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let camp = ../../package.dhall
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|
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in camp.Item::{
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, name = "Torch"
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, description = "A torch to light dark caves"
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, weight = 1
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, kind = camp.ItemKind.Gear
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, bonuses =
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[ camp.Bonus::{
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, amount = Some +2
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, area = Some "cave"
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, stat = Some camp.Stat.RISK
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}
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|
]
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, cost = 10
|
|
}
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