
favorite games of all time.
|
||||
|
||||
It is a deeply limited game, you only can move around and interact with things.
|
||||
The story is about an office drone named Stanley that pushes buttons based on
|
||||
instructions from his computer. The big thing that this game does though is make
|
||||
you realize the inherent paradoxes in its own design.
|
||||
|
||||
<xeblog-conv name="Mara" mood="happy">Being mechanically limited like this is
|
||||
not actually a bad thing like the phrasing might imply. This means that the main
|
||||
focus of the gameplay is not on the micro actions the player can take. In this
|
||||
case the main focus is on how the player interacts with the story and not how
|
||||
the player interacts with their controller or puzzles or tactics. Additionally,
|
||||
the mechanical limitations of the gameplay are thematically aligned with the
|
||||
story's premise of being an office drone in ways it can play with. Think
|
||||
dramatic irony taken to its logical conclusion.</xeblog-conv>
|
||||
|
||||
Endings that make you look like you had exercised your free will actually boil
|
||||
down to your actions being controlled by following the narrator's voices. This
|
||||
is absolutely taking the piss out of how most modern AAA game design works,
|
||||
guiding you with an invisible hand and making it _seem_ like you had the free
|
||||
will to choose what was going on when in fact you were really just following the
|
||||
invisible guidance the whole time.
|
||||
|
||||
However I think one of the best examples of how The Stanley Parable riffs at
|
||||
mainstream game design is via the Adventure Line™️ that shows up in one branch of
|
||||
the game. The Line™️ is an obvious riff on games like Dead Space where you can
|
||||
summon a line to tell you where to go at any time. It shows how _boring_ modern
|
||||
game design is by making you _see_ the consequences of it. If you follow the
|
||||
narrator's voice, you get boring endings.
|
||||
|
||||
In many modern AAA games, you have the free will to choose to follow the main
|
||||
story and finish all the quests or whatever, but not much else. Consider Call of
|
||||
Duty or Battlefield. You are John America and you have to kill the enemies to
|
||||
death before they kill you to death by throwing bullets at you. You get to the
|
||||
end of the level and blow up the brown people some more or something and then
|
||||
it's suddenly a victory for America. But what did you really accomplish? You
|
||||
just followed the line. Walk outside of the intended playable area? 10 second
|
||||
timer until the game kills you. Shoot a person with the wrong skin color? The
|
||||
game kills you.
|
||||
|
||||
<xeblog-conv name="Numa" mood="delet">If you manage to clip out of bounds in the
|
||||
escape ending, the screen will fade to black and you will be transported to a
|
||||
temperate climate. Then a t-posing model in terrible armor will tell you that it
|
||||
used to be an adventurer until they took an arrow to the knee. Hope that's not a
|
||||
marriage proposal!</xeblog-conv>
|
||||
|
||||
However in The Stanley Parable you can defy the narrator and that's where the
|
||||
game really opens up. It's great to get in the area where the game is unfinished
|
||||
and then have the narrator complain about deadlines, scheduling delays, investor
|
||||
funding and them wanting to avoid having to stuff it to the gills with
|
||||
microtransactions. You can legitimately glitch your way out of bounds and then
|
||||
the game will reward you with a new ending you didn't know was possible. The
|
||||
game takes the concept of the illusion of free will and plays with it.
|
||||
|
||||
The game makes you think about what games _can_ be. It makes you wonder if the
|
||||
potted plant soliloquy after the broom closet ending speaks to the mental state
|
||||
of the author more than anything. Of all of the artistic endeavors that games as
|
||||
a medium _can_ have, we end up seeing very few or none of them in mainstream
|
||||
gaming. Sure you get your occasional 4k120fps robot killer waifu with a bow and
|
||||
a whacky stick, but none of it really _revolutionizes_ video games as an art
|
||||
form. It's all just derivative of the generic "unalive bad guy and save earth"
|
||||
trope.
|
||||
|
||||
<xeblog-conv name="Mara" mood="hacker">If you want some games that really
|
||||
revolutionize what games can be, check out
|
||||
[Celeste](https://mattmakesgames.itch.io/celeste), [Secret Little
|
||||
Haven](https://ristar.itch.io/secret-little-haven), [Baba Is
|
||||
You](https://hempuli.itch.io/baba), and [Glittermitten
|
||||
Grove](https://twinbeard.itch.io/glittermitten-grove). All of these games really
|
||||
challenge what games can be and experiment with radically different kinds of
|
||||
art. You never will see mainstream games be as risk-taking as this because art
|
||||
is fundamentally risky and capitalism wants line to go up, so they go out of
|
||||
their way to make sure that mainstream games are as safe and likely to sell many
|
||||
copies as possible.</xeblog-conv>
|
||||
|
||||
I made up the thing about the potted plant, but if you had played the game then
|
||||
you'd probably have started the game up to look for it just to see what was
|
||||
there. I wonder if I made someone stand at that potted plant for like 5 minutes
|
||||
or something. This game sparks creativity in ways that other mainstream games
|
||||
just fundamentally don't. If you've been looking for something different in your
|
||||
video game diet, I really suggest you give it a try. Go in as blind as possible.
|
||||
I'm not paid in any way to say this, I genuinely think this is really good.
|
Loading…
Reference in New Issue