18 lines
1.4 KiB
Plaintext
18 lines
1.4 KiB
Plaintext
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# Kobolds
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Kobolds are a vaguely humanoid species that look somewhat like short dragons. They are masters of building traps and preparing ambushes. Their native language is unpronouncable in human tongues, but they are able to speak Common. Kobolds have experience living in dark underground areas, giving them a natural aptitude for them.
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## Racial Bonuses
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Kobolds that take the Night Vision advancement do not need a torch or lantern to see in the dark. This effect cannot normally be transferred to other units (unless the Dungeon Master would find the result of doing so amusing).
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They also may have some difficulty with merchants due to fairytales about Kobolds stealing their items and gold.
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Kobolds can perform basic attacks with their claws or teeth.
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## Character Profile: Dukbe
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Dukbe is a Shapeshifter Kobold that grew up in the mines of Anpar, south of the Sewlet mountain in The Source. They have been studying their craft for years, becoming an expert in impersonating others and learning their languages. Dukbe is fluent in most of the languages in The Source, their shapeshifting ability let them take classes without fear of discrimination.
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Dukbe is genderfluid, which gives them a natural charisma bonus because they are able to blend in so well. Dukbe doesn't come from any particular class of Kobold society. They joined the party in Usill while Vesryn and Divae were looking for a way to explore the Cave of Souls.
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