Signed-off-by: Xe Iaso <me@christine.website>
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Cadey Ratio 2022-06-27 08:56:16 -04:00
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# tamamo
# Mara 2: Tamamo's Fury
A game written in Zig for the [WASM-4](https://wasm4.org) fantasy console.
The sequel to
[Mara: Sh0rk of Justice](https://withinstudios.itch.io/mara-sh0rk-justice),
written to target [wasm4](https://wasm4.org).
## Building
@ -16,11 +18,15 @@ Then run it with:
w4 run zig-out/lib/cart.wasm
```
For more info about setting up WASM-4, see the [quickstart guide](https://wasm4.org/docs/getting-started/setup?code-lang=zig#quickstart).
For more info about setting up WASM-4, see the
[quickstart guide](https://wasm4.org/docs/getting-started/setup?code-lang=zig#quickstart).
## Releasing the game
```shell
./release.sh
```
## Links
- [Documentation](https://wasm4.org/docs): Learn more about WASM-4.
- [Snake Tutorial](https://wasm4.org/docs/tutorials/snake/goal): Learn how to build a complete game
with a step-by-step tutorial.
- [GitHub](https://github.com/aduros/wasm4): Submit an issue or PR. Contributions are welcome!

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TODO.md Normal file
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# TODO
- [ ] Tile map
- [ ] Write engine to render tiles to the screen
- [ ] Camera logic for maps bigger than the screen
- [ ] Player
- [x] Player movement
- [ ] Player collision
- [x] Player animation
- [ ] Player inventory
- [ ] Sprites
- [ ] Gate segment
- [ ] Rock
- [ ] Gem of power
- [ ] Goblet of justice
- [ ] Dagger of light
- [ ] Actors
- [ ] King
- [ ] Tamamo-no-Mae
- [ ] Maps
- [ ] Bla'futyo
- [ ] Kanar
- [ ] Shent
- [ ] Ishei Volcano
- Palette
- [ ] Bla'futyo
- [ ] Kanar
- [ ] Shent
- [ ] Ishei Volcano
- [ ] Title Screen/Credits
- [ ] Graphics
- [ ] Title Screen
- [ ] Tamamo-no-Mae evil smile
- [ ] Heart of the volcano
- [ ] Music
- [ ] Music engine
- [ ] Title screen
- [ ] Bla'futyo
- [ ] Kanar
- [ ] Shent
- [ ] Ishei Volcano
- [ ] Text boxes
- [ ] 9-patch frame
- [ ] Text box rendering
- [ ] Slide in/out animation

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dist/.gitignore vendored
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*.wasm
*
!.gitignore

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# Mara 2: Tamamo's Fury
- [Story Details](./story.md)

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# Story Details
The island of Kirtash is at peace. The mage has been defeated before he could
threaten the peace of the world. Mara is on a peaceful walk on the beach and
passes near the killing stone that seals Tamamo-no-Mae, a chaotic evil spirit
that has the ability to control the hearts and minds of people, but prefers to
control rulers. As Mara is walking by it, she notices the stone is shattered and
the sealing katana is missing. She races towards Bla'futyo and seeks the gem of
power.
Mara is a sh0rk that lives in the Falre'th sea near Bla'futyo. One day the stone
that sealed the evil Tamamo-no-Mae is shattered and Tamamo-no-Mae is released.
Tamamo-no-Mae is a fox demon that is able to control the hearts and minds of
people and prefers to sow chaos in the land. Mara's goal is to free the towns of
Bla'futyo, Kanar and Shent from the evil Tamamo-no-Mae and seal her into the
heart of the volcano in Ishei.
Mara needs to gather the gem of power from Bla'futyo, the goblet of justice from
Kanar, and the dagger of light from Shent and use them to nullify
Tamamo-no-Mae's power. Then finally seal her into the heart of the volcano in
Ishei so that she can never escape again.
This game is an adventure game where you walk around the minds of the leaders
and free them from Tamamo-no-Mae's influence. Tamamo-no-Mae locked them up in
the deep recesses of their minds and is controlling them to destroy the local
economy and the people.

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#!/usr/bin/env bash
set -e
set -ex
mkdir -p dist
rm -rf dist/*
zig build -Drelease-small=true
wasm-opt -Oz --zero-filled-memory --strip-producers --dce ./zig-out/lib/cart.wasm -o ./dist/tamamo.wasm
wasm-strip ./dist/tamamo.wasm
wasm-strip ./dist/tamamo.wasm
w4 bundle \
--windows ./dist/tamamo.exe \
--mac ./dist/tamamo.macOS \
--linux ./dist/tamamo.linux \
--title "Mara 2" \
--description "Tamamo-no-Mae's Fury" \
--html ./dist/web \
--timestamp \
--html-disk-prefix "mara-2" \
./dist/tamamo.wasm

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@ -36,7 +36,12 @@ export fn update() void {
w4.m.colors._0 = .p2;
}
mara_speed = 0;
var old_speed = mara_speed;
mara_speed -= 1;
if (mara_speed < 0) {
mara_speed = 0;
}
if (gamepad.up) {
mara_direction = Direction.Up;
mara_speed = 2;
@ -95,6 +100,11 @@ export fn update() void {
if (frame_count % 15 == 0 and mara_speed > 0) {
mara_frame = !mara_frame;
}
if (old_speed != mara_speed) {
mara_frame = !mara_frame;
}
var frame: u32 = switch (mara_direction) {
.Left => 4,
.Right => 4,

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@ -39,6 +39,4 @@ pub const Direction = enum(u2) {
Down,
Left,
Right,
};
};