make things build
Signed-off-by: Xe Iaso <me@christine.website>
This commit is contained in:
parent
d497fbf302
commit
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27
build.zig
27
build.zig
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@ -1,30 +1,27 @@
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const std = @import("std");
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const std = @import("std");
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pub fn build(b: *std.build.Builder) !void {
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pub fn build(b: *std.build.Builder) void {
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const mode = b.standardReleaseOptions();
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const mode = b.standardReleaseOptions();
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const lib = b.addSharedLibrary("cart", "src/main.zig", .unversioned);
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const lib = b.addSharedLibrary("cart", "src/main.zig", .unversioned);
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lib.setBuildMode(mode);
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lib.setBuildMode(mode);
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lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding });
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lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding });
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lib.import_memory = true;
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lib.import_memory = true;
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lib.initial_memory = 65536;
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lib.initial_memory = 65536;
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lib.max_memory = 65536;
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lib.max_memory = 65536;
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lib.stack_size = 14752;
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lib.global_base = 6560;
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lib.stack_size = 8192;
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// Export WASM-4 symbols
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lib.export_symbol_names = &[_][]const u8{ "start", "update" };
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lib.export_symbol_names = &[_][]const u8{ "start", "update" };
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lib.install();
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lib.install();
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const lib_artifact = b.addInstallArtifact(lib);
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const run_cmd = b.addSystemCommand(&.{"w4", "run-native"});
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const run_command = b.addSystemCommand(&.{
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run_cmd.step.dependOn(&lib.step);
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"w4", "run", "zig-out/lib/cart.wasm",
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run_cmd.addFileSourceArg(lib.getOutputSource());
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"--no-open",
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if (b.args) |args| {
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});
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run_cmd.addArgs(args);
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run_command.step.dependOn(&lib_artifact.step);
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}
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const run_step = b.step("run", "Run Cartridge with w4");
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run_step.dependOn(&run_cmd.step);
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_command.step);
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}
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}
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@ -0,0 +1 @@
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*.wasm
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@ -0,0 +1,9 @@
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#!/usr/bin/env bash
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set -e
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mkdir -p dist
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rm -rf dist/*
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zig build -Drelease-small=true
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wasm-opt -Oz --zero-filled-memory --strip-producers --dce ./zig-out/lib/cart.wasm -o ./dist/tamamo.wasm
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wasm-strip ./dist/tamamo.wasm
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@ -11,12 +11,14 @@ const smiley = [8]u8{
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0b11000011,
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0b11000011,
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};
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};
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export fn start() void {}
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export fn update() void {
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export fn update() void {
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w4.m.colors._0 = .p1;
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w4.m.colors._0 = .p1;
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w4.text("Hello from Zig!", 10, 10);
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w4.text("Hello from Zig!", 10, 10);
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const gamepad = w4.m.gamepads[0];
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const gamepad = w4.m.gamepads[0];
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if (gamepad.x) {
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if (gamepad.a) {
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w4.m.colors._0 = .p3;
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w4.m.colors._0 = .p3;
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}
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}
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