let camp = ../../package.dhall in camp.Item::{ , name = "Sandshoes" , description = "Shoes that help you walk in the dunes" , weight = 1 , kind = camp.ItemKind.Armor , bonuses = [ camp.Bonus::{ , stat = Some camp.Stat.DEX , amount = Some +1 , area = Some "wasteland" } ] , cost = 15 , sellValue = Some 2 }