Use constant for 180/π in f32::to_degrees
The current `f32::to_degrees` implementation uses a division to
calculate 180/π, which causes a loss of precision. Using a constant is
still not perfect (implementing a maximally-precise algorithm would come
with a high performance cost), but improves precision with a minimal
change.
This is a backport from [`std`].
[`std`]: e34c31bf02
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src/float.rs
12
src/float.rs
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@ -771,7 +771,9 @@ impl FloatCore for f32 {
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#[inline]
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#[cfg(not(feature = "std"))]
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fn to_degrees(self) -> Self {
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self * (180.0 / f32::consts::PI)
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// Use a constant for better precision.
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const PIS_IN_180: f32 = 57.2957795130823208767981548141051703_f32;
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self * PIS_IN_180
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}
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#[inline]
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@ -841,6 +843,9 @@ impl FloatCore for f64 {
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#[inline]
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#[cfg(not(feature = "std"))]
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fn to_degrees(self) -> Self {
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// The division here is correctly rounded with respect to the true
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// value of 180/π. (This differs from f32, where a constant must be
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// used to ensure a correctly rounded result.)
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self * (180.0 / f64::consts::PI)
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}
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@ -2008,4 +2013,9 @@ mod tests {
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assert!((Float::to_radians(deg) - rad).abs() < 1e-5);
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}
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}
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#[test]
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fn to_degrees_rounding() {
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assert_eq!(1_f32.to_degrees(), 57.2957795130823208767981548141051703);
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}
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}
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