try to make the camera scrolling better
Signed-off-by: Christine Dodrill <me@christine.website>
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parent
d8ec754e37
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6c4e039b85
40
src/main.zig
40
src/main.zig
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@ -179,49 +179,27 @@ fn move_mara(gamepad: w4.GamePad) void {
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if (mara_speed > 0) {
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mara_speed -= 1;
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}
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if (gamepad.up) {
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mara_direction = Direction.Up;
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mara_speed = 1;
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camera.y -= mara_speed;
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mara_box.base.y -= mara_speed;
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} else if (gamepad.down) {
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mara_direction = Direction.Down;
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mara_speed = 1;
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camera.y += mara_speed;
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mara_box.base.y += mara_speed;
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} else if (gamepad.left) {
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mara_direction = Direction.Left;
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mara_speed = 1;
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camera.x -= mara_speed;
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mara_box.base.x -= mara_speed;
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} else if (gamepad.right) {
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mara_direction = Direction.Right;
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mara_speed = 1;
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}
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switch (mara_direction) {
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.Up => {
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if (camera.y == 0 or camera.y == (map.width * tile_size) - (20 * tile_size)) {
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mara_box.base.y -= mara_speed;
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} else {
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camera.y -= mara_speed;
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}
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},
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.Down => {
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if (camera.y == 0 or camera.y == (map.width * tile_size) - (20 * tile_size)) {
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mara_box.base.y += mara_speed;
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} else {
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camera.y += mara_speed;
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}
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},
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.Left => {
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if (camera.x == 0 or camera.x == (map.width * tile_size) - (20 * tile_size)) {
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mara_box.base.x -= mara_speed;
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} else {
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camera.x -= mara_speed;
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}
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},
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.Right => {
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if (camera.x == 0 or camera.x == (map.width * tile_size) - (20 * tile_size)) {
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mara_box.base.x += mara_speed;
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} else {
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camera.x += mara_speed;
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}
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},
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camera.x += mara_speed;
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mara_box.base.x += mara_speed;
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}
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}
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@ -176,8 +176,8 @@ pub fn update(gamepad: w4.GamePad) void {
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frame();
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w4.m.colors._0 = .p3;
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w4.m.colors._1 = .p0;
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w4.text(curr_text[0..text_index], 8, 136);
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w4.m.colors._1 = .transparent;
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w4.text(curr_text[0..text_index], 6, 132);
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if (gamepad.a) {
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w4.trace("dismissing");
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