map scrolling isn't sideways
Signed-off-by: Christine Dodrill <me@christine.website>
This commit is contained in:
parent
3a86c4674d
commit
6641e29997
84
src/main.zig
84
src/main.zig
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@ -29,7 +29,7 @@ var sound_timer: u8 = 0;
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var textBuf: [160]u8 = undefined;
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var done: bool = false;
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var camera = Point{ .x = 0, .y = 0 };
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var camera = Point{ .x = 32, .y = 0 };
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var state: sh0rk.State = .Gameplay;
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@ -92,6 +92,21 @@ fn map_colors() void {
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}
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}
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fn clampCamera() void {
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if (camera.x < 0) {
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camera.x = 0;
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}
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if (camera.y < 0) {
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camera.y = 0;
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}
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if (camera.x >= (map.width * 8) - screen_width * 8) {
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camera.x = (map.width * 8) - screen_width * 8;
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}
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if (camera.y >= (map.height * 8) - screen_height * 8) {
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camera.y = (map.height * 8) - screen_height * 8;
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}
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}
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fn drawMap() !void {
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map_colors();
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@ -100,28 +115,23 @@ fn drawMap() !void {
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var startRow = @divTrunc(camera.y, tile_size);
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var endRow = startRow + screen_height;
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ startCol, startRow, endCol, endRow }) catch unreachable;
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w4.trace(buf);
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}
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var col: i16 = startCol;
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while (col < endCol) {
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while (col < endCol + 1) {
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var row: i16 = startRow;
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defer col += 1;
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while (row < endRow) {
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while (row < endRow + 1) {
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defer row += 1;
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if (col < map.width and row < map.height) {
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var tile = map.get_tile(col, row);
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var world = Point{ .x = col * 8, .y = row * 8 };
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var scr = world_to_screen(world);
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if(!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ row, col, scr.x, scr.y }) catch unreachable;
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w4.trace(buf);
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}
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// if(!done) {
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// var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ row, col, scr.x, scr.y }) catch unreachable;
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// w4.trace(buf);
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// }
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draw_tile(tile, scr.y, scr.x);
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draw_tile(tile, scr.x, scr.y);
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}
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}
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}
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@ -182,16 +192,20 @@ fn move_mara(gamepad: w4.GamePad) void {
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switch (mara_direction) {
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.Up => {
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camera.x -= mara_speed;
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camera.y -= mara_speed;
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mara_box.base.y -= mara_speed;
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},
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.Down => {
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camera.x += mara_speed;
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camera.y += mara_speed;
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mara_box.base.y += mara_speed;
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},
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.Left => {
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camera.y -= mara_speed;
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camera.x -= mara_speed;
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mara_box.base.x -= mara_speed;
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},
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.Right => {
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camera.y += mara_speed;
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camera.x += mara_speed;
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mara_box.base.x += mara_speed;
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},
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}
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}
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@ -271,6 +285,9 @@ fn storydump() !void {
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export fn update() void {
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defer frame_count += 1;
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if (frame_count % 60 == 0) {
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done = false;
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}
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switch (state) {
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.Title => title() catch unreachable,
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@ -281,6 +298,7 @@ export fn update() void {
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fn gameplay() !void {
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defer done = true;
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defer clampCamera();
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if (sound_timer != 0) {
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sound_timer -= 1;
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}
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@ -292,7 +310,7 @@ fn gameplay() !void {
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if (!tframe.enabled) {
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move_mara(gamepad);
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} else {
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tframe.update(gamepad);
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tframe.update(gamepad);
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}
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for (map.coll) |box| {
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@ -322,12 +340,12 @@ fn gameplay() !void {
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}
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}
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if (mara_box.base.x <= 0) {
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if (mara_box.base.x < 0) {
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mara_box.base.x = 0;
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bonk();
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}
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if (mara_box.base.y <= 0) {
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if (mara_box.base.y < 0) {
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mara_box.base.y = 0;
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bonk();
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}
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@ -375,7 +393,31 @@ fn draw_mara() void {
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};
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var step: u32 = if (mara_frame) 1 else 0;
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w4.blitSub(&sprites.Mara, mara_box.base.x, mara_box.base.y, 16, 16, 16 * (frame + step), 0, 96, flags);
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w4.blitSub(
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&sprites.Mara,
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mara_box.base.x,
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mara_box.base.y,
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16,
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16,
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16 * (frame + step),
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0,
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96,
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flags,
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);
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var scr = world_to_screen(mara_box.base);
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w4.blitSub(
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&sprites.Mara,
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scr.x,
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scr.y,
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16,
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16,
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16 * (frame + step),
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0,
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96,
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flags,
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);
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}
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pub fn panic(msg: []const u8, st: ?*std.builtin.StackTrace) noreturn {
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@ -17,7 +17,7 @@ pub fn get_tile(x: i32, y: i32) u9 {
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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return data[@intCast(u32, y) * width + @intCast(u32, x)];
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}
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pub const tileset: Tileset = .Dungeon;
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pub const ts_width = 14;
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@ -17,7 +17,7 @@ pub fn get_tile(x: i32, y: i32) u9 {
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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return data[@intCast(u32, y) * width + @intCast(u32, x)];
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}
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pub const tileset: Tileset = .Rpg;
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pub const ts_width = 34;
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@ -44,7 +44,11 @@ pub const Rect = packed struct {
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}
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pub fn collides(this: @This(), other: @This()) bool {
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return this.base.x < other.base.x + other.width and this.base.x + this.width > other.base.x and this.base.y < other.base.y + other.height and this.base.y + this.height > other.base.y;
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return
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this.base.x < other.base.x + other.width and
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this.base.x + this.width > other.base.x and
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this.base.y < other.base.y + other.height and
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this.base.y + this.height > other.base.y;
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}
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};
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@ -31,7 +31,7 @@ out += `pub fn get_tile(x: i32, y: i32) u9 {
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if (x >= width or y >= height) {
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return 0;
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}
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return data[@intCast(u32, x) * height + @intCast(u32, y)];
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return data[@intCast(u32, y) * width + @intCast(u32, x)];
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}
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`;
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