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//
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// WASM-4: https://wasm4.org/docs
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Platform Constants β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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pub const SCREEN_SIZE: u32 = 160;
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Memory Addresses β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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pub const PALETTE: *[4]u32 = @intToPtr(*[4]u32, 0x04);
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pub const DRAW_COLORS: *u16 = @intToPtr(*u16, 0x14);
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pub const GAMEPAD1: *const u8 = @intToPtr(*const u8, 0x16);
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pub const GAMEPAD2: *const u8 = @intToPtr(*const u8, 0x17);
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pub const GAMEPAD3: *const u8 = @intToPtr(*const u8, 0x18);
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pub const GAMEPAD4: *const u8 = @intToPtr(*const u8, 0x19);
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pub const MOUSE_X: *const i16 = @intToPtr(*const i16, 0x1a);
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pub const MOUSE_Y: *const i16 = @intToPtr(*const i16, 0x1c);
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pub const MOUSE_BUTTONS: *const u8 = @intToPtr(*const u8, 0x1e);
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pub const SYSTEM_FLAGS: *u8 = @intToPtr(*u8, 0x1f);
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pub const FRAMEBUFFER: *[6400]u8 = @intToPtr(*[6400]u8, 0xA0);
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pub const BUTTON_1: u8 = 1;
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pub const BUTTON_2: u8 = 2;
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pub const BUTTON_LEFT: u8 = 16;
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pub const BUTTON_RIGHT: u8 = 32;
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pub const BUTTON_UP: u8 = 64;
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pub const BUTTON_DOWN: u8 = 128;
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pub const MOUSE_LEFT: u8 = 1;
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pub const MOUSE_RIGHT: u8 = 2;
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pub const MOUSE_MIDDLE: u8 = 4;
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pub const SYSTEM_PRESERVE_FRAMEBUFFER: u8 = 1;
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pub const SYSTEM_HIDE_GAMEPAD_OVERLAY: u8 = 2;
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Drawing Functions β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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/// Copies pixels to the framebuffer.
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pub extern fn blit(sprite: [*]const u8, x: i32, y: i32, width: i32, height: i32, flags: u32) void;
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/// Copies a subregion within a larger sprite atlas to the framebuffer.
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pub extern fn blitSub(sprite: [*]const u8, x: i32, y: i32, width: i32, height: i32, src_x: u32, src_y: u32, stride: i32, flags: u32) void;
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pub const BLIT_2BPP: u32 = 1;
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pub const BLIT_1BPP: u32 = 0;
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pub const BLIT_FLIP_X: u32 = 2;
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pub const BLIT_FLIP_Y: u32 = 4;
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pub const BLIT_ROTATE: u32 = 8;
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/// Draws a line between two points.
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pub extern fn line(x1: i32, y1: i32, x2: i32, y2: i32) void;
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/// Draws an oval (or circle).
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pub extern fn oval(x: i32, y: i32, width: i32, height: i32) void;
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/// Draws a rectangle.
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pub extern fn rect(x: i32, y: i32, width: u32, height: u32) void;
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/// Draws text using the built-in system font.
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pub fn text(str: []const u8, x: i32, y: i32) void {
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textUtf8(str.ptr, str.len, x, y);
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}
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extern fn textUtf8(strPtr: [*]const u8, strLen: usize, x: i32, y: i32) void;
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/// Draws a vertical line
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pub extern fn vline(x: i32, y: i32, len: u32) void;
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/// Draws a horizontal line
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pub extern fn hline(x: i32, y: i32, len: u32) void;
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Sound Functions β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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/// Plays a sound tone.
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pub extern fn tone(frequency: u32, duration: u32, volume: u32, flags: u32) void;
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pub const TONE_PULSE1: u32 = 0;
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pub const TONE_PULSE2: u32 = 1;
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pub const TONE_TRIANGLE: u32 = 2;
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pub const TONE_NOISE: u32 = 3;
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pub const TONE_MODE1: u32 = 0;
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pub const TONE_MODE2: u32 = 4;
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pub const TONE_MODE3: u32 = 8;
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pub const TONE_MODE4: u32 = 12;
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pub const TONE_PAN_LEFT: u32 = 16;
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pub const TONE_PAN_RIGHT: u32 = 32;
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Storage Functions β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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/// Reads up to `size` bytes from persistent storage into the pointer `dest`.
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pub extern fn diskr(dest: [*]u8, size: u32) u32;
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/// Writes up to `size` bytes from the pointer `src` into persistent storage.
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pub extern fn diskw(src: [*]const u8, size: u32) u32;
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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// β β
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// β Other Functions β
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// β β
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// βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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/// Prints a message to the debug console.
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pub fn trace(x: []const u8) void {
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traceUtf8(x.ptr, x.len);
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}
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extern fn traceUtf8(strPtr: [*]const u8, strLen: usize) void;
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/// Use with caution, as there's no compile-time type checking.
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///
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/// * %c, %d, and %x expect 32-bit integers.
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/// * %f expects 64-bit floats.
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/// * %s expects a *zero-terminated* string pointer.
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///
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/// See https://github.com/aduros/wasm4/issues/244 for discussion and type-safe
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/// alternatives.
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pub extern fn tracef(x: [*:0]const u8, ...) void;
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