let Area = ./Area.dhall let Monster = ./Monster.dhall let Item = ./Item.dhall let WinCondition = ./WinCondition.dhall in { Type = { name : Text , description : Text , areas : List Area.Type , monsters : List Monster.Type , items : List Item.Type , winCondition : WinCondition.Type } , default = { name = "none" , description = "fill me in" , areas = [] : List Area.Type , monsters = [] : List Monster.Type , items = [] : List Item.Type , winCondition = WinCondition::{=} } }