start text displaying
Signed-off-by: Christine Dodrill <me@christine.website>
This commit is contained in:
parent
dcd924cec0
commit
f06bdefbe3
208
maps/RPGmap.json
208
maps/RPGmap.json
|
@ -11,7 +11,7 @@
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"data":[1, 1, 1, 1, 1, 19, 20, 21, 1, 1, 69, 1, 1, 1, 1, 36, 53, 38, 1, 1, 1, 1, 1, 1, 86, 88, 104, 1, 1, 17, 1, 1, 1, 1, 105, 1, 1, 1, 1, 1, 1, 69, 1, 1, 105, 1, 1, 1, 81, 1, 1, 1, 1, 1, 105, 67, 66, 97, 98, 99, 1, 68, 1, 1, 105, 66, 67, 114, 115, 116, 1, 103, 88, 88, 106, 1, 1, 100, 118, 101, 1, 1, 1, 1, 103, 88, 88, 88, 107, 88, 11, 13, 1, 12, 1, 1, 1, 1, 1, 1],
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@ -38,28 +38,6 @@
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@ -72,59 +50,191 @@
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"visible":true,
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},
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{
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"visible":true,
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"name":"",
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"rotation":0,
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"type":"",
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"visible":true,
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{
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"name":"",
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"rotation":0,
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"type":"",
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||||
"visible":true,
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"width":8.90909090909091,
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"x":11.2727272727273,
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"y":146.181818181818
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},
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{
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||||
"height":5.81818181818181,
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"id":29,
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"name":"",
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||||
"rotation":0,
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"type":"",
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"visible":true,
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"width":8,
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"x":51.8181818181818,
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"y":154
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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{
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"draworder":"topdown",
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"id":3,
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"name":"act",
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"objects":[
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{
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"height":20,
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"id":30,
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"name":"",
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"properties":[
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{
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"name":"act_face",
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"type":"string",
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"value":"Up"
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},
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{
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"name":"dialogue",
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"type":"string",
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"value":"Test message!"
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}],
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"rotation":0,
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"type":"",
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"visible":true,
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"width":16,
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"x":16,
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"y":96
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}],
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"opacity":1,
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"type":"objectgroup",
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@ -132,8 +242,8 @@
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"x":0,
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"y":0
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}],
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"nextlayerid":3,
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"nextobjectid":15,
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"nextlayerid":4,
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"nextobjectid":31,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.4.3",
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="3" nextobjectid="15">
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<map version="1.4" tiledversion="1.4.3" orientation="orthogonal" renderorder="right-down" width="10" height="10" tilewidth="16" tileheight="16" infinite="0" nextlayerid="4" nextobjectid="31">
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<editorsettings>
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<export target="RPGmap.json" format="json"/>
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</editorsettings>
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@ -7,10 +7,10 @@
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<layer id="1" name="map" width="10" height="10">
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<data encoding="csv">
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1,1,1,1,1,19,20,21,1,1,
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1,1,1,1,1,36,53,38,1,1,
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69,1,1,1,1,36,53,38,1,1,
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1,1,1,1,86,88,104,1,1,17,
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1,1,1,1,105,1,1,1,1,1,
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1,1,1,1,105,1,1,1,81,1,
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1,69,1,1,105,1,1,1,81,1,
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1,1,1,1,105,67,66,97,98,99,
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1,68,1,1,105,66,67,114,115,116,
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1,103,88,88,106,1,1,100,118,101,
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@ -20,13 +20,28 @@
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</layer>
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<objectgroup id="2" name="coll">
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<object id="1" x="80.3013" y="-0.325766" width="47.399" height="16.4512"/>
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<object id="4" x="15.9625" y="95.7752" width="15.6368" height="15.4739"/>
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<object id="5" x="80.1385" y="79.8127" width="80.1385" height="32.088"/>
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<object id="6" x="127.863" y="70.3655" width="16.2883" height="9.44722"/>
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<object id="8" x="143.989" y="31.7622" width="15.6368" height="16.1254"/>
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<object id="10" x="112" y="112" width="14.875" height="15.5"/>
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<object id="11" x="144.875" y="111.625" width="15.25" height="16.125"/>
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<object id="13" x="79.875" y="16.125" width="15" height="15.375"/>
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<object id="14" x="113.875" y="16.375" width="13.875" height="15.625"/>
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<object id="16" x="146.182" y="32" width="11.4545" height="15.8182"/>
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||||
<object id="17" x="18" y="97.8182" width="11.8182" height="12.7273"/>
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<object id="18" x="113.818" y="16.3636" width="12" height="13.4545"/>
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<object id="19" x="81.2727" y="16.3636" width="13.0909" height="14.5455"/>
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||||
<object id="20" x="82.9091" y="85.2727" width="26" height="26.7273"/>
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||||
<object id="21" x="99.6364" y="80.9091" width="8.18182" height="4.54545"/>
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||||
<object id="22" x="112" y="94.1818" width="47.6364" height="17.2727"/>
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||||
<object id="23" x="120.727" y="86.9091" width="30.3636" height="7.27273"/>
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<object id="24" x="127.636" y="80" width="16.3636" height="7.09091"/>
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<object id="25" x="114.364" y="111.818" width="11.4545" height="12.5455"/>
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<object id="26" x="145.091" y="111.273" width="12.1818" height="12.5455"/>
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<object id="27" x="0.363636" y="153.273" width="31.0909" height="6.54545"/>
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<object id="28" x="11.2727" y="146.182" width="8.90909" height="7.09091"/>
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<object id="29" x="51.8182" y="154" width="8" height="5.81818"/>
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</objectgroup>
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<objectgroup id="3" name="act">
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<object id="30" x="16" y="96" width="16" height="20">
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<properties>
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<property name="act_face" value="Direction.Up"/>
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<property name="dialogue" value="Test message!"/>
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</properties>
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</object>
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</objectgroup>
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</map>
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@ -4,7 +4,7 @@
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<export target="TestMap.json" format="json"/>
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</editorsettings>
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<tileset firstgid="1" source="../sprites/Cave.tsx"/>
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<layer id="1" name="Tile Layer 1" width="10" height="10">
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<layer id="1" name="map" width="10" height="10">
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<data encoding="csv">
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29,29,29,29,29,29,29,29,29,29,
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29,29,29,29,29,29,29,29,29,29,
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Binary file not shown.
After Width: | Height: | Size: 5.3 KiB |
104
src/main.zig
104
src/main.zig
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@ -2,6 +2,10 @@ const w4 = @import("wasm4.zig");
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const sh0rk = @import("sh0rk.zig");
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const sprites = @import("sprites.zig");
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const palette = @import("palette.zig");
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const tframe = @import("tframe.zig");
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const std = @import("std");
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const fmt = std.fmt;
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const Direction = sh0rk.Direction;
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const Point = sh0rk.Point;
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@ -17,6 +21,12 @@ var screen = Rect{.base = Point{.x = 0, .y = 0}, .width = 160, .height = 160};
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var sound_timer: u8 = 0;
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var textBuf: [160]u8 = undefined;
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var done: bool = true;
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||||
var text_frame: bool = false;
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var curr_text: []const u8 = undefined;
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||||
var text_index: usize = 0;
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||||
var text_counter: u4 = 0;
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||||
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export fn start() void {
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palette.mist();
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@ -43,40 +53,55 @@ fn bonk() void {
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},
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w4.Tone.Flags{
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||||
.channel = .triangle,
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.pulse_duty = .@"1/2",
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||||
.pulse_duty = .@"1/4",
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||||
},
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||||
);
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||||
sound_timer = 12;
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}
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const screen_width = 10;
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const screen_height = 10;
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||||
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fn drawMap() !void {
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||||
w4.m.colors.* = .{
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._0 = .p0,
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||||
._1 = .p1,
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||||
._2 = .p2,
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._3 = .p3,
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||||
._0 = .p3,
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||||
._1 = .p2,
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||||
._2 = .p1,
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||||
._3 = .p0,
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||||
};
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||||
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||||
for (map.data) |tile, i| {
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||||
const width = sprites.kenney_rpg_width / 16;
|
||||
const height = sprites.kenney_rpg_width / 16;
|
||||
var x: u32 = (i % width) * 16;
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||||
var y: u32 = (i / height) * 16;
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||||
var col: u32 = 0;
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while (col < screen_width) {
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||||
var row: u32 = 0;
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||||
defer col += 1;
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||||
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||||
while (row < screen_height) {
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defer row += 1;
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var tile = map.data[col * map.width + row];
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||||
var tileX = tile % map.ts_width;
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var tileY = tile / map.ts_width;
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||||
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if (!done) {
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var buf = fmt.bufPrint(&textBuf, "{},{}: {}: {},{}", .{col, row, tile, tileX, tileY}) catch unreachable;
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||||
w4.trace(buf);
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}
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||||
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||||
w4.blitSub(
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||||
&sprites.kenney_rpg,
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||||
x,
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||||
y,
|
||||
row * 16,
|
||||
col * 16,
|
||||
16,
|
||||
16,
|
||||
@intCast(u32, tile.x) * 16,
|
||||
@intCast(u32, tile.y) * 16,
|
||||
@intCast(u32, tileX) * 16,
|
||||
@intCast(u32, tileY) * 16,
|
||||
sprites.kenney_rpg_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn move_mara(gamepad: w4.GamePad) void {
|
||||
mara_speed -= 1;
|
||||
|
@ -113,21 +138,58 @@ fn move_mara(gamepad: w4.GamePad) void {
|
|||
}
|
||||
}
|
||||
|
||||
fn title() void {
|
||||
w4.m.colors._0 = .p3;
|
||||
w4.m.colors._1 = .p0;
|
||||
w4.text("Mara 2:\nTamamo's Fury", 10, 10);
|
||||
}
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||||
|
||||
export fn update() void {
|
||||
defer done = true;
|
||||
if (sound_timer != 0) {
|
||||
sound_timer -= 1;
|
||||
}
|
||||
|
||||
drawMap() catch unreachable;
|
||||
|
||||
// w4.m.colors._0 = .p3;
|
||||
// w4.m.colors._1 = .p0;
|
||||
// w4.text("Mara 2:\nTamamo's Fury", 10, 10);
|
||||
|
||||
const gamepad = w4.m.gamepads[0];
|
||||
const old_speed = mara_speed;
|
||||
move_mara(gamepad);
|
||||
|
||||
if (gamepad.b) {
|
||||
var buf = fmt.bufPrint(&textBuf, "{},{}", .{mara_box.base.x, mara_box.base.y}) catch unreachable;
|
||||
w4.trace(buf);
|
||||
}
|
||||
|
||||
if (gamepad.b and !text_frame and mara_direction == Direction.Up and mara_box.base.equals(Point{.x = 16, .y = 112})) {
|
||||
text_frame = true;
|
||||
curr_text = "Test message!";
|
||||
text_index = 0;
|
||||
text_counter = 4;
|
||||
}
|
||||
|
||||
if (text_frame) {
|
||||
tframe.draw();
|
||||
|
||||
w4.m.colors._0 = .p3;
|
||||
w4.m.colors._1 = .p0;
|
||||
w4.text(curr_text[0..text_index], 12, 140);
|
||||
|
||||
if (gamepad.a) {
|
||||
w4.trace("dismissing");
|
||||
text_frame = false;
|
||||
text_index = 0;
|
||||
curr_text = "";
|
||||
}
|
||||
if (text_index < curr_text.len) {
|
||||
text_counter -= 1;
|
||||
if (text_counter == 0) {
|
||||
text_index += 1;
|
||||
text_counter = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (map.coll) |box| {
|
||||
if (mara_box.collides(box)) {
|
||||
switch (mara_direction) {
|
||||
|
@ -151,13 +213,17 @@ export fn update() void {
|
|||
|
||||
if (mara_box.base.x < 0) {
|
||||
mara_box.base.x = 0;
|
||||
bonk();
|
||||
} else if (mara_box.base.x > 160 - mara_box.width) {
|
||||
mara_box.base.x = 160 - mara_box.width;
|
||||
bonk();
|
||||
}
|
||||
if (mara_box.base.y < 0) {
|
||||
mara_box.base.y = 0;
|
||||
bonk();
|
||||
} else if (mara_box.base.y > 160 - mara_box.height) {
|
||||
mara_box.base.y = 160 - mara_box.height;
|
||||
bonk();
|
||||
}
|
||||
|
||||
var flags: w4.BlitFlags = w4.BlitFlags {
|
||||
|
@ -176,7 +242,7 @@ export fn update() void {
|
|||
// w4.m.colors._2 = .p3;
|
||||
// w4.m.colors._3 = .transparent;
|
||||
|
||||
// w4.blit(&sprites.glaceon, 100, 128, sprites.glaceon_width, sprites.glaceon_height, flags);
|
||||
// w4.blit(&sprites.glaceon, 0, 0, sprites.glaceon_width, sprites.glaceon_height, flags);
|
||||
|
||||
w4.m.colors.* = .{
|
||||
._0 = .transparent,
|
||||
|
|
|
@ -1,32 +1,44 @@
|
|||
// Generated by genmap.js, DO NOT EDIT
|
||||
// Generated by ./src/tools/genmap.js ./maps/RPGmap.json, DO NOT EDIT
|
||||
|
||||
const sh0rk = @import("../sh0rk.zig");
|
||||
const Point = sh0rk.Point;
|
||||
const Rect = sh0rk.Rect;
|
||||
const Tile = sh0rk.Tile;
|
||||
|
||||
pub const data = [100]Tile{
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 8, .y = 1}, Tile{.x = 9, .y = 1}, Tile{.x = 0, .y = 2}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 5, .y = 3}, Tile{.x = 2, .y = 5}, Tile{.x = 7, .y = 3}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 5, .y = 8}, Tile{.x = 7, .y = 8}, Tile{.x = 3, .y = 10}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 6, .y = 1}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 4, .y = 10}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 4, .y = 10}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 8}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 4, .y = 10}, Tile{.x = 6, .y = 6}, Tile{.x = 5, .y = 6}, Tile{.x = 6, .y = 9}, Tile{.x = 7, .y = 9}, Tile{.x = 8, .y = 9}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 7, .y = 6}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 4, .y = 10}, Tile{.x = 5, .y = 6}, Tile{.x = 6, .y = 6}, Tile{.x = 3, .y = 11}, Tile{.x = 4, .y = 11}, Tile{.x = 5, .y = 11}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 2, .y = 10}, Tile{.x = 7, .y = 8}, Tile{.x = 7, .y = 8}, Tile{.x = 5, .y = 10}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 9, .y = 9}, Tile{.x = 7, .y = 11}, Tile{.x = 0, .y = 10}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 2, .y = 10}, Tile{.x = 7, .y = 8}, Tile{.x = 7, .y = 8}, Tile{.x = 7, .y = 8}, Tile{.x = 6, .y = 10}, Tile{.x = 7, .y = 8}, Tile{.x = 0, .y = 1},
|
||||
Tile{.x = 2, .y = 1}, Tile{.x = 0, .y = 0}, Tile{.x = 1, .y = 1}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0}, Tile{.x = 0, .y = 0},
|
||||
pub const width = 10;
|
||||
pub const height = 10;
|
||||
|
||||
pub const ts_width = 17;
|
||||
pub const ts_height = 8;
|
||||
|
||||
pub const data = [100]u8{
|
||||
0, 0, 0, 0, 0, 18, 19, 20, 0, 0, 68,
|
||||
0, 0, 0, 0, 35, 52, 37, 0, 0, 0,
|
||||
0, 0, 0, 85, 87, 103, 0, 0, 16, 0,
|
||||
0, 0, 0, 104, 0, 0, 0, 0, 0, 0,
|
||||
68, 0, 0, 104, 0, 0, 0, 80, 0, 0,
|
||||
0, 0, 0, 104, 66, 65, 96, 97, 98, 0,
|
||||
67, 0, 0, 104, 65, 66, 113, 114, 115, 0,
|
||||
102, 87, 87, 105, 0, 0, 99, 117, 100, 0,
|
||||
0, 0, 0, 102, 87, 87, 87, 106, 87, 10,
|
||||
12, 0, 11, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
pub const coll = [9]Rect{
|
||||
pub const coll = [_]Rect{
|
||||
Rect{.base = Point{.x = 80, .y = 0}, .width = 47, .height = 16},
|
||||
Rect{.base = Point{.x = 16, .y = 96}, .width = 16, .height = 15},
|
||||
Rect{.base = Point{.x = 80, .y = 80}, .width = 80, .height = 32},
|
||||
Rect{.base = Point{.x = 128, .y = 70}, .width = 16, .height = 9},
|
||||
Rect{.base = Point{.x = 144, .y = 32}, .width = 16, .height = 16},
|
||||
Rect{.base = Point{.x = 112, .y = 112}, .width = 15, .height = 16},
|
||||
Rect{.base = Point{.x = 145, .y = 112}, .width = 15, .height = 16},
|
||||
Rect{.base = Point{.x = 80, .y = 16}, .width = 15, .height = 15},
|
||||
Rect{.base = Point{.x = 114, .y = 16}, .width = 14, .height = 16},
|
||||
Rect{.base = Point{.x = 146, .y = 32}, .width = 11, .height = 16},
|
||||
Rect{.base = Point{.x = 18, .y = 98}, .width = 12, .height = 13},
|
||||
Rect{.base = Point{.x = 114, .y = 16}, .width = 12, .height = 13},
|
||||
Rect{.base = Point{.x = 81, .y = 16}, .width = 13, .height = 15},
|
||||
Rect{.base = Point{.x = 83, .y = 85}, .width = 26, .height = 27},
|
||||
Rect{.base = Point{.x = 100, .y = 81}, .width = 8, .height = 5},
|
||||
Rect{.base = Point{.x = 112, .y = 94}, .width = 48, .height = 17},
|
||||
Rect{.base = Point{.x = 121, .y = 87}, .width = 30, .height = 7},
|
||||
Rect{.base = Point{.x = 128, .y = 80}, .width = 16, .height = 7},
|
||||
Rect{.base = Point{.x = 114, .y = 112}, .width = 11, .height = 13},
|
||||
Rect{.base = Point{.x = 145, .y = 111}, .width = 12, .height = 13},
|
||||
Rect{.base = Point{.x = 0, .y = 153}, .width = 31, .height = 7},
|
||||
Rect{.base = Point{.x = 11, .y = 146}, .width = 9, .height = 7},
|
||||
Rect{.base = Point{.x = 52, .y = 154}, .width = 8, .height = 6},
|
||||
};
|
||||
|
||||
|
|
|
@ -1,24 +1,29 @@
|
|||
// Generated by genmap.js, DO NOT EDIT
|
||||
// Generated by ./src/tools/genmap.js ./maps/TestMap.json, DO NOT EDIT
|
||||
|
||||
const sh0rk = @import("../sh0rk.zig");
|
||||
const Point = sh0rk.Point;
|
||||
const Rect = sh0rk.Rect;
|
||||
const Tile = sh0rk.Tile;
|
||||
|
||||
pub const data = [100]Tile{
|
||||
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
|
||||
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
|
||||
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
|
||||
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 1}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
|
||||
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 3}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 0, .y = 0},
|
||||
Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 7, .y = 4}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 5, .y = 0},
|
||||
Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 5, .y = 1},
|
||||
Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 2},
|
||||
Tile{.x = 0, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 0},
|
||||
Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 4}, Tile{.x = 9, .y = 4},
|
||||
pub const width = 10;
|
||||
pub const height = 10;
|
||||
|
||||
pub const ts_width = 10;
|
||||
pub const ts_height = 5;
|
||||
|
||||
pub const data = [100]u8{
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 17, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 37, 28, 28, 28, 28, 0,
|
||||
1, 2, 3, 1, 47, 3, 1, 2, 3, 5,
|
||||
49, 49, 49, 49, 49, 49, 21, 49, 22, 15,
|
||||
21, 49, 22, 49, 42, 49, 49, 49, 49, 25,
|
||||
40, 49, 49, 49, 49, 49, 21, 49, 49, 5,
|
||||
49, 49, 49, 21, 49, 49, 49, 41, 49,
|
||||
};
|
||||
|
||||
pub const coll = [2]Rect{
|
||||
pub const coll = [_]Rect{
|
||||
Rect{.base = Point{.x = 0, .y = 80}, .width = 160, .height = 80},
|
||||
Rect{.base = Point{.x = 80, .y = 48}, .width = 16, .height = 32},
|
||||
};
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,161 @@
|
|||
const sh0rk = @import("./sh0rk.zig");
|
||||
const w4 = @import("./wasm4.zig");
|
||||
const sprites = @import("./sprites.zig");
|
||||
|
||||
pub fn draw() void {
|
||||
w4.m.colors.* = .{
|
||||
._0 = .p0,
|
||||
._1 = .p1,
|
||||
._2 = .p2,
|
||||
._3 = .p3,
|
||||
};
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
0,
|
||||
128,
|
||||
8,
|
||||
8,
|
||||
0,
|
||||
0,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
152,
|
||||
128,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
0,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
0,
|
||||
136,
|
||||
8,
|
||||
8,
|
||||
0,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
152,
|
||||
144,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
152,
|
||||
136,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
0,
|
||||
144,
|
||||
8,
|
||||
8,
|
||||
0,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
0,
|
||||
152,
|
||||
8,
|
||||
8,
|
||||
0,
|
||||
16,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
152,
|
||||
152,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
16,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
var i: u8 = 0;
|
||||
while (i < 18) {
|
||||
defer i += 1;
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
(i * 8) + 8,
|
||||
128,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
0,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
(i * 8) + 8,
|
||||
136,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
(i * 8) + 8,
|
||||
144,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
|
||||
w4.blitSub(
|
||||
&sprites.frame,
|
||||
(i * 8) + 8,
|
||||
152,
|
||||
8,
|
||||
8,
|
||||
8,
|
||||
16,
|
||||
sprites.frame_width,
|
||||
w4.BlitFlags{.two_bits = true},
|
||||
);
|
||||
}
|
||||
}
|
|
@ -11,22 +11,48 @@ var out = "";
|
|||
const data = await Deno.readTextFile(mapFile);
|
||||
const map = JSON.parse(data);
|
||||
|
||||
out += `// Generated by genmap.js, DO NOT EDIT\n\n`;
|
||||
out += `// Generated by ./src/tools/genmap.js ${mapFile}, DO NOT EDIT\n\n`;
|
||||
|
||||
out += `const sh0rk = @import("../sh0rk.zig");\n`;
|
||||
|
||||
out += `const Direction = sh0rk.Direction;\n`;
|
||||
out += `const Point = sh0rk.Point;\n`;
|
||||
out += `const Rect = sh0rk.Rect;\n`;
|
||||
out += `const Tile = sh0rk.Tile;\n\n`;
|
||||
out += `const Rect = sh0rk.Rect;\n\n`;
|
||||
|
||||
out += `pub const width = ${map.width};\n`;
|
||||
out += `pub const height = ${map.height};\n\n`;
|
||||
|
||||
let tiles = map.layers[0];
|
||||
out += `pub const data = [${tiles.data.length}]Tile{\n `;
|
||||
|
||||
let tilesheet = {
|
||||
width: 10,
|
||||
height: 5,
|
||||
};
|
||||
|
||||
map.tilesets.forEach(tset => {
|
||||
if (tset.source.includes("kenney")) {
|
||||
tilesheet = {
|
||||
width: 17,
|
||||
height: 8,
|
||||
};
|
||||
}
|
||||
|
||||
if (tset.source.includes("Cave")) {
|
||||
tilesheet = {
|
||||
width: 10,
|
||||
height: 5,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
out += `pub const ts_width = ${tilesheet.width};\n`;
|
||||
out += `pub const ts_height = ${tilesheet.height};\n\n`;
|
||||
|
||||
out += `pub const data = [${tiles.data.length}]u8{\n `;
|
||||
|
||||
tiles.data.forEach((tile, index) => {
|
||||
tile -= 1;
|
||||
const tileY = Math.trunc(tile / tiles.height);
|
||||
const tileX = tile % tiles.width;
|
||||
out += `Tile{.x = ${tileX}, .y = ${tileY}},`;
|
||||
out += `${tile},`;
|
||||
if (index !== 0 && index % 10 === 0) {
|
||||
out += "\n ";
|
||||
} else {
|
||||
|
@ -39,7 +65,7 @@ out += "\n};\n\n";
|
|||
if (map.layers.length >= 2) {
|
||||
let coll = map.layers[1];
|
||||
|
||||
out += `pub const coll = [${coll.objects.length}]Rect{\n`;
|
||||
out += `pub const coll = [_]Rect{\n`;
|
||||
|
||||
coll.objects.forEach(obj => {
|
||||
const x = Math.round(obj.x);
|
||||
|
|
Loading…
Reference in New Issue