diff --git a/the-source/changelog.gmi b/the-source/changelog.gmi new file mode 100644 index 0000000..12e1463 --- /dev/null +++ b/the-source/changelog.gmi @@ -0,0 +1,12 @@ +# Changelog + +## 0.2.0 + +* DnD attribute names have been replaced with more generic attribute names to make it easier for dungeon masters to figure out what attribute should fit in a given circumstance +* Strength and Constitution have been merged into Tough +* Dexterity has been renamed Quick +* Intelligence and Wisdom have been split into Clever, Perception and Learned +* Charisma has been renamed Charm +* All of the class and race specific documentation has been changed to reflect the stat renames +* I have rewritten the book content with gemtext instead of using Homebrewery, this does mean I don't have embedded images anymore but I would rather this book focus on the actual content over visual aids +* Monsters in The Dwarven Cavern have been slightly rebalanced diff --git a/the-source/index.gmi b/the-source/index.gmi index 60444ee..b9a1a39 100644 --- a/the-source/index.gmi +++ b/the-source/index.gmi @@ -14,3 +14,4 @@ This document is full of ideas. These ideas should be used to help guide your ex => ./races/ Races => ./classes/ Classes => ./adventures.gmi Adventures +=> ./changelog.gmi Changelog diff --git a/the-source/introduction.gmi b/the-source/introduction.gmi index ff2cef7..d3ef50e 100644 --- a/the-source/introduction.gmi +++ b/the-source/introduction.gmi @@ -1,35 +1,42 @@ -# Ground Rules +# Introduction + +The Source is a fantasy roleplaying game intended for groups of 3 or more people. One of the players will take the role of Dungeon Master and control the world, its monsters, NPCs and the like while the other players will control adventurers in that world. + +This game is very open-ended and will end up requiring some improvisation in order to excel at it. + +As a Dungeon Master, remember these four words: "What do you do?". Ask that question after you describe the scenario or any actions players have taken. + +## Ground Rules These are the basic ground rules that should be followed at all times. -## Be Creative +### Be Creative Just because it looks like something doesn't mean you have to treat it like it is that thing. Don't be afraid to bend the rules or go off the beaten path. The real fun happens there. You may have to make the Dungeon Master improvise a situation, this is never a bad thing. -## Make Sure Everyone is Involved +### Make Sure Everyone is Involved Resist the temptation to railroad the adventure in a non-inclusive way for too long. It can feel like fun to do it, but your party-mates are your friends and should be involved as much as possible. That's how the stories of heroes become legends of groups. -## Make Sure Everyone is Comfortable +### Make Sure Everyone is Comfortable -Don't be afraid to let the Dungeon Master know if something is overwhelming or the like. They will be happy to help refocus people away from uncomfortable topics to ensure everyone has the most fun they can. Let the Dungeon Master know in a private message or with the Roll20 macro #uncomfortable. +Don't be afraid to let the Dungeon Master know if something is overwhelming or the like. They will be happy to help refocus people away from uncomfortable topics to ensure everyone has the most fun they can. Let the Dungeon Master know aloud, in a private message, or somehow in general. -## Be Respectful +### Be Respectful Everyone comes from a different background and has had different life experiences. These experiences shape their lives and can sometimes manifest in the course of play. Respect this, this diversity of experience helps shape people's adventures and can lead to glory. -## Maximize Fun +### Maximize Fun We're ultimately here to play a game together. Take advantage of this and help to maximize the amount of fun everyone has. This will help games to be more memorable and lead to a stronger friendship. -___ The rules are very light on purpose, but even then they are paper thin when it comes to maximizing enjoyment. The Dungeon Master will usually be the judge of when to break the rules unless you can convince them otherwise. -## Don't Be An Asshole +### Don't Be An Asshole Nobody likes it when someone is an asshole. -# Dice Notation +## Dice Notation The Source is a dice-heavy game. As such this rulebook will use notation to represent dice rolls. At a high level, it looks like this: