flight-journal/6e/areas/miau/bandits-cove.gmi

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# Bandit's Cove
## [1]
You enter Bandit's Cove and feel respite from the heat. There are tattered remains of a flag blocking the path forwards. There are torches on the wall. There is a distinct smell of body odor, lizard dung and shattered dreams.
## [2]
The path forward looks clear, but there is a humanoid skull with an arrow sticking out of it on the ground. It gets a bit darker.
Arrow traps! Setting them off seals the entranceway off with rocks. Arrows do d4 piercing damage each.
## [3]
You make it through the arrow traps and see some boomerang rats sniffing and scratching at the walls. The razor sharp boomerangs they carry look like they could be sold for a fortune.
## [4]
A few sand lizards have managed to get trapped in this back path, they are confused and are blocking the way forward. They look like they are in pain and could use some help.
There is a pit trap around the corner that does d4 piercing damage.
## [6]
A bandit scout and a sand lizard are fighting over a chunk of meat. The bandit is distracted, an arrow to the head could probably defeat them in one hit.
## [7]
A sand lizard and a boomerang rat seem to be trying to scratch open the western walls. They are completely distracted.
## [5]
You manage to break through the wall and find a hidden chest. There are many intricate geometric carvings on the wall.
### Chest Contents
* Fire trap - does 1d4 fire damage to the person who opened it. Melts half the contents and the regalia
* Cursed Regalia of Nalam - if worn, polymorphs the wearer into a Chee. After three charges, players must make a constitution save to take it off and change back. Failing it makes the player stuck with it on for a day.
* 750 x player count gold
## [8]
Bandits are having a feast and telling stories of their spoils. They are sitting around a table.
If the players break the door down, the bandits become hostile (-1 DEX) because of the alcohol in their systems.
### [13] Chest Contents
* False trap! Looks like a trap but it doesn't do anything
* Sparks spell tome
* Iron Dagger
* 200 x player count gold
## [9]
There looks like there is a false door to the east. Draperies separate you from the room ahead. You can hear the sound of someone writing in a book.
## [10]
You enter the lair of Tol'kath the Destroyer! He looks up from his journal and notices you. The fight is on!
Tol'kath plus 4 bandit minions
### [12]
* Bandit's Katana - weighs two slots, two-handed, attacks for dexterity, +3 damage per blow
* Sandstorm Amulet - Negates sandstorms near the holder
### [L1]
If flipped, opens the path to the exit.
## [11]
You can see the desert light in the distance. Walking down the path makes you step on a button halfway down, making a large bolder barrel towards you.
## Escape
You win! Take the amulet to Cihan!