// Generated by genmap.js, DO NOT EDIT const sh0rk = @import("../sh0rk.zig"); const Point = sh0rk.Point; const Rect = sh0rk.Rect; const Tile = sh0rk.Tile; pub const data = [100]Tile{ Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 1}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 3}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 0, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 7, .y = 4}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 5, .y = 0}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 5, .y = 1}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 2}, Tile{.x = 0, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 0}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 4}, Tile{.x = 9, .y = 4}, }; pub const coll = [2]Rect{ Rect{.base = Point{.x = 0, .y = 80}, .width = 160, .height = 80}, Rect{.base = Point{.x = 80, .y = 48}, .width = 16, .height = 32}, };