tamamo/src/main.zig

337 lines
7.5 KiB
Zig

const w4 = @import("./wasm4.zig");
const sh0rk = @import("./sh0rk.zig");
const sprites = @import("./sprites.zig");
const palette = @import("./palette.zig");
const tframe = @import("./tframe.zig");
const overhead = @import("./overhead.zig");
const std = @import("std");
const fmt = std.fmt;
const Direction = sh0rk.Direction;
const Point = sh0rk.Point;
const Rect = sh0rk.Rect;
const map = @import("./maps/overworld.zig");
var frame_count: u32 = 0;
var mara_direction: Direction = Direction.Right;
var mara_frame: bool = false;
var mara_box: Rect = Rect{ .base = map.start_point, .width = 16, .height = 16 };
var mara_speed: i16 = 0;
var old_speed: i16 = 0;
const screen_width = 20;
const screen_height = 20;
const tile_size: i16 = 8;
var sound_timer: u8 = 0;
var textBuf: [160]u8 = undefined;
var done: bool = false;
var camera = Point{ .x = 0, .y = 0 };
fn world_to_screen(p: Point) Point {
return p.sub(camera);
}
fn screen_to_world(p: Point) Point {
p.add(camera);
}
export fn start() void {
if (sh0rk.state == .Gameplay) {
palette.mist();
} else {
palette.tamtam();
}
}
fn bonk() void {
if (sound_timer != 0) {
return;
}
w4.tone(
w4.Tone.Frequency{ .start = 220, .end = 40 },
w4.Tone.Duration{
.attack = 0,
.decay = 0,
.sustain = 6,
.release = 6,
},
w4.Tone.Volume{
.sustain = 100,
.attack = 100,
},
w4.Tone.Flags{
.channel = .triangle,
.pulse_duty = .@"1/4",
},
);
sound_timer = 30;
}
fn map_colors() void {
switch (map.tileset) {
.Dungeon => {
w4.m.colors.* = .{
._0 = .p2,
._1 = .p0,
._2 = .p1,
._3 = .p3,
};
},
.Rpg => {
w4.m.colors.* = .{
._0 = .p3,
._1 = .p2,
._2 = .p1,
._3 = .p0,
};
},
}
}
fn clampCamera() void {
if (camera.x < 0) {
camera.x = 0;
}
if (camera.y < 0) {
camera.y = 0;
}
if (camera.x >= (map.width * 8) - screen_width * 8) {
camera.x = (map.width * 8) - screen_width * 8;
}
if (camera.y >= (map.height * 8) - screen_height * 8) {
camera.y = (map.height * 8) - screen_height * 8;
}
}
fn drawMap() !void {
map_colors();
var startCol = @divTrunc(camera.x, tile_size);
var endCol = startCol + screen_width;
var startRow = @divTrunc(camera.y, tile_size);
var endRow = startRow + screen_height;
var col: i16 = startCol;
while (col < endCol + 1) {
var row: i16 = startRow;
defer col += 1;
while (row < endRow + 1) {
defer row += 1;
if (col < map.width and row < map.height) {
var tile = map.get_tile(col, row);
var world = Point{ .x = col * 8, .y = row * 8 };
var scr = world_to_screen(world);
// if(!done) {
// var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ row, col, scr.x, scr.y }) catch unreachable;
// w4.trace(buf);
// }
draw_tile(tile, scr.x, scr.y);
}
}
}
}
fn draw_tile(tile: u32, x: i32, y: i32) void {
if (tile == 0) {
w4.rect(x, y, 8, 8);
return;
}
var tileX = (tile - 1) % map.ts_width;
var tileY = (tile - 1) / map.ts_width;
switch (map.tileset) {
.Rpg => w4.blitSub(
&sprites.kenney_rpg,
x,
y,
8,
8,
tileX * 8,
tileY * 8,
sprites.kenney_rpg_width,
w4.BlitFlags{ .two_bits = true },
),
.Dungeon => w4.blitSub(
&sprites.dungeon,
x,
y,
8,
8,
tileX * 8,
tileY * 8,
sprites.dungeon_width,
w4.BlitFlags{ .two_bits = true },
),
}
}
fn move_mara(gamepad: w4.GamePad) void {
if (mara_speed > 0) {
mara_speed -= 1;
}
if (gamepad.up) {
mara_direction = Direction.Up;
mara_speed = 1;
camera.y -= mara_speed;
mara_box.base.y -= mara_speed;
} else if (gamepad.down) {
mara_direction = Direction.Down;
mara_speed = 1;
camera.y += mara_speed;
mara_box.base.y += mara_speed;
} else if (gamepad.left) {
mara_direction = Direction.Left;
mara_speed = 1;
camera.x -= mara_speed;
mara_box.base.x -= mara_speed;
} else if (gamepad.right) {
mara_direction = Direction.Right;
mara_speed = 1;
camera.x += mara_speed;
mara_box.base.x += mara_speed;
}
}
export fn update() void {
defer frame_count += 1;
if (frame_count % 60 == 0) {
done = false;
}
switch (sh0rk.state) {
.Title => overhead.title() catch unreachable,
.StoryDump => overhead.storydump() catch unreachable,
.Gameplay => gameplay() catch unreachable,
}
}
fn gameplay() !void {
defer done = true;
defer clampCamera();
if (sound_timer != 0) {
sound_timer -= 1;
}
drawMap() catch unreachable;
const gamepad = w4.m.gamepads[0];
if (!tframe.enabled) {
move_mara(gamepad);
} else {
tframe.update(gamepad);
}
for (map.coll) |box| {
if (mara_box.collides(box)) {
switch (mara_direction) {
.Up => {
mara_box.base.y += mara_speed;
},
.Down => {
mara_box.base.y -= mara_speed;
},
.Left => {
mara_box.base.x += mara_speed;
},
.Right => {
mara_box.base.x -= mara_speed;
},
}
mara_speed = 0;
bonk();
}
}
for (map.triggers) |trig| {
if (mara_box.collides(trig.aura) and mara_direction == trig.direction and gamepad.b) {
tframe.set_text(trig.dialogue);
}
}
if (mara_box.base.x < 0) {
mara_box.base.x = 0;
bonk();
}
if (mara_box.base.y < 0) {
mara_box.base.y = 0;
bonk();
}
draw_mara();
}
fn draw_glaceon(p: Point) void {
palette.mist();
w4.m.colors.* = .{
._0 = .p0,
._1 = .p1,
._2 = .p3,
._3 = .transparent,
};
w4.blit(&sprites.glaceon, p.x, p.y, sprites.glaceon_width, sprites.glaceon_height, w4.BlitFlags{ .two_bits = true });
}
fn draw_mara() void {
var flags: w4.BlitFlags = w4.BlitFlags{
.two_bits = true,
};
w4.m.colors.* = .{
._0 = .transparent,
._1 = .p0,
._2 = .p1,
._3 = .p3,
};
if (mara_direction == Direction.Left) {
flags.flip_x = true;
}
if (frame_count % 16 == 0 and mara_speed > 0) {
mara_frame = !mara_frame;
}
var frame: u32 = switch (mara_direction) {
.Left => 4,
.Right => 4,
.Up => 2,
.Down => 0,
};
var step: u32 = if (mara_frame) 1 else 0;
var scr = world_to_screen(mara_box.base);
w4.blitSub(
&sprites.Mara,
scr.x,
scr.y,
16,
16,
16 * (frame + step),
0,
96,
flags,
);
}
pub fn panic(msg: []const u8, st: ?*std.builtin.StackTrace) noreturn {
_ = st;
w4.trace("!!! PANIC !!!");
w4.trace(msg);
unreachable;
}