[gd_scene load_steps=12 format=2] [ext_resource path="res://assets/images/Clean-Retro-Lines-Player-Plain.png" type="Texture" id=1] [ext_resource path="res://addons/platformer_controller/platformer_controller.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 0, 16, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 16, 16, 16, 16 ) [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 16, 32, 16, 16 ) [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "idle", "speed": 2.0 }, { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "walk", "speed": 5.0 }, { "frames": [ SubResource( 7 ) ], "loop": true, "name": "jump", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=9] extents = Vector2( 4, 7 ) [node name="Player" type="KinematicBody2D"] script = ExtResource( 2 ) max_jump_height = 50 min_jump_height = 25 double_jump_height = 65 max_jump_amount = 2 max_acceleration = 1500 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 8 ) animation = "idle" frame = 1 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -1, 1 ) shape = SubResource( 9 ) [node name="Camera2D" type="Camera2D" parent="."] current = true limit_left = -64 limit_top = -64 limit_smoothed = true drag_margin_h_enabled = true drag_margin_v_enabled = true drag_margin_left = 0.15 drag_margin_top = 0.5 drag_margin_right = 0.15 drag_margin_bottom = 0.5 editor_draw_drag_margin = true