more progress on drawing big maps
Signed-off-by: Xe Iaso <me@christine.website>
This commit is contained in:
parent
ea5e635635
commit
78c3049172
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@ -22,7 +22,7 @@
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1, 2, 409, 410, 345, 346, 345, 346, 417, 121, 121, 121, 121, 418, 345, 346, 417, 418, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346, 345, 346,
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35, 36, 443, 444, 379, 380, 379, 380, 451, 452, 451, 452, 451, 452, 379, 380, 451, 452, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380, 379, 380,
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69, 57, 58, 206, 69, 70, 205, 206, 69, 307, 205, 206, 69, 70, 205, 206, 39, 40, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206,
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90, 91, 92, 93, 103, 104, 57, 58, 103, 104, 239, 240, 103, 104, 239, 240, 73, 74, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240,
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90, 91, 92, 93, 57, 58, 57, 58, 103, 104, 239, 240, 103, 104, 239, 240, 73, 74, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240, 103, 104, 239, 240,
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91, 92, 91, 92, 91, 92, 91, 92, 93, 21, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138, 1, 2, 137, 138,
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125, 126, 125, 126, 125, 126, 125, 126, 127, 94, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172, 35, 36, 171, 172,
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159, 160, 159, 160, 159, 160, 159, 160, 70, 26, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206, 69, 70, 205, 206,
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@ -358,8 +358,8 @@
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"rotation":0,
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"visible":true,
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"width":16,
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"x":72,
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"y":64
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"x":32,
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"y":31
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}],
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"opacity":1,
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"type":"objectgroup",
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@ -25,7 +25,7 @@
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1,2,409,410,345,346,345,346,417,121,121,121,121,418,345,346,417,418,345,346,345,346,345,346,345,346,345,346,345,346,345,346,345,346,345,346,345,346,345,346,
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35,36,443,444,379,380,379,380,451,452,451,452,451,452,379,380,451,452,379,380,379,380,379,380,379,380,379,380,379,380,379,380,379,380,379,380,379,380,379,380,
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69,57,58,206,69,70,205,206,69,307,205,206,69,70,205,206,39,40,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,
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90,91,92,93,103,104,57,58,103,104,239,240,103,104,239,240,73,74,239,240,103,104,239,240,103,104,239,240,103,104,239,240,103,104,239,240,103,104,239,240,
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90,91,92,93,57,58,57,58,103,104,239,240,103,104,239,240,73,74,239,240,103,104,239,240,103,104,239,240,103,104,239,240,103,104,239,240,103,104,239,240,
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91,92,91,92,91,92,91,92,93,21,137,138,1,2,137,138,1,2,137,138,1,2,137,138,1,2,137,138,1,2,137,138,1,2,137,138,1,2,137,138,
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125,126,125,126,125,126,125,126,127,94,171,172,35,36,171,172,35,36,171,172,35,36,171,172,35,36,171,172,35,36,171,172,35,36,171,172,35,36,171,172,
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159,160,159,160,159,160,159,160,70,26,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,69,70,205,206,
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@ -94,6 +94,6 @@
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</object>
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</objectgroup>
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<objectgroup id="4" name="spc">
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<object id="33" name="mara_start" x="72" y="64" width="16" height="16"/>
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<object id="33" name="mara_start" x="32" y="31" width="16" height="16"/>
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</objectgroup>
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</map>
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78
src/main.zig
78
src/main.zig
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@ -73,30 +73,45 @@ fn bonk() void {
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}
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fn drawMap() !void {
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w4.m.colors.* = .{
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._0 = .p3,
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._1 = .p2,
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._2 = .p1,
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._3 = .p0,
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};
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switch (map.tileset) {
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.Dungeon => {
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w4.m.colors.* = .{
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._0 = .p2,
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._1 = .p0,
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._2 = .p1,
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._3 = .p3,
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};
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},
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.Rpg => {
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w4.m.colors.* = .{
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._0 = .p3,
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._1 = .p2,
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._2 = .p1,
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._3 = .p0,
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};
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},
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}
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "camera: {},{}", .{ camera.x, camera.y }) catch unreachable;
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w4.trace(buf);
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}
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var startCol: i32 = @divTrunc(camera.x, screen_width);
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var startCol: i32 = @divTrunc(camera.x, tile_size);
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var endCol = startCol + screen_width;
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var startRow: i32 = @divTrunc(camera.y, screen_height);
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var startRow: i32 = @divTrunc(camera.y, tile_size);
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var endRow = startRow + screen_height;
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var offsetX = -camera.x + startCol * tile_size;
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var offsetY = -camera.y + startRow * tile_size;
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var offsetX = startCol * tile_size;
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var offsetY = startRow * tile_size;
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ startCol, startRow, endCol, endRow }) catch unreachable;
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w4.trace(buf);
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}
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "offx: {}, offy: {}", .{ offsetX, offsetY }) catch unreachable;
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w4.trace(buf);
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}
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var col: i32 = startCol;
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while (col < endCol) {
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@ -105,43 +120,24 @@ fn drawMap() !void {
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while (row < endRow) {
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defer row += 1;
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var tile = map.data[@intCast(usize, col) * map.width + @intCast(usize, row)];
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var tile = map.data[@intCast(u32, col) * map.width + @intCast(u32, row)];
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var x = (row - startCol) * tile_size + offsetX;
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var y = (col - startRow) * tile_size + offsetY;
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var x = (row - startCol) * tile_size - offsetX;
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var y = (col - startRow) * tile_size - offsetY;
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if (x < 0) {
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x = x * -1;
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}
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if (y < 0) {
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y = y * -1;
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}
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {}: {},{}", .{ col, row, tile, x, y }) catch unreachable;
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w4.trace(buf);
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}
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var tileX = (tile - 1) % map.ts_width;
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var tileY = (tile - 1) / map.ts_width;
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switch (map.tileset) {
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.Rpg => w4.blitSub(
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&sprites.kenney_rpg,
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@intCast(u32, x),
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@intCast(u32, y),
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8,
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8,
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@intCast(u32, tileX) * 8,
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@intCast(u32, tileY) * 8,
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sprites.kenney_rpg_width,
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w4.BlitFlags{ .two_bits = true },
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),
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.Dungeon => w4.blitSub(
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&sprites.dungeon,
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@intCast(u32, x),
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@intCast(u32, y),
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8,
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8,
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@intCast(u32, tileX) * 8,
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@intCast(u32, tileY) * 8,
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sprites.dungeon_width,
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w4.BlitFlags{ .two_bits = true },
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),
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}
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draw_tile(tile, @intCast(u32, x), @intCast(u32, y));
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}
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}
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}
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@ -91,7 +91,7 @@ pub const data = [1600]u9{
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206, 69, 70, 205, 206, 39, 40, 205, 206, 69,
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70, 205, 206, 69, 70, 205, 206, 69, 70, 205,
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206, 69, 70, 205, 206, 69, 70, 205, 206, 90,
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91, 92, 93, 103, 104, 57, 58, 103, 104, 239,
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91, 92, 93, 57, 58, 57, 58, 103, 104, 239,
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240, 103, 104, 239, 240, 73, 74, 239, 240, 103,
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104, 239, 240, 103, 104, 239, 240, 103, 104, 239,
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240, 103, 104, 239, 240, 103, 104, 239, 240, 91,
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@ -202,5 +202,5 @@ pub const triggers = [_]Trigger{
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Trigger{.aura = Rect{.base = Point{.x = 96, .y = 103}, .width = 7, .height = 16}, .direction = Direction.Up, .dialogue = "Moar ded."}, // gravestone 2
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};
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pub const start_point = Point{ .x = 72, .y = 64 };
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pub const start_point = Point{ .x = 32, .y = 31 };
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