flight-journal/the-source/classes/grafter.gmi

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# Grafter
Where the Artificer experiments with magical trinkets, the Grafter experiments on flesh and blood. They are able to harvest monsters for parts and then graft those parts onto teammates, enemies or even themselves.
### Basic Rules
Your basic attacks do d4 damage.
### Grafting
Harvesting monsters for parts can be done after battles. You can choose to study a monster and harvest it for parts by rolling for intelligence. On a 10+, learn the Graft for the monster (if you don't know it yet) and harvest d3 parts. On a 7-9, harvest one part.
You can then graft these parts onto a patient (plus one more part for each Graft the patient has already) by rolling for learned. For the results:
* On a 12+, the Graft is permanent.
* On a 10-11, the Graft will last a week.
* On a 7-9, the Graft will last as many days as you spent parts (1 part = 1 day, etc).
* On a 6 or below, the Graft fails, the patient suffers d3 damage and you lose d3 parts in the confusion.
### Advancements
* **Big Brain** - Gain +1 Learned.
* **Steady Hand** - Gain +1 Quick.
* **Strong Stomach** - Gain +1 Tough.
* **Study Abroad** - Take an advancement from another class.
* **Efficient** - Base Graft cost is always 1 part, regardless of how many Grafts are already on the patient.
* **Zoologist** - Create a new Graft based on a monster of Legend.
* **Self-Care** - You can apply Grafts to yourself by rolling for Dexterity instead of Intelligence
* **Dread Recognition** - When an ally fights a monster they have a graft of, they get +1 on their attacks, spells and actions against it.
* **Alchemy** - When you boil Parts down into a tonic, spend 1 Part and roll for intelligence. On a 10 or higher create 1 Graft tonic. On a 7-9 spend another part to make the tonic. You or a party member can drink this tonic to gain the Graft's effect for a day.
* **Second Opinion** - When you attempt to Graft, you may reroll but you must keep the second result.
* **Stronger Stomach** - When you eat rations to recover HP, you may also eat a Part, adding one die to the roll.