Add audio pan API
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@ -207,7 +207,7 @@ pub const Tone = struct {
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/// / \
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/// / \
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pub const Volume = packed struct {
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sustain : u8 = 100,
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sustain : u8,
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attack : u8 = 100,
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pub fn is_valid(volume: @This()) bool {
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@ -218,7 +218,8 @@ pub const Tone = struct {
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pub const Flags = packed struct {
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channel: Channel,
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pulse_duty: DutyCycle,
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pulse_duty: DutyCycle = 2,
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pan: Pan = .both,
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};
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pub const Channel = enum(u2) {
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@ -232,17 +233,17 @@ pub const Tone = struct {
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@"1/8" = 0,
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@"1/4" = 1,
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@"1/2" = 2,
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@"3/4" = 3,
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};
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/// Which stereo channel(s) to play audio in
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pub const Pan = enum(u2) {
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/// play audio in both stereo channels
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both = 0,
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left = 1,
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right = 2,
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};
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};
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pub const TONE_MODE1: u32 = 0;
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pub const TONE_MODE2: u32 = 4;
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pub const TONE_MODE3: u32 = 8;
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pub const TONE_MODE4: u32 = 12;
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pub const TONE_PAN_LEFT: u32 = 16;
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pub const TONE_PAN_RIGHT: u32 = 32;
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// ┌───────────────────────────────────────────────────────────────────────────┐
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// │ │
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// │ Storage Functions │
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