const std = @import("std"); fn mapgen(b: *std.build.Step) !void { _ = b; var alloc = std.heap.page_allocator; const maps = [_][2][]const u8{ [2][]const u8{"./maps/dungeon.json", "./src/maps/dungeon.zig"}, [2][]const u8{"./maps/RPGmap.json", "./src/maps/overworld.zig"}, }; for (&maps) |map| { var deno = std.ChildProcess.init(&.{"deno", "run", "-A", "./src/tools/genmap.js", map[0], map[1]}, alloc); try deno.spawn(); _ = try deno.wait(); std.log.info("generated map {s}", .{map[1]}); } } fn release(b: *std.build.Step) !void { _ = b; var alloc = std.heap.page_allocator; var rel = std.ChildProcess.init(&.{"bash", "./release.sh"}, alloc); try rel.spawn(); _ = try rel.wait(); std.log.info("generated release assets in dist/{s}", .{""}); } pub fn build(b: *std.build.Builder) !void { const map_step = b.step("mapgen", "generate maps"); map_step.makeFn = mapgen; const release_step = b.step("release", "generate release binaries"); release_step.makeFn = release; release_step.dependOn(map_step); const mode = b.standardReleaseOptions(); const lib = b.addSharedLibrary("cart", "src/main.zig", .unversioned); //lib.step.dependOn(map_step); lib.setBuildMode(mode); lib.setTarget(.{ .cpu_arch = .wasm32, .os_tag = .freestanding }); lib.import_memory = true; lib.initial_memory = 65536; lib.max_memory = 65536; lib.stack_size = 14752; lib.export_symbol_names = &[_][]const u8{ "start", "update" }; lib.install(); }