Use A/B as button names
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@ -82,8 +82,8 @@ pub const ColorIndex = enum(u4) {
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};
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};
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pub const GamePad = packed struct {
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pub const GamePad = packed struct {
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x: bool,
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a: bool,
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z: bool,
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b: bool,
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_reserved: u2,
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_reserved: u2,
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left: bool,
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left: bool,
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right: bool,
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right: bool,
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