scrolling kinda works if you squint!
Signed-off-by: Christine Dodrill <me@christine.website>
This commit is contained in:
parent
243fbb0584
commit
3a86c4674d
121
maps/RPGmap.json
121
maps/RPGmap.json
File diff suppressed because one or more lines are too long
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="40" height="40" tilewidth="8" tileheight="8" infinite="0" nextlayerid="6" nextobjectid="39">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="40" height="40" tilewidth="8" tileheight="8" infinite="0" nextlayerid="6" nextobjectid="39">
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<editorsettings>
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<export target="RPGmap.json" format="json"/>
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</editorsettings>
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Before Width: | Height: | Size: 326 B After Width: | Height: | Size: 356 B |
77
src/main.zig
77
src/main.zig
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@ -19,7 +19,6 @@ var mara_frame: bool = false;
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var mara_box: Rect = Rect{ .base = map.start_point, .width = 16, .height = 16 };
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var mara_speed: i16 = 0;
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var old_speed: i16 = 0;
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var screen = Rect{ .base = Point{ .x = 0, .y = 0 }, .width = 160, .height = 160 };
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const screen_width = 20;
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const screen_height = 20;
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@ -35,7 +34,7 @@ var camera = Point{ .x = 0, .y = 0 };
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var state: sh0rk.State = .Gameplay;
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fn world_to_screen(p: Point) Point {
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p.sub(camera);
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return p.sub(camera);
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}
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fn screen_to_world(p: Point) Point {
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@ -69,10 +68,10 @@ fn bonk() void {
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},
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);
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sound_timer = 12;
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sound_timer = 30;
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}
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fn drawMap() !void {
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fn map_colors() void {
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switch (map.tileset) {
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.Dungeon => {
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w4.m.colors.* = .{
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@ -91,58 +90,44 @@ fn drawMap() !void {
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};
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},
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}
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "camera: {},{}", .{ camera.x, camera.y }) catch unreachable;
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w4.trace(buf);
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}
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var startCol: i32 = @divTrunc(camera.x, tile_size);
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var endCol = startCol + screen_width;
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var startRow: i32 = @divTrunc(camera.y, tile_size);
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var endRow = startRow + screen_height;
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fn drawMap() !void {
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map_colors();
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var offsetX = startCol * tile_size;
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var offsetY = startRow * tile_size;
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var startCol = @divTrunc(camera.x, tile_size);
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var endCol = startCol + screen_width;
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var startRow = @divTrunc(camera.y, tile_size);
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var endRow = startRow + screen_height;
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ startCol, startRow, endCol, endRow }) catch unreachable;
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w4.trace(buf);
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}
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "offx: {}, offy: {}", .{ offsetX, offsetY }) catch unreachable;
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w4.trace(buf);
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}
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var col: i32 = startCol;
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var col: i16 = startCol;
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while (col < endCol) {
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var row: i32 = startRow;
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var row: i16 = startRow;
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defer col += 1;
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while (row < endRow) {
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defer row += 1;
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var tile = map.get_tile(@intCast(u32, col), @intCast(u32, row));
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var x = (row - startCol) * tile_size - offsetX;
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var y = (col - startRow) * tile_size - offsetY;
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if (x < 0) {
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x = x * -1;
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}
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if (y < 0) {
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y = y * -1;
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}
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if (col < map.width and row < map.height) {
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var tile = map.get_tile(col, row);
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var world = Point{ .x = col * 8, .y = row * 8 };
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var scr = world_to_screen(world);
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if(!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {}: {},{}", .{ col, row, tile, x, y }) catch unreachable;
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var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ row, col, scr.x, scr.y }) catch unreachable;
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w4.trace(buf);
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}
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draw_tile(tile, @intCast(u32, x), @intCast(u32, y));
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draw_tile(tile, scr.y, scr.x);
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}
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}
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}
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}
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fn draw_tile(tile: u32, x: u32, y: u32) void {
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fn draw_tile(tile: u32, x: i32, y: i32) void {
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if (tile == 0) {
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w4.rect(x, y, 8, 8);
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return;
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@ -158,8 +143,8 @@ fn draw_tile(tile: u32, x: u32, y: u32) void {
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y,
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8,
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8,
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@intCast(u32, tileX) * 8,
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@intCast(u32, tileY) * 8,
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tileX * 8,
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tileY * 8,
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sprites.kenney_rpg_width,
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w4.BlitFlags{ .two_bits = true },
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),
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@ -169,8 +154,8 @@ fn draw_tile(tile: u32, x: u32, y: u32) void {
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y,
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8,
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8,
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@intCast(u32, tileX) * 8,
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@intCast(u32, tileY) * 8,
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tileX * 8,
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tileY * 8,
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sprites.dungeon_width,
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w4.BlitFlags{ .two_bits = true },
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),
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@ -197,16 +182,16 @@ fn move_mara(gamepad: w4.GamePad) void {
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switch (mara_direction) {
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.Up => {
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mara_box.base.y -= mara_speed;
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camera.x -= mara_speed;
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},
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.Down => {
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mara_box.base.y += mara_speed;
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camera.x += mara_speed;
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},
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.Left => {
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mara_box.base.x -= mara_speed;
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camera.y -= mara_speed;
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},
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.Right => {
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mara_box.base.x += mara_speed;
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camera.y += mara_speed;
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},
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}
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}
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@ -232,7 +217,7 @@ fn title() !void {
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}
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const story = "After defeating\nthe evil mage,\nMalto was at\npeace.\n\nOne day Mara was\nwalking along the\nbeach when she saw\nthe killing stone\nwas split in two.\nTamamo-no-Mae was\nfree to wreak havoc\nacross the land.\n\nHelp us again Mara!\nSave Kanar from\nTamamo-no-Mae!\n\nPress x.";
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var story_idx: usize = 0;
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var story_idx: u16 = 0;
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var story_counter: u8 = 4;
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fn storydump() !void {
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flags.flip_x = true;
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}
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if (frame_count % 32 == 0 and mara_speed > 0) {
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if (frame_count % 16 == 0 and mara_speed > 0) {
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mara_frame = !mara_frame;
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}
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@ -390,12 +375,12 @@ fn draw_mara() void {
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};
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var step: u32 = if (mara_frame) 1 else 0;
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w4.blitSub(&sprites.Mara, @intCast(u32, mara_box.base.x), @intCast(u32, mara_box.base.y), 16, 16, 16 * (frame + step), 0, 96, flags);
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w4.blitSub(&sprites.Mara, mara_box.base.x, mara_box.base.y, 16, 16, 16 * (frame + step), 0, 96, flags);
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}
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pub fn panic(msg: []const u8, st: ?*std.builtin.StackTrace) noreturn {
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_ = st;
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w4.trace("!!! PANIC !!!");
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w4.trace(msg);
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while (true) {}
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unreachable;
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}
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pub const width = 20;
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pub const height = 20;
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pub fn get_tile(x: u32, y: u32) u9 {
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return data[x * height + y];
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pub fn get_tile(x: i32, y: i32) u9 {
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if (x < 0 or y < 0) {
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return 0;
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}
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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}
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pub const tileset: Tileset = .Dungeon;
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pub const ts_width = 14;
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pub const width = 40;
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pub const height = 40;
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pub fn get_tile(x: u32, y: u32) u9 {
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return data[x * height + y];
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pub fn get_tile(x: i32, y: i32) u9 {
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if (x < 0 or y < 0) {
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return 0;
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}
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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}
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pub const tileset: Tileset = .Rpg;
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pub const ts_width = 34;
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out += `pub const width = ${map.width};\n`;
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out += `pub const height = ${map.height};\n\n`;
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out += `pub fn get_tile(x: u32, y: u32) u9 {
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return data[x * height + y];
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out += `pub fn get_tile(x: i32, y: i32) u9 {
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if (x < 0 or y < 0) {
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return 0;
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}
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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}
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`;
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// └───────────────────────────────────────────────────────────────────────────┘
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const raw_api = struct {
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extern fn blit(sprite: [*]const u8, x: u32, y: u32, width: u32, height: u32, flags: u32) void;
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extern fn blitSub(sprite: [*]const u8, x: u32, y: u32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: u32) void;
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extern fn blit(sprite: [*]const u8, x: i32, y: i32, width: u32, height: u32, flags: u32) void;
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extern fn blitSub(sprite: [*]const u8, x: i32, y: i32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: u32) void;
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extern fn tone(frequency: u32, duration: u32, volume: u32, flags: u32) void;
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};
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};
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/// Copies pixels to the framebuffer.
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pub fn blit(sprite: []const u8, x: u32, y: u32, width: u32, height: u32, flags: BlitFlags) void {
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pub fn blit(sprite: []const u8, x: i32, y: i32, width: u32, height: u32, flags: BlitFlags) void {
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raw_api.blit(sprite.ptr, x, y, width, height, @bitCast(u32, flags));
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}
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/// srcX: Source X position of the sprite region.
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/// srcY: Source Y position of the sprite region.
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/// stride: Total width of the overall sprite atlas. This is typically larger than width.
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pub fn blitSub(sprite: []const u8, x: u32, y: u32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: BlitFlags) void {
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pub fn blitSub(sprite: []const u8, x: i32, y: i32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: BlitFlags) void {
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raw_api.blitSub(sprite.ptr, x, y, width, height, src_x, src_y, stride, @bitCast(u32, flags));
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}
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/// Draws a line between two points.
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pub extern fn line(x1: u32, y1: u32, x2: u32, y2: u32) void;
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pub extern fn line(x1: i32, y1: i32, x2: i32, y2: i32) void;
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/// Draws an oval (or circle).
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pub extern fn oval(x: u32, y: u32, width: u32, height: u32) void;
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pub extern fn oval(x: i32, y: i32, width: u32, height: u32) void;
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/// Draws a rectangle.
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pub extern fn rect(x: u32, y: u32, width: u32, height: u32) void;
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pub extern fn rect(x: i32, y: i32, width: u32, height: u32) void;
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/// Draws text using the built-in system font.
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pub fn text(str: []const u8, x: u32, y: u32) void {
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pub fn text(str: []const u8, x: i32, y: i32) void {
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textUtf8(str.ptr, str.len, x, y);
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}
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extern fn textUtf8(strPtr: [*]const u8, strLen: usize, x: u32, y: u32) void;
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extern fn textUtf8(strPtr: [*]const u8, strLen: usize, x: i32, y: i32) void;
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/// Draws a vertical line
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pub extern fn vline(x: u32, y: u32, len: u32) void;
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