2449 lines
86 KiB
JavaScript
2449 lines
86 KiB
JavaScript
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// The Module object: Our interface to the outside world. We import
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// and export values on it, and do the work to get that through
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// closure compiler if necessary. There are various ways Module can be used:
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// 1. Not defined. We create it here
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// 2. A function parameter, function(Module) { ..generated code.. }
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// 3. pre-run appended it, var Module = {}; ..generated code..
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// 4. External script tag defines var Module.
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// We need to do an eval in order to handle the closure compiler
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// case, where this code here is minified but Module was defined
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// elsewhere (e.g. case 4 above). We also need to check if Module
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// already exists (e.g. case 3 above).
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// Note that if you want to run closure, and also to use Module
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// after the generated code, you will need to define var Module = {};
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// before the code. Then that object will be used in the code, and you
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// can continue to use Module afterwards as well.
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var Module;
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if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {};
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// Sometimes an existing Module object exists with properties
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// meant to overwrite the default module functionality. Here
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// we collect those properties and reapply _after_ we configure
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// the current environment's defaults to avoid having to be so
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// defensive during initialization.
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var moduleOverrides = {};
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for (var key in Module) {
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if (Module.hasOwnProperty(key)) {
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moduleOverrides[key] = Module[key];
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}
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}
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// The environment setup code below is customized to use Module.
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// *** Environment setup code ***
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var ENVIRONMENT_IS_WEB = false;
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var ENVIRONMENT_IS_WORKER = false;
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var ENVIRONMENT_IS_NODE = false;
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var ENVIRONMENT_IS_SHELL = false;
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// Three configurations we can be running in:
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// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
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// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
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// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
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if (Module['ENVIRONMENT']) {
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if (Module['ENVIRONMENT'] === 'WEB') {
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ENVIRONMENT_IS_WEB = true;
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} else if (Module['ENVIRONMENT'] === 'WORKER') {
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ENVIRONMENT_IS_WORKER = true;
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} else if (Module['ENVIRONMENT'] === 'NODE') {
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ENVIRONMENT_IS_NODE = true;
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} else if (Module['ENVIRONMENT'] === 'SHELL') {
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ENVIRONMENT_IS_SHELL = true;
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} else {
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throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.');
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}
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} else {
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ENVIRONMENT_IS_WEB = typeof window === 'object';
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ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
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ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
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ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
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}
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if (ENVIRONMENT_IS_NODE) {
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// Expose functionality in the same simple way that the shells work
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// Note that we pollute the global namespace here, otherwise we break in node
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if (!Module['print']) Module['print'] = console.log;
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if (!Module['printErr']) Module['printErr'] = console.warn;
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var nodeFS;
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var nodePath;
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Module['read'] = function read(filename, binary) {
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if (!nodeFS) nodeFS = require('fs');
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if (!nodePath) nodePath = require('path');
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filename = nodePath['normalize'](filename);
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var ret = nodeFS['readFileSync'](filename);
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return binary ? ret : ret.toString();
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};
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Module['readBinary'] = function readBinary(filename) {
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var ret = Module['read'](filename, true);
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if (!ret.buffer) {
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ret = new Uint8Array(ret);
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}
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assert(ret.buffer);
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return ret;
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};
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Module['load'] = function load(f) {
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globalEval(read(f));
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};
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if (!Module['thisProgram']) {
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if (process['argv'].length > 1) {
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Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
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} else {
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Module['thisProgram'] = 'unknown-program';
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}
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}
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Module['arguments'] = process['argv'].slice(2);
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if (typeof module !== 'undefined') {
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module['exports'] = Module;
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}
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process['on']('uncaughtException', function(ex) {
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// suppress ExitStatus exceptions from showing an error
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if (!(ex instanceof ExitStatus)) {
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throw ex;
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}
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});
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Module['inspect'] = function () { return '[Emscripten Module object]'; };
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}
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else if (ENVIRONMENT_IS_SHELL) {
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if (!Module['print']) Module['print'] = print;
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if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm
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if (typeof read != 'undefined') {
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Module['read'] = read;
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} else {
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Module['read'] = function read() { throw 'no read() available' };
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}
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Module['readBinary'] = function readBinary(f) {
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if (typeof readbuffer === 'function') {
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return new Uint8Array(readbuffer(f));
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}
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var data = read(f, 'binary');
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assert(typeof data === 'object');
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return data;
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};
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if (typeof scriptArgs != 'undefined') {
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Module['arguments'] = scriptArgs;
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} else if (typeof arguments != 'undefined') {
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Module['arguments'] = arguments;
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}
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if (typeof quit === 'function') {
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Module['quit'] = function(status, toThrow) {
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quit(status);
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}
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}
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}
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else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
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Module['read'] = function read(url) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.send(null);
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return xhr.responseText;
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};
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if (ENVIRONMENT_IS_WORKER) {
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Module['readBinary'] = function read(url) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.responseType = 'arraybuffer';
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xhr.send(null);
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return xhr.response;
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};
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}
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Module['readAsync'] = function readAsync(url, onload, onerror) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, true);
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xhr.responseType = 'arraybuffer';
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xhr.onload = function xhr_onload() {
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if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
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onload(xhr.response);
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} else {
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onerror();
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}
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};
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xhr.onerror = onerror;
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xhr.send(null);
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};
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if (typeof arguments != 'undefined') {
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Module['arguments'] = arguments;
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}
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if (typeof console !== 'undefined') {
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if (!Module['print']) Module['print'] = function print(x) {
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console.log(x);
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};
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if (!Module['printErr']) Module['printErr'] = function printErr(x) {
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console.warn(x);
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};
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} else {
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// Probably a worker, and without console.log. We can do very little here...
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var TRY_USE_DUMP = false;
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if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) {
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dump(x);
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}) : (function(x) {
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// self.postMessage(x); // enable this if you want stdout to be sent as messages
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}));
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}
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if (ENVIRONMENT_IS_WORKER) {
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Module['load'] = importScripts;
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}
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if (typeof Module['setWindowTitle'] === 'undefined') {
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Module['setWindowTitle'] = function(title) { document.title = title };
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}
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}
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else {
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// Unreachable because SHELL is dependant on the others
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throw 'Unknown runtime environment. Where are we?';
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}
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function globalEval(x) {
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eval.call(null, x);
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}
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if (!Module['load'] && Module['read']) {
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Module['load'] = function load(f) {
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globalEval(Module['read'](f));
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};
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}
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if (!Module['print']) {
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Module['print'] = function(){};
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}
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if (!Module['printErr']) {
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Module['printErr'] = Module['print'];
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}
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if (!Module['arguments']) {
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Module['arguments'] = [];
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}
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if (!Module['thisProgram']) {
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Module['thisProgram'] = './this.program';
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}
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if (!Module['quit']) {
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Module['quit'] = function(status, toThrow) {
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throw toThrow;
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}
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}
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// *** Environment setup code ***
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// Closure helpers
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Module.print = Module['print'];
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Module.printErr = Module['printErr'];
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// Callbacks
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Module['preRun'] = [];
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Module['postRun'] = [];
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// Merge back in the overrides
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for (var key in moduleOverrides) {
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if (moduleOverrides.hasOwnProperty(key)) {
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Module[key] = moduleOverrides[key];
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}
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}
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// Free the object hierarchy contained in the overrides, this lets the GC
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// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
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moduleOverrides = undefined;
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// {{PREAMBLE_ADDITIONS}}
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// === Preamble library stuff ===
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// Documentation for the public APIs defined in this file must be updated in:
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// site/source/docs/api_reference/preamble.js.rst
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// A prebuilt local version of the documentation is available at:
|
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// site/build/text/docs/api_reference/preamble.js.txt
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// You can also build docs locally as HTML or other formats in site/
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// An online HTML version (which may be of a different version of Emscripten)
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// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
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//========================================
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// Runtime code shared with compiler
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//========================================
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var Runtime = {
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setTempRet0: function (value) {
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tempRet0 = value;
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return value;
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},
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getTempRet0: function () {
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return tempRet0;
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},
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stackSave: function () {
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return STACKTOP;
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},
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stackRestore: function (stackTop) {
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STACKTOP = stackTop;
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},
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getNativeTypeSize: function (type) {
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switch (type) {
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case 'i1': case 'i8': return 1;
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case 'i16': return 2;
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case 'i32': return 4;
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case 'i64': return 8;
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case 'float': return 4;
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case 'double': return 8;
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default: {
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if (type[type.length-1] === '*') {
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return Runtime.QUANTUM_SIZE; // A pointer
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} else if (type[0] === 'i') {
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var bits = parseInt(type.substr(1));
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assert(bits % 8 === 0);
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return bits/8;
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} else {
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return 0;
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||
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}
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}
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}
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||
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},
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getNativeFieldSize: function (type) {
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return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
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},
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STACK_ALIGN: 16,
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prepVararg: function (ptr, type) {
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if (type === 'double' || type === 'i64') {
|
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// move so the load is aligned
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if (ptr & 7) {
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assert((ptr & 7) === 4);
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ptr += 4;
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}
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} else {
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assert((ptr & 3) === 0);
|
||
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}
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||
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return ptr;
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},
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getAlignSize: function (type, size, vararg) {
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||
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// we align i64s and doubles on 64-bit boundaries, unlike x86
|
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if (!vararg && (type == 'i64' || type == 'double')) return 8;
|
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if (!type) return Math.min(size, 8); // align structures internally to 64 bits
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return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
|
||
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},
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dynCall: function (sig, ptr, args) {
|
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if (args && args.length) {
|
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assert(args.length == sig.length-1);
|
||
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assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
|
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return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
|
||
|
} else {
|
||
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assert(sig.length == 1);
|
||
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assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
|
||
|
return Module['dynCall_' + sig].call(null, ptr);
|
||
|
}
|
||
|
},
|
||
|
functionPointers: [],
|
||
|
addFunction: function (func) {
|
||
|
for (var i = 0; i < Runtime.functionPointers.length; i++) {
|
||
|
if (!Runtime.functionPointers[i]) {
|
||
|
Runtime.functionPointers[i] = func;
|
||
|
return 2*(1 + i);
|
||
|
}
|
||
|
}
|
||
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throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
|
||
|
},
|
||
|
removeFunction: function (index) {
|
||
|
Runtime.functionPointers[(index-2)/2] = null;
|
||
|
},
|
||
|
warnOnce: function (text) {
|
||
|
if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
|
||
|
if (!Runtime.warnOnce.shown[text]) {
|
||
|
Runtime.warnOnce.shown[text] = 1;
|
||
|
Module.printErr(text);
|
||
|
}
|
||
|
},
|
||
|
funcWrappers: {},
|
||
|
getFuncWrapper: function (func, sig) {
|
||
|
assert(sig);
|
||
|
if (!Runtime.funcWrappers[sig]) {
|
||
|
Runtime.funcWrappers[sig] = {};
|
||
|
}
|
||
|
var sigCache = Runtime.funcWrappers[sig];
|
||
|
if (!sigCache[func]) {
|
||
|
// optimize away arguments usage in common cases
|
||
|
if (sig.length === 1) {
|
||
|
sigCache[func] = function dynCall_wrapper() {
|
||
|
return Runtime.dynCall(sig, func);
|
||
|
};
|
||
|
} else if (sig.length === 2) {
|
||
|
sigCache[func] = function dynCall_wrapper(arg) {
|
||
|
return Runtime.dynCall(sig, func, [arg]);
|
||
|
};
|
||
|
} else {
|
||
|
// general case
|
||
|
sigCache[func] = function dynCall_wrapper() {
|
||
|
return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments));
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
return sigCache[func];
|
||
|
},
|
||
|
getCompilerSetting: function (name) {
|
||
|
throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work';
|
||
|
},
|
||
|
stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; },
|
||
|
staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; },
|
||
|
dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;},
|
||
|
alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; },
|
||
|
makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; },
|
||
|
GLOBAL_BASE: 1024,
|
||
|
QUANTUM_SIZE: 4,
|
||
|
__dummy__: 0
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
Module["Runtime"] = Runtime;
|
||
|
|
||
|
|
||
|
|
||
|
//========================================
|
||
|
// Runtime essentials
|
||
|
//========================================
|
||
|
|
||
|
var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
|
||
|
var EXITSTATUS = 0;
|
||
|
|
||
|
function assert(condition, text) {
|
||
|
if (!condition) {
|
||
|
abort('Assertion failed: ' + text);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var globalScope = this;
|
||
|
|
||
|
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
|
||
|
function getCFunc(ident) {
|
||
|
var func = Module['_' + ident]; // closure exported function
|
||
|
if (!func) {
|
||
|
try { func = eval('_' + ident); } catch(e) {}
|
||
|
}
|
||
|
assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
|
||
|
return func;
|
||
|
}
|
||
|
|
||
|
var cwrap, ccall;
|
||
|
(function(){
|
||
|
var JSfuncs = {
|
||
|
// Helpers for cwrap -- it can't refer to Runtime directly because it might
|
||
|
// be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
|
||
|
// out what the minified function name is.
|
||
|
'stackSave': function() {
|
||
|
Runtime.stackSave()
|
||
|
},
|
||
|
'stackRestore': function() {
|
||
|
Runtime.stackRestore()
|
||
|
},
|
||
|
// type conversion from js to c
|
||
|
'arrayToC' : function(arr) {
|
||
|
var ret = Runtime.stackAlloc(arr.length);
|
||
|
writeArrayToMemory(arr, ret);
|
||
|
return ret;
|
||
|
},
|
||
|
'stringToC' : function(str) {
|
||
|
var ret = 0;
|
||
|
if (str !== null && str !== undefined && str !== 0) { // null string
|
||
|
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
|
||
|
var len = (str.length << 2) + 1;
|
||
|
ret = Runtime.stackAlloc(len);
|
||
|
stringToUTF8(str, ret, len);
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
};
|
||
|
// For fast lookup of conversion functions
|
||
|
var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
|
||
|
|
||
|
// C calling interface.
|
||
|
ccall = function ccallFunc(ident, returnType, argTypes, args, opts) {
|
||
|
var func = getCFunc(ident);
|
||
|
var cArgs = [];
|
||
|
var stack = 0;
|
||
|
assert(returnType !== 'array', 'Return type should not be "array".');
|
||
|
if (args) {
|
||
|
for (var i = 0; i < args.length; i++) {
|
||
|
var converter = toC[argTypes[i]];
|
||
|
if (converter) {
|
||
|
if (stack === 0) stack = Runtime.stackSave();
|
||
|
cArgs[i] = converter(args[i]);
|
||
|
} else {
|
||
|
cArgs[i] = args[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
var ret = func.apply(null, cArgs);
|
||
|
if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') {
|
||
|
assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall');
|
||
|
}
|
||
|
if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values');
|
||
|
if (returnType === 'string') ret = Pointer_stringify(ret);
|
||
|
if (stack !== 0) {
|
||
|
if (opts && opts.async) {
|
||
|
EmterpreterAsync.asyncFinalizers.push(function() {
|
||
|
Runtime.stackRestore(stack);
|
||
|
});
|
||
|
return;
|
||
|
}
|
||
|
Runtime.stackRestore(stack);
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
|
||
|
function parseJSFunc(jsfunc) {
|
||
|
// Match the body and the return value of a javascript function source
|
||
|
var parsed = jsfunc.toString().match(sourceRegex).slice(1);
|
||
|
return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]}
|
||
|
}
|
||
|
|
||
|
// sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file
|
||
|
var JSsource = null;
|
||
|
function ensureJSsource() {
|
||
|
if (!JSsource) {
|
||
|
JSsource = {};
|
||
|
for (var fun in JSfuncs) {
|
||
|
if (JSfuncs.hasOwnProperty(fun)) {
|
||
|
// Elements of toCsource are arrays of three items:
|
||
|
// the code, and the return value
|
||
|
JSsource[fun] = parseJSFunc(JSfuncs[fun]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cwrap = function cwrap(ident, returnType, argTypes) {
|
||
|
argTypes = argTypes || [];
|
||
|
var cfunc = getCFunc(ident);
|
||
|
// When the function takes numbers and returns a number, we can just return
|
||
|
// the original function
|
||
|
var numericArgs = argTypes.every(function(type){ return type === 'number'});
|
||
|
var numericRet = (returnType !== 'string');
|
||
|
if ( numericRet && numericArgs) {
|
||
|
return cfunc;
|
||
|
}
|
||
|
// Creation of the arguments list (["$1","$2",...,"$nargs"])
|
||
|
var argNames = argTypes.map(function(x,i){return '$'+i});
|
||
|
var funcstr = "(function(" + argNames.join(',') + ") {";
|
||
|
var nargs = argTypes.length;
|
||
|
if (!numericArgs) {
|
||
|
// Generate the code needed to convert the arguments from javascript
|
||
|
// values to pointers
|
||
|
ensureJSsource();
|
||
|
funcstr += 'var stack = ' + JSsource['stackSave'].body + ';';
|
||
|
for (var i = 0; i < nargs; i++) {
|
||
|
var arg = argNames[i], type = argTypes[i];
|
||
|
if (type === 'number') continue;
|
||
|
var convertCode = JSsource[type + 'ToC']; // [code, return]
|
||
|
funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';';
|
||
|
funcstr += convertCode.body + ';';
|
||
|
funcstr += arg + '=(' + convertCode.returnValue + ');';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
|
||
|
var cfuncname = parseJSFunc(function(){return cfunc}).returnValue;
|
||
|
// Call the function
|
||
|
funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');';
|
||
|
if (!numericRet) { // Return type can only by 'string' or 'number'
|
||
|
// Convert the result to a string
|
||
|
var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue;
|
||
|
funcstr += 'ret = ' + strgfy + '(ret);';
|
||
|
}
|
||
|
funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }";
|
||
|
if (!numericArgs) {
|
||
|
// If we had a stack, restore it
|
||
|
ensureJSsource();
|
||
|
funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';';
|
||
|
}
|
||
|
funcstr += 'return ret})';
|
||
|
return eval(funcstr);
|
||
|
};
|
||
|
})();
|
||
|
Module["ccall"] = ccall;
|
||
|
Module["cwrap"] = cwrap;
|
||
|
|
||
|
function setValue(ptr, value, type, noSafe) {
|
||
|
type = type || 'i8';
|
||
|
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
|
||
|
switch(type) {
|
||
|
case 'i1': HEAP8[((ptr)>>0)]=value; break;
|
||
|
case 'i8': HEAP8[((ptr)>>0)]=value; break;
|
||
|
case 'i16': HEAP16[((ptr)>>1)]=value; break;
|
||
|
case 'i32': HEAP32[((ptr)>>2)]=value; break;
|
||
|
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
|
||
|
case 'float': HEAPF32[((ptr)>>2)]=value; break;
|
||
|
case 'double': HEAPF64[((ptr)>>3)]=value; break;
|
||
|
default: abort('invalid type for setValue: ' + type);
|
||
|
}
|
||
|
}
|
||
|
Module["setValue"] = setValue;
|
||
|
|
||
|
|
||
|
function getValue(ptr, type, noSafe) {
|
||
|
type = type || 'i8';
|
||
|
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
|
||
|
switch(type) {
|
||
|
case 'i1': return HEAP8[((ptr)>>0)];
|
||
|
case 'i8': return HEAP8[((ptr)>>0)];
|
||
|
case 'i16': return HEAP16[((ptr)>>1)];
|
||
|
case 'i32': return HEAP32[((ptr)>>2)];
|
||
|
case 'i64': return HEAP32[((ptr)>>2)];
|
||
|
case 'float': return HEAPF32[((ptr)>>2)];
|
||
|
case 'double': return HEAPF64[((ptr)>>3)];
|
||
|
default: abort('invalid type for setValue: ' + type);
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
Module["getValue"] = getValue;
|
||
|
|
||
|
var ALLOC_NORMAL = 0; // Tries to use _malloc()
|
||
|
var ALLOC_STACK = 1; // Lives for the duration of the current function call
|
||
|
var ALLOC_STATIC = 2; // Cannot be freed
|
||
|
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
|
||
|
var ALLOC_NONE = 4; // Do not allocate
|
||
|
Module["ALLOC_NORMAL"] = ALLOC_NORMAL;
|
||
|
Module["ALLOC_STACK"] = ALLOC_STACK;
|
||
|
Module["ALLOC_STATIC"] = ALLOC_STATIC;
|
||
|
Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC;
|
||
|
Module["ALLOC_NONE"] = ALLOC_NONE;
|
||
|
|
||
|
// allocate(): This is for internal use. You can use it yourself as well, but the interface
|
||
|
// is a little tricky (see docs right below). The reason is that it is optimized
|
||
|
// for multiple syntaxes to save space in generated code. So you should
|
||
|
// normally not use allocate(), and instead allocate memory using _malloc(),
|
||
|
// initialize it with setValue(), and so forth.
|
||
|
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
|
||
|
// in *bytes* (note that this is sometimes confusing: the next parameter does not
|
||
|
// affect this!)
|
||
|
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
|
||
|
// or a single type which is used for the entire block. This only matters if there
|
||
|
// is initial data - if @slab is a number, then this does not matter at all and is
|
||
|
// ignored.
|
||
|
// @allocator: How to allocate memory, see ALLOC_*
|
||
|
function allocate(slab, types, allocator, ptr) {
|
||
|
var zeroinit, size;
|
||
|
if (typeof slab === 'number') {
|
||
|
zeroinit = true;
|
||
|
size = slab;
|
||
|
} else {
|
||
|
zeroinit = false;
|
||
|
size = slab.length;
|
||
|
}
|
||
|
|
||
|
var singleType = typeof types === 'string' ? types : null;
|
||
|
|
||
|
var ret;
|
||
|
if (allocator == ALLOC_NONE) {
|
||
|
ret = ptr;
|
||
|
} else {
|
||
|
ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
|
||
|
}
|
||
|
|
||
|
if (zeroinit) {
|
||
|
var ptr = ret, stop;
|
||
|
assert((ret & 3) == 0);
|
||
|
stop = ret + (size & ~3);
|
||
|
for (; ptr < stop; ptr += 4) {
|
||
|
HEAP32[((ptr)>>2)]=0;
|
||
|
}
|
||
|
stop = ret + size;
|
||
|
while (ptr < stop) {
|
||
|
HEAP8[((ptr++)>>0)]=0;
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
if (singleType === 'i8') {
|
||
|
if (slab.subarray || slab.slice) {
|
||
|
HEAPU8.set(slab, ret);
|
||
|
} else {
|
||
|
HEAPU8.set(new Uint8Array(slab), ret);
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
var i = 0, type, typeSize, previousType;
|
||
|
while (i < size) {
|
||
|
var curr = slab[i];
|
||
|
|
||
|
if (typeof curr === 'function') {
|
||
|
curr = Runtime.getFunctionIndex(curr);
|
||
|
}
|
||
|
|
||
|
type = singleType || types[i];
|
||
|
if (type === 0) {
|
||
|
i++;
|
||
|
continue;
|
||
|
}
|
||
|
assert(type, 'Must know what type to store in allocate!');
|
||
|
|
||
|
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
|
||
|
|
||
|
setValue(ret+i, curr, type);
|
||
|
|
||
|
// no need to look up size unless type changes, so cache it
|
||
|
if (previousType !== type) {
|
||
|
typeSize = Runtime.getNativeTypeSize(type);
|
||
|
previousType = type;
|
||
|
}
|
||
|
i += typeSize;
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
Module["allocate"] = allocate;
|
||
|
|
||
|
// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
|
||
|
function getMemory(size) {
|
||
|
if (!staticSealed) return Runtime.staticAlloc(size);
|
||
|
if (!runtimeInitialized) return Runtime.dynamicAlloc(size);
|
||
|
return _malloc(size);
|
||
|
}
|
||
|
Module["getMemory"] = getMemory;
|
||
|
|
||
|
function Pointer_stringify(ptr, /* optional */ length) {
|
||
|
if (length === 0 || !ptr) return '';
|
||
|
// TODO: use TextDecoder
|
||
|
// Find the length, and check for UTF while doing so
|
||
|
var hasUtf = 0;
|
||
|
var t;
|
||
|
var i = 0;
|
||
|
while (1) {
|
||
|
assert(ptr + i < TOTAL_MEMORY);
|
||
|
t = HEAPU8[(((ptr)+(i))>>0)];
|
||
|
hasUtf |= t;
|
||
|
if (t == 0 && !length) break;
|
||
|
i++;
|
||
|
if (length && i == length) break;
|
||
|
}
|
||
|
if (!length) length = i;
|
||
|
|
||
|
var ret = '';
|
||
|
|
||
|
if (hasUtf < 128) {
|
||
|
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
|
||
|
var curr;
|
||
|
while (length > 0) {
|
||
|
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
|
||
|
ret = ret ? ret + curr : curr;
|
||
|
ptr += MAX_CHUNK;
|
||
|
length -= MAX_CHUNK;
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
return Module['UTF8ToString'](ptr);
|
||
|
}
|
||
|
Module["Pointer_stringify"] = Pointer_stringify;
|
||
|
|
||
|
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
|
||
|
// a copy of that string as a Javascript String object.
|
||
|
|
||
|
function AsciiToString(ptr) {
|
||
|
var str = '';
|
||
|
while (1) {
|
||
|
var ch = HEAP8[((ptr++)>>0)];
|
||
|
if (!ch) return str;
|
||
|
str += String.fromCharCode(ch);
|
||
|
}
|
||
|
}
|
||
|
Module["AsciiToString"] = AsciiToString;
|
||
|
|
||
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
||
|
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
|
||
|
|
||
|
function stringToAscii(str, outPtr) {
|
||
|
return writeAsciiToMemory(str, outPtr, false);
|
||
|
}
|
||
|
Module["stringToAscii"] = stringToAscii;
|
||
|
|
||
|
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
|
||
|
// a copy of that string as a Javascript String object.
|
||
|
|
||
|
var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
|
||
|
function UTF8ArrayToString(u8Array, idx) {
|
||
|
var endPtr = idx;
|
||
|
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
|
||
|
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
|
||
|
while (u8Array[endPtr]) ++endPtr;
|
||
|
|
||
|
if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
|
||
|
return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
|
||
|
} else {
|
||
|
var u0, u1, u2, u3, u4, u5;
|
||
|
|
||
|
var str = '';
|
||
|
while (1) {
|
||
|
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
|
||
|
u0 = u8Array[idx++];
|
||
|
if (!u0) return str;
|
||
|
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
|
||
|
u1 = u8Array[idx++] & 63;
|
||
|
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
|
||
|
u2 = u8Array[idx++] & 63;
|
||
|
if ((u0 & 0xF0) == 0xE0) {
|
||
|
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
|
||
|
} else {
|
||
|
u3 = u8Array[idx++] & 63;
|
||
|
if ((u0 & 0xF8) == 0xF0) {
|
||
|
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
|
||
|
} else {
|
||
|
u4 = u8Array[idx++] & 63;
|
||
|
if ((u0 & 0xFC) == 0xF8) {
|
||
|
u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
|
||
|
} else {
|
||
|
u5 = u8Array[idx++] & 63;
|
||
|
u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (u0 < 0x10000) {
|
||
|
str += String.fromCharCode(u0);
|
||
|
} else {
|
||
|
var ch = u0 - 0x10000;
|
||
|
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
Module["UTF8ArrayToString"] = UTF8ArrayToString;
|
||
|
|
||
|
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
|
||
|
// a copy of that string as a Javascript String object.
|
||
|
|
||
|
function UTF8ToString(ptr) {
|
||
|
return UTF8ArrayToString(HEAPU8,ptr);
|
||
|
}
|
||
|
Module["UTF8ToString"] = UTF8ToString;
|
||
|
|
||
|
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
|
||
|
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
|
||
|
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
|
||
|
// Parameters:
|
||
|
// str: the Javascript string to copy.
|
||
|
// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
|
||
|
// outIdx: The starting offset in the array to begin the copying.
|
||
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
||
|
// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
|
||
|
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
|
||
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
||
|
|
||
|
function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
|
||
|
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
|
||
|
return 0;
|
||
|
|
||
|
var startIdx = outIdx;
|
||
|
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
|
||
|
for (var i = 0; i < str.length; ++i) {
|
||
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
|
||
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
||
|
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
|
||
|
var u = str.charCodeAt(i); // possibly a lead surrogate
|
||
|
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
|
||
|
if (u <= 0x7F) {
|
||
|
if (outIdx >= endIdx) break;
|
||
|
outU8Array[outIdx++] = u;
|
||
|
} else if (u <= 0x7FF) {
|
||
|
if (outIdx + 1 >= endIdx) break;
|
||
|
outU8Array[outIdx++] = 0xC0 | (u >> 6);
|
||
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
||
|
} else if (u <= 0xFFFF) {
|
||
|
if (outIdx + 2 >= endIdx) break;
|
||
|
outU8Array[outIdx++] = 0xE0 | (u >> 12);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
||
|
} else if (u <= 0x1FFFFF) {
|
||
|
if (outIdx + 3 >= endIdx) break;
|
||
|
outU8Array[outIdx++] = 0xF0 | (u >> 18);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
||
|
} else if (u <= 0x3FFFFFF) {
|
||
|
if (outIdx + 4 >= endIdx) break;
|
||
|
outU8Array[outIdx++] = 0xF8 | (u >> 24);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
||
|
} else {
|
||
|
if (outIdx + 5 >= endIdx) break;
|
||
|
outU8Array[outIdx++] = 0xFC | (u >> 30);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
|
||
|
outU8Array[outIdx++] = 0x80 | (u & 63);
|
||
|
}
|
||
|
}
|
||
|
// Null-terminate the pointer to the buffer.
|
||
|
outU8Array[outIdx] = 0;
|
||
|
return outIdx - startIdx;
|
||
|
}
|
||
|
Module["stringToUTF8Array"] = stringToUTF8Array;
|
||
|
|
||
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
||
|
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
|
||
|
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
|
||
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
||
|
|
||
|
function stringToUTF8(str, outPtr, maxBytesToWrite) {
|
||
|
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
|
||
|
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
|
||
|
}
|
||
|
Module["stringToUTF8"] = stringToUTF8;
|
||
|
|
||
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
|
||
|
|
||
|
function lengthBytesUTF8(str) {
|
||
|
var len = 0;
|
||
|
for (var i = 0; i < str.length; ++i) {
|
||
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
|
||
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
||
|
var u = str.charCodeAt(i); // possibly a lead surrogate
|
||
|
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
|
||
|
if (u <= 0x7F) {
|
||
|
++len;
|
||
|
} else if (u <= 0x7FF) {
|
||
|
len += 2;
|
||
|
} else if (u <= 0xFFFF) {
|
||
|
len += 3;
|
||
|
} else if (u <= 0x1FFFFF) {
|
||
|
len += 4;
|
||
|
} else if (u <= 0x3FFFFFF) {
|
||
|
len += 5;
|
||
|
} else {
|
||
|
len += 6;
|
||
|
}
|
||
|
}
|
||
|
return len;
|
||
|
}
|
||
|
Module["lengthBytesUTF8"] = lengthBytesUTF8;
|
||
|
|
||
|
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
|
||
|
// a copy of that string as a Javascript String object.
|
||
|
|
||
|
var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
|
||
|
function UTF16ToString(ptr) {
|
||
|
assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
|
||
|
var endPtr = ptr;
|
||
|
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
|
||
|
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
|
||
|
var idx = endPtr >> 1;
|
||
|
while (HEAP16[idx]) ++idx;
|
||
|
endPtr = idx << 1;
|
||
|
|
||
|
if (endPtr - ptr > 32 && UTF16Decoder) {
|
||
|
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
|
||
|
} else {
|
||
|
var i = 0;
|
||
|
|
||
|
var str = '';
|
||
|
while (1) {
|
||
|
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
|
||
|
if (codeUnit == 0) return str;
|
||
|
++i;
|
||
|
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
|
||
|
str += String.fromCharCode(codeUnit);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
||
|
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
|
||
|
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
|
||
|
// Parameters:
|
||
|
// str: the Javascript string to copy.
|
||
|
// outPtr: Byte address in Emscripten HEAP where to write the string to.
|
||
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
||
|
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
|
||
|
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
|
||
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
||
|
|
||
|
function stringToUTF16(str, outPtr, maxBytesToWrite) {
|
||
|
assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
|
||
|
assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
|
||
|
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
|
||
|
if (maxBytesToWrite === undefined) {
|
||
|
maxBytesToWrite = 0x7FFFFFFF;
|
||
|
}
|
||
|
if (maxBytesToWrite < 2) return 0;
|
||
|
maxBytesToWrite -= 2; // Null terminator.
|
||
|
var startPtr = outPtr;
|
||
|
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
|
||
|
for (var i = 0; i < numCharsToWrite; ++i) {
|
||
|
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
|
||
|
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
|
||
|
HEAP16[((outPtr)>>1)]=codeUnit;
|
||
|
outPtr += 2;
|
||
|
}
|
||
|
// Null-terminate the pointer to the HEAP.
|
||
|
HEAP16[((outPtr)>>1)]=0;
|
||
|
return outPtr - startPtr;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
|
||
|
|
||
|
function lengthBytesUTF16(str) {
|
||
|
return str.length*2;
|
||
|
}
|
||
|
|
||
|
|
||
|
function UTF32ToString(ptr) {
|
||
|
assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
|
||
|
var i = 0;
|
||
|
|
||
|
var str = '';
|
||
|
while (1) {
|
||
|
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
|
||
|
if (utf32 == 0)
|
||
|
return str;
|
||
|
++i;
|
||
|
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
|
||
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
||
|
if (utf32 >= 0x10000) {
|
||
|
var ch = utf32 - 0x10000;
|
||
|
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
|
||
|
} else {
|
||
|
str += String.fromCharCode(utf32);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
|
||
|
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
|
||
|
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
|
||
|
// Parameters:
|
||
|
// str: the Javascript string to copy.
|
||
|
// outPtr: Byte address in Emscripten HEAP where to write the string to.
|
||
|
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
|
||
|
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
|
||
|
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
|
||
|
// Returns the number of bytes written, EXCLUDING the null terminator.
|
||
|
|
||
|
function stringToUTF32(str, outPtr, maxBytesToWrite) {
|
||
|
assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
|
||
|
assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
|
||
|
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
|
||
|
if (maxBytesToWrite === undefined) {
|
||
|
maxBytesToWrite = 0x7FFFFFFF;
|
||
|
}
|
||
|
if (maxBytesToWrite < 4) return 0;
|
||
|
var startPtr = outPtr;
|
||
|
var endPtr = startPtr + maxBytesToWrite - 4;
|
||
|
for (var i = 0; i < str.length; ++i) {
|
||
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
|
||
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
||
|
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
|
||
|
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
|
||
|
var trailSurrogate = str.charCodeAt(++i);
|
||
|
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
|
||
|
}
|
||
|
HEAP32[((outPtr)>>2)]=codeUnit;
|
||
|
outPtr += 4;
|
||
|
if (outPtr + 4 > endPtr) break;
|
||
|
}
|
||
|
// Null-terminate the pointer to the HEAP.
|
||
|
HEAP32[((outPtr)>>2)]=0;
|
||
|
return outPtr - startPtr;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
|
||
|
|
||
|
function lengthBytesUTF32(str) {
|
||
|
var len = 0;
|
||
|
for (var i = 0; i < str.length; ++i) {
|
||
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
|
||
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
||
|
var codeUnit = str.charCodeAt(i);
|
||
|
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
|
||
|
len += 4;
|
||
|
}
|
||
|
|
||
|
return len;
|
||
|
}
|
||
|
|
||
|
|
||
|
function demangle(func) {
|
||
|
var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle'];
|
||
|
if (__cxa_demangle_func) {
|
||
|
try {
|
||
|
var s =
|
||
|
func.substr(1);
|
||
|
var len = lengthBytesUTF8(s)+1;
|
||
|
var buf = _malloc(len);
|
||
|
stringToUTF8(s, buf, len);
|
||
|
var status = _malloc(4);
|
||
|
var ret = __cxa_demangle_func(buf, 0, 0, status);
|
||
|
if (getValue(status, 'i32') === 0 && ret) {
|
||
|
return Pointer_stringify(ret);
|
||
|
}
|
||
|
// otherwise, libcxxabi failed
|
||
|
} catch(e) {
|
||
|
// ignore problems here
|
||
|
} finally {
|
||
|
if (buf) _free(buf);
|
||
|
if (status) _free(status);
|
||
|
if (ret) _free(ret);
|
||
|
}
|
||
|
// failure when using libcxxabi, don't demangle
|
||
|
return func;
|
||
|
}
|
||
|
Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
|
||
|
return func;
|
||
|
}
|
||
|
|
||
|
function demangleAll(text) {
|
||
|
var regex =
|
||
|
/__Z[\w\d_]+/g;
|
||
|
return text.replace(regex,
|
||
|
function(x) {
|
||
|
var y = demangle(x);
|
||
|
return x === y ? x : (x + ' [' + y + ']');
|
||
|
});
|
||
|
}
|
||
|
|
||
|
function jsStackTrace() {
|
||
|
var err = new Error();
|
||
|
if (!err.stack) {
|
||
|
// IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
|
||
|
// so try that as a special-case.
|
||
|
try {
|
||
|
throw new Error(0);
|
||
|
} catch(e) {
|
||
|
err = e;
|
||
|
}
|
||
|
if (!err.stack) {
|
||
|
return '(no stack trace available)';
|
||
|
}
|
||
|
}
|
||
|
return err.stack.toString();
|
||
|
}
|
||
|
|
||
|
function stackTrace() {
|
||
|
var js = jsStackTrace();
|
||
|
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
|
||
|
return demangleAll(js);
|
||
|
}
|
||
|
Module["stackTrace"] = stackTrace;
|
||
|
|
||
|
// Memory management
|
||
|
|
||
|
var PAGE_SIZE = 16384;
|
||
|
var WASM_PAGE_SIZE = 65536;
|
||
|
var ASMJS_PAGE_SIZE = 16777216;
|
||
|
var MIN_TOTAL_MEMORY = 16777216;
|
||
|
|
||
|
function alignUp(x, multiple) {
|
||
|
if (x % multiple > 0) {
|
||
|
x += multiple - (x % multiple);
|
||
|
}
|
||
|
return x;
|
||
|
}
|
||
|
|
||
|
var HEAP;
|
||
|
var buffer;
|
||
|
var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
|
||
|
|
||
|
function updateGlobalBuffer(buf) {
|
||
|
Module['buffer'] = buffer = buf;
|
||
|
}
|
||
|
|
||
|
function updateGlobalBufferViews() {
|
||
|
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
|
||
|
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
|
||
|
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
|
||
|
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
|
||
|
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
|
||
|
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
|
||
|
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
|
||
|
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
|
||
|
}
|
||
|
|
||
|
var STATIC_BASE, STATICTOP, staticSealed; // static area
|
||
|
var STACK_BASE, STACKTOP, STACK_MAX; // stack area
|
||
|
var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
|
||
|
|
||
|
STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
|
||
|
staticSealed = false;
|
||
|
|
||
|
|
||
|
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
|
||
|
function writeStackCookie() {
|
||
|
assert((STACK_MAX & 3) == 0);
|
||
|
HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
|
||
|
HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
|
||
|
}
|
||
|
|
||
|
function checkStackCookie() {
|
||
|
if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
|
||
|
abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
|
||
|
}
|
||
|
// Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
|
||
|
if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
|
||
|
}
|
||
|
|
||
|
function abortStackOverflow(allocSize) {
|
||
|
abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - Module['asm'].stackSave() + allocSize) + ' bytes available!');
|
||
|
}
|
||
|
|
||
|
function abortOnCannotGrowMemory() {
|
||
|
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
|
||
|
}
|
||
|
|
||
|
|
||
|
function enlargeMemory() {
|
||
|
abortOnCannotGrowMemory();
|
||
|
}
|
||
|
|
||
|
|
||
|
var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
|
||
|
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
|
||
|
if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
|
||
|
|
||
|
// Initialize the runtime's memory
|
||
|
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
|
||
|
assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
|
||
|
'JS engine does not provide full typed array support');
|
||
|
|
||
|
|
||
|
|
||
|
// Use a provided buffer, if there is one, or else allocate a new one
|
||
|
if (Module['buffer']) {
|
||
|
buffer = Module['buffer'];
|
||
|
assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
|
||
|
} else {
|
||
|
// Use a WebAssembly memory where available
|
||
|
if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {
|
||
|
assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
|
||
|
Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE, 'maximum': TOTAL_MEMORY / WASM_PAGE_SIZE });
|
||
|
buffer = Module['wasmMemory'].buffer;
|
||
|
} else
|
||
|
{
|
||
|
buffer = new ArrayBuffer(TOTAL_MEMORY);
|
||
|
}
|
||
|
assert(buffer.byteLength === TOTAL_MEMORY);
|
||
|
}
|
||
|
updateGlobalBufferViews();
|
||
|
|
||
|
|
||
|
function getTotalMemory() {
|
||
|
return TOTAL_MEMORY;
|
||
|
}
|
||
|
|
||
|
// Endianness check (note: assumes compiler arch was little-endian)
|
||
|
HEAP32[0] = 0x63736d65; /* 'emsc' */
|
||
|
HEAP16[1] = 0x6373;
|
||
|
if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
|
||
|
|
||
|
Module['HEAP'] = HEAP;
|
||
|
Module['buffer'] = buffer;
|
||
|
Module['HEAP8'] = HEAP8;
|
||
|
Module['HEAP16'] = HEAP16;
|
||
|
Module['HEAP32'] = HEAP32;
|
||
|
Module['HEAPU8'] = HEAPU8;
|
||
|
Module['HEAPU16'] = HEAPU16;
|
||
|
Module['HEAPU32'] = HEAPU32;
|
||
|
Module['HEAPF32'] = HEAPF32;
|
||
|
Module['HEAPF64'] = HEAPF64;
|
||
|
|
||
|
function callRuntimeCallbacks(callbacks) {
|
||
|
while(callbacks.length > 0) {
|
||
|
var callback = callbacks.shift();
|
||
|
if (typeof callback == 'function') {
|
||
|
callback();
|
||
|
continue;
|
||
|
}
|
||
|
var func = callback.func;
|
||
|
if (typeof func === 'number') {
|
||
|
if (callback.arg === undefined) {
|
||
|
Module['dynCall_v'](func);
|
||
|
} else {
|
||
|
Module['dynCall_vi'](func, callback.arg);
|
||
|
}
|
||
|
} else {
|
||
|
func(callback.arg === undefined ? null : callback.arg);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var __ATPRERUN__ = []; // functions called before the runtime is initialized
|
||
|
var __ATINIT__ = []; // functions called during startup
|
||
|
var __ATMAIN__ = []; // functions called when main() is to be run
|
||
|
var __ATEXIT__ = []; // functions called during shutdown
|
||
|
var __ATPOSTRUN__ = []; // functions called after the runtime has exited
|
||
|
|
||
|
var runtimeInitialized = false;
|
||
|
var runtimeExited = false;
|
||
|
|
||
|
|
||
|
function preRun() {
|
||
|
// compatibility - merge in anything from Module['preRun'] at this time
|
||
|
if (Module['preRun']) {
|
||
|
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
|
||
|
while (Module['preRun'].length) {
|
||
|
addOnPreRun(Module['preRun'].shift());
|
||
|
}
|
||
|
}
|
||
|
callRuntimeCallbacks(__ATPRERUN__);
|
||
|
}
|
||
|
|
||
|
function ensureInitRuntime() {
|
||
|
checkStackCookie();
|
||
|
if (runtimeInitialized) return;
|
||
|
runtimeInitialized = true;
|
||
|
callRuntimeCallbacks(__ATINIT__);
|
||
|
}
|
||
|
|
||
|
function preMain() {
|
||
|
checkStackCookie();
|
||
|
callRuntimeCallbacks(__ATMAIN__);
|
||
|
}
|
||
|
|
||
|
function exitRuntime() {
|
||
|
checkStackCookie();
|
||
|
callRuntimeCallbacks(__ATEXIT__);
|
||
|
runtimeExited = true;
|
||
|
}
|
||
|
|
||
|
function postRun() {
|
||
|
checkStackCookie();
|
||
|
// compatibility - merge in anything from Module['postRun'] at this time
|
||
|
if (Module['postRun']) {
|
||
|
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
|
||
|
while (Module['postRun'].length) {
|
||
|
addOnPostRun(Module['postRun'].shift());
|
||
|
}
|
||
|
}
|
||
|
callRuntimeCallbacks(__ATPOSTRUN__);
|
||
|
}
|
||
|
|
||
|
function addOnPreRun(cb) {
|
||
|
__ATPRERUN__.unshift(cb);
|
||
|
}
|
||
|
Module["addOnPreRun"] = addOnPreRun;
|
||
|
|
||
|
function addOnInit(cb) {
|
||
|
__ATINIT__.unshift(cb);
|
||
|
}
|
||
|
Module["addOnInit"] = addOnInit;
|
||
|
|
||
|
function addOnPreMain(cb) {
|
||
|
__ATMAIN__.unshift(cb);
|
||
|
}
|
||
|
Module["addOnPreMain"] = addOnPreMain;
|
||
|
|
||
|
function addOnExit(cb) {
|
||
|
__ATEXIT__.unshift(cb);
|
||
|
}
|
||
|
Module["addOnExit"] = addOnExit;
|
||
|
|
||
|
function addOnPostRun(cb) {
|
||
|
__ATPOSTRUN__.unshift(cb);
|
||
|
}
|
||
|
Module["addOnPostRun"] = addOnPostRun;
|
||
|
|
||
|
// Tools
|
||
|
|
||
|
|
||
|
function intArrayFromString(stringy, dontAddNull, length /* optional */) {
|
||
|
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
|
||
|
var u8array = new Array(len);
|
||
|
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
|
||
|
if (dontAddNull) u8array.length = numBytesWritten;
|
||
|
return u8array;
|
||
|
}
|
||
|
Module["intArrayFromString"] = intArrayFromString;
|
||
|
|
||
|
function intArrayToString(array) {
|
||
|
var ret = [];
|
||
|
for (var i = 0; i < array.length; i++) {
|
||
|
var chr = array[i];
|
||
|
if (chr > 0xFF) {
|
||
|
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
|
||
|
chr &= 0xFF;
|
||
|
}
|
||
|
ret.push(String.fromCharCode(chr));
|
||
|
}
|
||
|
return ret.join('');
|
||
|
}
|
||
|
Module["intArrayToString"] = intArrayToString;
|
||
|
|
||
|
// Deprecated: This function should not be called because it is unsafe and does not provide
|
||
|
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
|
||
|
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
|
||
|
// to be secure from out of bounds writes.
|
||
|
function writeStringToMemory(string, buffer, dontAddNull) {
|
||
|
Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
|
||
|
|
||
|
var lastChar, end;
|
||
|
if (dontAddNull) {
|
||
|
// stringToUTF8Array always appends null. If we don't want to do that, remember the
|
||
|
// character that existed at the location where the null will be placed, and restore
|
||
|
// that after the write (below).
|
||
|
end = buffer + lengthBytesUTF8(string);
|
||
|
lastChar = HEAP8[end];
|
||
|
}
|
||
|
stringToUTF8(string, buffer, Infinity);
|
||
|
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
|
||
|
}
|
||
|
Module["writeStringToMemory"] = writeStringToMemory;
|
||
|
|
||
|
function writeArrayToMemory(array, buffer) {
|
||
|
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
|
||
|
HEAP8.set(array, buffer);
|
||
|
}
|
||
|
Module["writeArrayToMemory"] = writeArrayToMemory;
|
||
|
|
||
|
function writeAsciiToMemory(str, buffer, dontAddNull) {
|
||
|
for (var i = 0; i < str.length; ++i) {
|
||
|
assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
|
||
|
HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
|
||
|
}
|
||
|
// Null-terminate the pointer to the HEAP.
|
||
|
if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
|
||
|
}
|
||
|
Module["writeAsciiToMemory"] = writeAsciiToMemory;
|
||
|
|
||
|
function unSign(value, bits, ignore) {
|
||
|
if (value >= 0) {
|
||
|
return value;
|
||
|
}
|
||
|
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
|
||
|
: Math.pow(2, bits) + value;
|
||
|
}
|
||
|
function reSign(value, bits, ignore) {
|
||
|
if (value <= 0) {
|
||
|
return value;
|
||
|
}
|
||
|
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
|
||
|
: Math.pow(2, bits-1);
|
||
|
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
|
||
|
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
|
||
|
// TODO: In i64 mode 1, resign the two parts separately and safely
|
||
|
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
|
||
|
}
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
|
||
|
// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
|
||
|
if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) {
|
||
|
var ah = a >>> 16;
|
||
|
var al = a & 0xffff;
|
||
|
var bh = b >>> 16;
|
||
|
var bl = b & 0xffff;
|
||
|
return (al*bl + ((ah*bl + al*bh) << 16))|0;
|
||
|
};
|
||
|
Math.imul = Math['imul'];
|
||
|
|
||
|
if (!Math['fround']) {
|
||
|
var froundBuffer = new Float32Array(1);
|
||
|
Math['fround'] = function(x) { froundBuffer[0] = x; return froundBuffer[0] };
|
||
|
}
|
||
|
Math.fround = Math['fround'];
|
||
|
|
||
|
if (!Math['clz32']) Math['clz32'] = function(x) {
|
||
|
x = x >>> 0;
|
||
|
for (var i = 0; i < 32; i++) {
|
||
|
if (x & (1 << (31 - i))) return i;
|
||
|
}
|
||
|
return 32;
|
||
|
};
|
||
|
Math.clz32 = Math['clz32']
|
||
|
|
||
|
if (!Math['trunc']) Math['trunc'] = function(x) {
|
||
|
return x < 0 ? Math.ceil(x) : Math.floor(x);
|
||
|
};
|
||
|
Math.trunc = Math['trunc'];
|
||
|
|
||
|
var Math_abs = Math.abs;
|
||
|
var Math_cos = Math.cos;
|
||
|
var Math_sin = Math.sin;
|
||
|
var Math_tan = Math.tan;
|
||
|
var Math_acos = Math.acos;
|
||
|
var Math_asin = Math.asin;
|
||
|
var Math_atan = Math.atan;
|
||
|
var Math_atan2 = Math.atan2;
|
||
|
var Math_exp = Math.exp;
|
||
|
var Math_log = Math.log;
|
||
|
var Math_sqrt = Math.sqrt;
|
||
|
var Math_ceil = Math.ceil;
|
||
|
var Math_floor = Math.floor;
|
||
|
var Math_pow = Math.pow;
|
||
|
var Math_imul = Math.imul;
|
||
|
var Math_fround = Math.fround;
|
||
|
var Math_round = Math.round;
|
||
|
var Math_min = Math.min;
|
||
|
var Math_clz32 = Math.clz32;
|
||
|
var Math_trunc = Math.trunc;
|
||
|
|
||
|
// A counter of dependencies for calling run(). If we need to
|
||
|
// do asynchronous work before running, increment this and
|
||
|
// decrement it. Incrementing must happen in a place like
|
||
|
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
|
||
|
// Note that you can add dependencies in preRun, even though
|
||
|
// it happens right before run - run will be postponed until
|
||
|
// the dependencies are met.
|
||
|
var runDependencies = 0;
|
||
|
var runDependencyWatcher = null;
|
||
|
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
|
||
|
var runDependencyTracking = {};
|
||
|
|
||
|
function getUniqueRunDependency(id) {
|
||
|
var orig = id;
|
||
|
while (1) {
|
||
|
if (!runDependencyTracking[id]) return id;
|
||
|
id = orig + Math.random();
|
||
|
}
|
||
|
return id;
|
||
|
}
|
||
|
|
||
|
function addRunDependency(id) {
|
||
|
runDependencies++;
|
||
|
if (Module['monitorRunDependencies']) {
|
||
|
Module['monitorRunDependencies'](runDependencies);
|
||
|
}
|
||
|
if (id) {
|
||
|
assert(!runDependencyTracking[id]);
|
||
|
runDependencyTracking[id] = 1;
|
||
|
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
|
||
|
// Check for missing dependencies every few seconds
|
||
|
runDependencyWatcher = setInterval(function() {
|
||
|
if (ABORT) {
|
||
|
clearInterval(runDependencyWatcher);
|
||
|
runDependencyWatcher = null;
|
||
|
return;
|
||
|
}
|
||
|
var shown = false;
|
||
|
for (var dep in runDependencyTracking) {
|
||
|
if (!shown) {
|
||
|
shown = true;
|
||
|
Module.printErr('still waiting on run dependencies:');
|
||
|
}
|
||
|
Module.printErr('dependency: ' + dep);
|
||
|
}
|
||
|
if (shown) {
|
||
|
Module.printErr('(end of list)');
|
||
|
}
|
||
|
}, 10000);
|
||
|
}
|
||
|
} else {
|
||
|
Module.printErr('warning: run dependency added without ID');
|
||
|
}
|
||
|
}
|
||
|
Module["addRunDependency"] = addRunDependency;
|
||
|
|
||
|
function removeRunDependency(id) {
|
||
|
runDependencies--;
|
||
|
if (Module['monitorRunDependencies']) {
|
||
|
Module['monitorRunDependencies'](runDependencies);
|
||
|
}
|
||
|
if (id) {
|
||
|
assert(runDependencyTracking[id]);
|
||
|
delete runDependencyTracking[id];
|
||
|
} else {
|
||
|
Module.printErr('warning: run dependency removed without ID');
|
||
|
}
|
||
|
if (runDependencies == 0) {
|
||
|
if (runDependencyWatcher !== null) {
|
||
|
clearInterval(runDependencyWatcher);
|
||
|
runDependencyWatcher = null;
|
||
|
}
|
||
|
if (dependenciesFulfilled) {
|
||
|
var callback = dependenciesFulfilled;
|
||
|
dependenciesFulfilled = null;
|
||
|
callback(); // can add another dependenciesFulfilled
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
Module["removeRunDependency"] = removeRunDependency;
|
||
|
|
||
|
Module["preloadedImages"] = {}; // maps url to image data
|
||
|
Module["preloadedAudios"] = {}; // maps url to audio data
|
||
|
|
||
|
|
||
|
|
||
|
var memoryInitializer = null;
|
||
|
|
||
|
|
||
|
|
||
|
var /* show errors on likely calls to FS when it was not included */ FS = {
|
||
|
error: function() {
|
||
|
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
|
||
|
},
|
||
|
init: function() { FS.error() },
|
||
|
createDataFile: function() { FS.error() },
|
||
|
createPreloadedFile: function() { FS.error() },
|
||
|
createLazyFile: function() { FS.error() },
|
||
|
open: function() { FS.error() },
|
||
|
mkdev: function() { FS.error() },
|
||
|
registerDevice: function() { FS.error() },
|
||
|
analyzePath: function() { FS.error() },
|
||
|
loadFilesFromDB: function() { FS.error() },
|
||
|
|
||
|
ErrnoError: function ErrnoError() { FS.error() },
|
||
|
};
|
||
|
Module['FS_createDataFile'] = FS.createDataFile;
|
||
|
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
|
||
|
|
||
|
|
||
|
function integrateWasmJS(Module) {
|
||
|
// wasm.js has several methods for creating the compiled code module here:
|
||
|
// * 'native-wasm' : use native WebAssembly support in the browser
|
||
|
// * 'interpret-s-expr': load s-expression code from a .wast and interpret
|
||
|
// * 'interpret-binary': load binary wasm and interpret
|
||
|
// * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
|
||
|
// * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
|
||
|
// The method can be set at compile time (BINARYEN_METHOD), or runtime by setting Module['wasmJSMethod'].
|
||
|
// The method can be a comma-separated list, in which case, we will try the
|
||
|
// options one by one. Some of them can fail gracefully, and then we can try
|
||
|
// the next.
|
||
|
|
||
|
// inputs
|
||
|
|
||
|
var method = Module['wasmJSMethod'] || 'native-wasm';
|
||
|
Module['wasmJSMethod'] = method;
|
||
|
|
||
|
var wasmTextFile = Module['wasmTextFile'] || 'test6.wast';
|
||
|
var wasmBinaryFile = Module['wasmBinaryFile'] || 'test6.wasm';
|
||
|
var asmjsCodeFile = Module['asmjsCodeFile'] || 'test6.temp.asm.js';
|
||
|
|
||
|
// utilities
|
||
|
|
||
|
var wasmPageSize = 64*1024;
|
||
|
|
||
|
var asm2wasmImports = { // special asm2wasm imports
|
||
|
"f64-rem": function(x, y) {
|
||
|
return x % y;
|
||
|
},
|
||
|
"f64-to-int": function(x) {
|
||
|
return x | 0;
|
||
|
},
|
||
|
"i32s-div": function(x, y) {
|
||
|
return ((x | 0) / (y | 0)) | 0;
|
||
|
},
|
||
|
"i32u-div": function(x, y) {
|
||
|
return ((x >>> 0) / (y >>> 0)) >>> 0;
|
||
|
},
|
||
|
"i32s-rem": function(x, y) {
|
||
|
return ((x | 0) % (y | 0)) | 0;
|
||
|
},
|
||
|
"i32u-rem": function(x, y) {
|
||
|
return ((x >>> 0) % (y >>> 0)) >>> 0;
|
||
|
},
|
||
|
"debugger": function() {
|
||
|
debugger;
|
||
|
},
|
||
|
};
|
||
|
|
||
|
var info = {
|
||
|
'global': null,
|
||
|
'env': null,
|
||
|
'asm2wasm': asm2wasmImports,
|
||
|
'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
|
||
|
};
|
||
|
|
||
|
var exports = null;
|
||
|
|
||
|
function lookupImport(mod, base) {
|
||
|
var lookup = info;
|
||
|
if (mod.indexOf('.') < 0) {
|
||
|
lookup = (lookup || {})[mod];
|
||
|
} else {
|
||
|
var parts = mod.split('.');
|
||
|
lookup = (lookup || {})[parts[0]];
|
||
|
lookup = (lookup || {})[parts[1]];
|
||
|
}
|
||
|
if (base) {
|
||
|
lookup = (lookup || {})[base];
|
||
|
}
|
||
|
if (lookup === undefined) {
|
||
|
abort('bad lookupImport to (' + mod + ').' + base);
|
||
|
}
|
||
|
return lookup;
|
||
|
}
|
||
|
|
||
|
function mergeMemory(newBuffer) {
|
||
|
// The wasm instance creates its memory. But static init code might have written to
|
||
|
// buffer already, including the mem init file, and we must copy it over in a proper merge.
|
||
|
// TODO: avoid this copy, by avoiding such static init writes
|
||
|
// TODO: in shorter term, just copy up to the last static init write
|
||
|
var oldBuffer = Module['buffer'];
|
||
|
if (newBuffer.byteLength < oldBuffer.byteLength) {
|
||
|
Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');
|
||
|
}
|
||
|
var oldView = new Int8Array(oldBuffer);
|
||
|
var newView = new Int8Array(newBuffer);
|
||
|
|
||
|
// If we have a mem init file, do not trample it
|
||
|
if (!memoryInitializer) {
|
||
|
oldView.set(newView.subarray(Module['STATIC_BASE'], Module['STATIC_BASE'] + Module['STATIC_BUMP']), Module['STATIC_BASE']);
|
||
|
}
|
||
|
|
||
|
newView.set(oldView);
|
||
|
updateGlobalBuffer(newBuffer);
|
||
|
updateGlobalBufferViews();
|
||
|
}
|
||
|
|
||
|
var WasmTypes = {
|
||
|
none: 0,
|
||
|
i32: 1,
|
||
|
i64: 2,
|
||
|
f32: 3,
|
||
|
f64: 4
|
||
|
};
|
||
|
|
||
|
function fixImports(imports) {
|
||
|
if (!0) return imports;
|
||
|
var ret = {};
|
||
|
for (var i in imports) {
|
||
|
var fixed = i;
|
||
|
if (fixed[0] == '_') fixed = fixed.substr(1);
|
||
|
ret[fixed] = imports[i];
|
||
|
}
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
function getBinary() {
|
||
|
var binary;
|
||
|
if (Module['wasmBinary']) {
|
||
|
binary = Module['wasmBinary'];
|
||
|
binary = new Uint8Array(binary);
|
||
|
} else if (Module['readBinary']) {
|
||
|
binary = Module['readBinary'](wasmBinaryFile);
|
||
|
} else {
|
||
|
throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
|
||
|
}
|
||
|
return binary;
|
||
|
}
|
||
|
|
||
|
function getBinaryPromise() {
|
||
|
// if we don't have the binary yet, and have the Fetch api, use that
|
||
|
if (!Module['wasmBinary'] && typeof fetch === 'function') {
|
||
|
return fetch(wasmBinaryFile).then(function(response) { return response['arrayBuffer']() });
|
||
|
}
|
||
|
// Otherwise, getBinary should be able to get it synchronously
|
||
|
return new Promise(function(resolve, reject) {
|
||
|
resolve(getBinary());
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// do-method functions
|
||
|
|
||
|
function doJustAsm(global, env, providedBuffer) {
|
||
|
// if no Module.asm, or it's the method handler helper (see below), then apply
|
||
|
// the asmjs
|
||
|
if (typeof Module['asm'] !== 'function' || Module['asm'] === methodHandler) {
|
||
|
if (!Module['asmPreload']) {
|
||
|
// you can load the .asm.js file before this, to avoid this sync xhr and eval
|
||
|
eval(Module['read'](asmjsCodeFile)); // set Module.asm
|
||
|
} else {
|
||
|
Module['asm'] = Module['asmPreload'];
|
||
|
}
|
||
|
}
|
||
|
if (typeof Module['asm'] !== 'function') {
|
||
|
Module['printErr']('asm evalling did not set the module properly');
|
||
|
return false;
|
||
|
}
|
||
|
return Module['asm'](global, env, providedBuffer);
|
||
|
}
|
||
|
|
||
|
function doNativeWasm(global, env, providedBuffer) {
|
||
|
if (typeof WebAssembly !== 'object') {
|
||
|
Module['printErr']('no native wasm support detected');
|
||
|
return false;
|
||
|
}
|
||
|
// prepare memory import
|
||
|
if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {
|
||
|
Module['printErr']('no native wasm Memory in use');
|
||
|
return false;
|
||
|
}
|
||
|
env['memory'] = Module['wasmMemory'];
|
||
|
// Load the wasm module and create an instance of using native support in the JS engine.
|
||
|
info['global'] = {
|
||
|
'NaN': NaN,
|
||
|
'Infinity': Infinity
|
||
|
};
|
||
|
info['global.Math'] = global.Math;
|
||
|
info['env'] = env;
|
||
|
// handle a generated wasm instance, receiving its exports and
|
||
|
// performing other necessary setup
|
||
|
function receiveInstance(instance) {
|
||
|
exports = instance.exports;
|
||
|
if (exports.memory) mergeMemory(exports.memory);
|
||
|
Module['asm'] = exports;
|
||
|
Module["usingWasm"] = true;
|
||
|
removeRunDependency('wasm-instantiate');
|
||
|
}
|
||
|
|
||
|
addRunDependency('wasm-instantiate'); // we can't run yet
|
||
|
|
||
|
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
|
||
|
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
|
||
|
// to any other async startup actions they are performing.
|
||
|
if (Module['instantiateWasm']) {
|
||
|
try {
|
||
|
return Module['instantiateWasm'](info, receiveInstance);
|
||
|
} catch(e) {
|
||
|
Module['printErr']('Module.instantiateWasm callback failed with error: ' + e);
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Module['printErr']('asynchronously preparing wasm');
|
||
|
getBinaryPromise().then(function(binary) {
|
||
|
return WebAssembly.instantiate(binary, info)
|
||
|
}).then(function(output) {
|
||
|
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
|
||
|
receiveInstance(output['instance']);
|
||
|
}).catch(function(reason) {
|
||
|
Module['printErr']('failed to asynchronously prepare wasm: ' + reason);
|
||
|
Module['quit'](1, reason);
|
||
|
});
|
||
|
return {}; // no exports yet; we'll fill them in later
|
||
|
}
|
||
|
|
||
|
function doWasmPolyfill(global, env, providedBuffer, method) {
|
||
|
if (typeof WasmJS !== 'function') {
|
||
|
Module['printErr']('WasmJS not detected - polyfill not bundled?');
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Use wasm.js to polyfill and execute code in a wasm interpreter.
|
||
|
var wasmJS = WasmJS({});
|
||
|
|
||
|
// XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp.
|
||
|
wasmJS['outside'] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module.
|
||
|
|
||
|
// Information for the instance of the module.
|
||
|
wasmJS['info'] = info;
|
||
|
|
||
|
wasmJS['lookupImport'] = lookupImport;
|
||
|
|
||
|
assert(providedBuffer === Module['buffer']); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way.
|
||
|
|
||
|
info.global = global;
|
||
|
info.env = env;
|
||
|
|
||
|
// polyfill interpreter expects an ArrayBuffer
|
||
|
assert(providedBuffer === Module['buffer']);
|
||
|
env['memory'] = providedBuffer;
|
||
|
assert(env['memory'] instanceof ArrayBuffer);
|
||
|
|
||
|
wasmJS['providedTotalMemory'] = Module['buffer'].byteLength;
|
||
|
|
||
|
// Prepare to generate wasm, using either asm2wasm or s-exprs
|
||
|
var code;
|
||
|
if (method === 'interpret-binary') {
|
||
|
code = getBinary();
|
||
|
} else {
|
||
|
code = Module['read'](method == 'interpret-asm2wasm' ? asmjsCodeFile : wasmTextFile);
|
||
|
}
|
||
|
var temp;
|
||
|
if (method == 'interpret-asm2wasm') {
|
||
|
temp = wasmJS['_malloc'](code.length + 1);
|
||
|
wasmJS['writeAsciiToMemory'](code, temp);
|
||
|
wasmJS['_load_asm2wasm'](temp);
|
||
|
} else if (method === 'interpret-s-expr') {
|
||
|
temp = wasmJS['_malloc'](code.length + 1);
|
||
|
wasmJS['writeAsciiToMemory'](code, temp);
|
||
|
wasmJS['_load_s_expr2wasm'](temp);
|
||
|
} else if (method === 'interpret-binary') {
|
||
|
temp = wasmJS['_malloc'](code.length);
|
||
|
wasmJS['HEAPU8'].set(code, temp);
|
||
|
wasmJS['_load_binary2wasm'](temp, code.length);
|
||
|
} else {
|
||
|
throw 'what? ' + method;
|
||
|
}
|
||
|
wasmJS['_free'](temp);
|
||
|
|
||
|
wasmJS['_instantiate'](temp);
|
||
|
|
||
|
if (Module['newBuffer']) {
|
||
|
mergeMemory(Module['newBuffer']);
|
||
|
Module['newBuffer'] = null;
|
||
|
}
|
||
|
|
||
|
exports = wasmJS['asmExports'];
|
||
|
|
||
|
return exports;
|
||
|
}
|
||
|
|
||
|
// We may have a preloaded value in Module.asm, save it
|
||
|
Module['asmPreload'] = Module['asm'];
|
||
|
|
||
|
// Memory growth integration code
|
||
|
Module['reallocBuffer'] = function(size) {
|
||
|
var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
|
||
|
size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
|
||
|
var old = Module['buffer'];
|
||
|
var oldSize = old.byteLength;
|
||
|
if (Module["usingWasm"]) {
|
||
|
try {
|
||
|
var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
|
||
|
if (result !== (-1 | 0)) {
|
||
|
// success in native wasm memory growth, get the buffer from the memory
|
||
|
return Module['buffer'] = Module['wasmMemory'].buffer;
|
||
|
} else {
|
||
|
return null;
|
||
|
}
|
||
|
} catch(e) {
|
||
|
console.error('Module.reallocBuffer: Attempted to grow from ' + oldSize + ' bytes to ' + size + ' bytes, but got error: ' + e);
|
||
|
return null;
|
||
|
}
|
||
|
} else {
|
||
|
exports['__growWasmMemory']((size - oldSize) / wasmPageSize); // tiny wasm method that just does grow_memory
|
||
|
// in interpreter, we replace Module.buffer if we allocate
|
||
|
return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
|
||
|
// the wasm module at that time, and it receives imports and provides exports and so forth, the app
|
||
|
// doesn't need to care that it is wasm or olyfilled wasm or asm.js.
|
||
|
|
||
|
Module['asm'] = function(global, env, providedBuffer) {
|
||
|
global = fixImports(global);
|
||
|
env = fixImports(env);
|
||
|
|
||
|
// import table
|
||
|
if (!env['table']) {
|
||
|
var TABLE_SIZE = Module['wasmTableSize'];
|
||
|
if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
|
||
|
var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];
|
||
|
if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {
|
||
|
if (MAX_TABLE_SIZE !== undefined) {
|
||
|
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });
|
||
|
} else {
|
||
|
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });
|
||
|
}
|
||
|
} else {
|
||
|
env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
|
||
|
}
|
||
|
Module['wasmTable'] = env['table'];
|
||
|
}
|
||
|
|
||
|
if (!env['memoryBase']) {
|
||
|
env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves
|
||
|
}
|
||
|
if (!env['tableBase']) {
|
||
|
env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change
|
||
|
}
|
||
|
|
||
|
// try the methods. each should return the exports if it succeeded
|
||
|
|
||
|
var exports;
|
||
|
var methods = method.split(',');
|
||
|
|
||
|
for (var i = 0; i < methods.length; i++) {
|
||
|
var curr = methods[i];
|
||
|
|
||
|
Module['printErr']('trying binaryen method: ' + curr);
|
||
|
|
||
|
if (curr === 'native-wasm') {
|
||
|
if (exports = doNativeWasm(global, env, providedBuffer)) break;
|
||
|
} else if (curr === 'asmjs') {
|
||
|
if (exports = doJustAsm(global, env, providedBuffer)) break;
|
||
|
} else if (curr === 'interpret-asm2wasm' || curr === 'interpret-s-expr' || curr === 'interpret-binary') {
|
||
|
if (exports = doWasmPolyfill(global, env, providedBuffer, curr)) break;
|
||
|
} else {
|
||
|
throw 'bad method: ' + curr;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!exports) throw 'no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods';
|
||
|
|
||
|
Module['printErr']('binaryen method succeeded.');
|
||
|
|
||
|
return exports;
|
||
|
};
|
||
|
|
||
|
var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later
|
||
|
}
|
||
|
|
||
|
integrateWasmJS(Module);
|
||
|
|
||
|
// === Body ===
|
||
|
|
||
|
var ASM_CONSTS = [];
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
STATIC_BASE = Runtime.GLOBAL_BASE;
|
||
|
|
||
|
STATICTOP = STATIC_BASE + 1840;
|
||
|
/* global initializers */ __ATINIT__.push();
|
||
|
|
||
|
|
||
|
memoryInitializer = Module["wasmJSMethod"].indexOf("asmjs") >= 0 || Module["wasmJSMethod"].indexOf("interpret-asm2wasm") >= 0 ? "test6.js.mem" : null;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
var STATIC_BUMP = 1840;
|
||
|
Module["STATIC_BASE"] = STATIC_BASE;
|
||
|
Module["STATIC_BUMP"] = STATIC_BUMP;
|
||
|
|
||
|
/* no memory initializer */
|
||
|
var tempDoublePtr = STATICTOP; STATICTOP += 16;
|
||
|
|
||
|
assert(tempDoublePtr % 8 == 0);
|
||
|
|
||
|
function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
|
||
|
|
||
|
HEAP8[tempDoublePtr] = HEAP8[ptr];
|
||
|
|
||
|
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
|
||
|
|
||
|
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
|
||
|
|
||
|
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
|
||
|
|
||
|
}
|
||
|
|
||
|
function copyTempDouble(ptr) {
|
||
|
|
||
|
HEAP8[tempDoublePtr] = HEAP8[ptr];
|
||
|
|
||
|
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
|
||
|
|
||
|
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
|
||
|
|
||
|
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
|
||
|
|
||
|
HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
|
||
|
|
||
|
HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
|
||
|
|
||
|
HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
|
||
|
|
||
|
HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
|
||
|
|
||
|
}
|
||
|
|
||
|
// {{PRE_LIBRARY}}
|
||
|
|
||
|
|
||
|
function _abort() {
|
||
|
Module['abort']();
|
||
|
}
|
||
|
|
||
|
|
||
|
function ___setErrNo(value) {
|
||
|
if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
|
||
|
else Module.printErr('failed to set errno from JS');
|
||
|
return value;
|
||
|
}
|
||
|
Module["_sbrk"] = _sbrk;
|
||
|
DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC);
|
||
|
|
||
|
STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP);
|
||
|
|
||
|
STACK_MAX = STACK_BASE + TOTAL_STACK;
|
||
|
|
||
|
DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX);
|
||
|
|
||
|
HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
|
||
|
|
||
|
staticSealed = true; // seal the static portion of memory
|
||
|
|
||
|
assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
|
||
|
|
||
|
|
||
|
|
||
|
Module['wasmTableSize'] = 0;
|
||
|
|
||
|
Module['wasmMaxTableSize'] = 0;
|
||
|
|
||
|
Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };
|
||
|
|
||
|
Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "_abort": _abort, "___setErrNo": ___setErrNo, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX };
|
||
|
// EMSCRIPTEN_START_ASM
|
||
|
var asm =Module["asm"]// EMSCRIPTEN_END_ASM
|
||
|
(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
|
||
|
|
||
|
var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real__sbrk.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_getTempRet0.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real__free = asm["_free"]; asm["_free"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real__free.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_setTempRet0.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_establishStackSpace.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_stackRestore.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real__malloc.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real__emscripten_get_global_libc.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_stackAlloc.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_setThrew.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real__hello_world = asm["_hello_world"]; asm["_hello_world"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real__hello_world.apply(null, arguments);
|
||
|
};
|
||
|
|
||
|
var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
|
||
|
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
|
||
|
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
|
||
|
return real_stackSave.apply(null, arguments);
|
||
|
};
|
||
|
Module["asm"] = asm;
|
||
|
var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) };
|
||
|
var getTempRet0 = Module["getTempRet0"] = function() { return Module["asm"]["getTempRet0"].apply(null, arguments) };
|
||
|
var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) };
|
||
|
var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) };
|
||
|
var setTempRet0 = Module["setTempRet0"] = function() { return Module["asm"]["setTempRet0"].apply(null, arguments) };
|
||
|
var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) };
|
||
|
var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) };
|
||
|
var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) };
|
||
|
var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = function() { return Module["asm"]["_emscripten_get_global_libc"].apply(null, arguments) };
|
||
|
var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) };
|
||
|
var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) };
|
||
|
var _hello_world = Module["_hello_world"] = function() { return Module["asm"]["_hello_world"].apply(null, arguments) };
|
||
|
var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) };
|
||
|
;
|
||
|
|
||
|
Runtime.stackAlloc = Module['stackAlloc'];
|
||
|
Runtime.stackSave = Module['stackSave'];
|
||
|
Runtime.stackRestore = Module['stackRestore'];
|
||
|
Runtime.establishStackSpace = Module['establishStackSpace'];
|
||
|
|
||
|
Runtime.setTempRet0 = Module['setTempRet0'];
|
||
|
Runtime.getTempRet0 = Module['getTempRet0'];
|
||
|
|
||
|
|
||
|
|
||
|
// === Auto-generated postamble setup entry stuff ===
|
||
|
|
||
|
Module['asm'] = asm;
|
||
|
|
||
|
|
||
|
|
||
|
if (memoryInitializer) {
|
||
|
if (typeof Module['locateFile'] === 'function') {
|
||
|
memoryInitializer = Module['locateFile'](memoryInitializer);
|
||
|
} else if (Module['memoryInitializerPrefixURL']) {
|
||
|
memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer;
|
||
|
}
|
||
|
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
|
||
|
var data = Module['readBinary'](memoryInitializer);
|
||
|
HEAPU8.set(data, Runtime.GLOBAL_BASE);
|
||
|
} else {
|
||
|
addRunDependency('memory initializer');
|
||
|
var applyMemoryInitializer = function(data) {
|
||
|
if (data.byteLength) data = new Uint8Array(data);
|
||
|
for (var i = 0; i < data.length; i++) {
|
||
|
assert(HEAPU8[Runtime.GLOBAL_BASE + i] === 0, "area for memory initializer should not have been touched before it's loaded");
|
||
|
}
|
||
|
HEAPU8.set(data, Runtime.GLOBAL_BASE);
|
||
|
// Delete the typed array that contains the large blob of the memory initializer request response so that
|
||
|
// we won't keep unnecessary memory lying around. However, keep the XHR object itself alive so that e.g.
|
||
|
// its .status field can still be accessed later.
|
||
|
if (Module['memoryInitializerRequest']) delete Module['memoryInitializerRequest'].response;
|
||
|
removeRunDependency('memory initializer');
|
||
|
}
|
||
|
function doBrowserLoad() {
|
||
|
Module['readAsync'](memoryInitializer, applyMemoryInitializer, function() {
|
||
|
throw 'could not load memory initializer ' + memoryInitializer;
|
||
|
});
|
||
|
}
|
||
|
if (Module['memoryInitializerRequest']) {
|
||
|
// a network request has already been created, just use that
|
||
|
function useRequest() {
|
||
|
var request = Module['memoryInitializerRequest'];
|
||
|
if (request.status !== 200 && request.status !== 0) {
|
||
|
// If you see this warning, the issue may be that you are using locateFile or memoryInitializerPrefixURL, and defining them in JS. That
|
||
|
// means that the HTML file doesn't know about them, and when it tries to create the mem init request early, does it to the wrong place.
|
||
|
// Look in your browser's devtools network console to see what's going on.
|
||
|
console.warn('a problem seems to have happened with Module.memoryInitializerRequest, status: ' + request.status + ', retrying ' + memoryInitializer);
|
||
|
doBrowserLoad();
|
||
|
return;
|
||
|
}
|
||
|
applyMemoryInitializer(request.response);
|
||
|
}
|
||
|
if (Module['memoryInitializerRequest'].response) {
|
||
|
setTimeout(useRequest, 0); // it's already here; but, apply it asynchronously
|
||
|
} else {
|
||
|
Module['memoryInitializerRequest'].addEventListener('load', useRequest); // wait for it
|
||
|
}
|
||
|
} else {
|
||
|
// fetch it from the network ourselves
|
||
|
doBrowserLoad();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
function ExitStatus(status) {
|
||
|
this.name = "ExitStatus";
|
||
|
this.message = "Program terminated with exit(" + status + ")";
|
||
|
this.status = status;
|
||
|
};
|
||
|
ExitStatus.prototype = new Error();
|
||
|
ExitStatus.prototype.constructor = ExitStatus;
|
||
|
|
||
|
var initialStackTop;
|
||
|
var preloadStartTime = null;
|
||
|
var calledMain = false;
|
||
|
|
||
|
dependenciesFulfilled = function runCaller() {
|
||
|
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
|
||
|
if (!Module['calledRun']) run();
|
||
|
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
|
||
|
}
|
||
|
|
||
|
Module['callMain'] = Module.callMain = function callMain(args) {
|
||
|
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
|
||
|
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
|
||
|
|
||
|
args = args || [];
|
||
|
|
||
|
ensureInitRuntime();
|
||
|
|
||
|
var argc = args.length+1;
|
||
|
function pad() {
|
||
|
for (var i = 0; i < 4-1; i++) {
|
||
|
argv.push(0);
|
||
|
}
|
||
|
}
|
||
|
var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
|
||
|
pad();
|
||
|
for (var i = 0; i < argc-1; i = i + 1) {
|
||
|
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
|
||
|
pad();
|
||
|
}
|
||
|
argv.push(0);
|
||
|
argv = allocate(argv, 'i32', ALLOC_NORMAL);
|
||
|
|
||
|
|
||
|
try {
|
||
|
|
||
|
var ret = Module['_main'](argc, argv, 0);
|
||
|
|
||
|
|
||
|
// if we're not running an evented main loop, it's time to exit
|
||
|
exit(ret, /* implicit = */ true);
|
||
|
}
|
||
|
catch(e) {
|
||
|
if (e instanceof ExitStatus) {
|
||
|
// exit() throws this once it's done to make sure execution
|
||
|
// has been stopped completely
|
||
|
return;
|
||
|
} else if (e == 'SimulateInfiniteLoop') {
|
||
|
// running an evented main loop, don't immediately exit
|
||
|
Module['noExitRuntime'] = true;
|
||
|
return;
|
||
|
} else {
|
||
|
var toLog = e;
|
||
|
if (e && typeof e === 'object' && e.stack) {
|
||
|
toLog = [e, e.stack];
|
||
|
}
|
||
|
Module.printErr('exception thrown: ' + toLog);
|
||
|
Module['quit'](1, e);
|
||
|
}
|
||
|
} finally {
|
||
|
calledMain = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
function run(args) {
|
||
|
args = args || Module['arguments'];
|
||
|
|
||
|
if (preloadStartTime === null) preloadStartTime = Date.now();
|
||
|
|
||
|
if (runDependencies > 0) {
|
||
|
Module.printErr('run() called, but dependencies remain, so not running');
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
writeStackCookie();
|
||
|
|
||
|
preRun();
|
||
|
|
||
|
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
|
||
|
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
|
||
|
|
||
|
function doRun() {
|
||
|
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
|
||
|
Module['calledRun'] = true;
|
||
|
|
||
|
if (ABORT) return;
|
||
|
|
||
|
ensureInitRuntime();
|
||
|
|
||
|
preMain();
|
||
|
|
||
|
if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
|
||
|
Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
|
||
|
}
|
||
|
|
||
|
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
|
||
|
|
||
|
if (Module['_main'] && shouldRunNow) Module['callMain'](args);
|
||
|
|
||
|
postRun();
|
||
|
}
|
||
|
|
||
|
if (Module['setStatus']) {
|
||
|
Module['setStatus']('Running...');
|
||
|
setTimeout(function() {
|
||
|
setTimeout(function() {
|
||
|
Module['setStatus']('');
|
||
|
}, 1);
|
||
|
doRun();
|
||
|
}, 1);
|
||
|
} else {
|
||
|
doRun();
|
||
|
}
|
||
|
checkStackCookie();
|
||
|
}
|
||
|
Module['run'] = Module.run = run;
|
||
|
|
||
|
function exit(status, implicit) {
|
||
|
if (implicit && Module['noExitRuntime']) {
|
||
|
Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)');
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (Module['noExitRuntime']) {
|
||
|
Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
|
||
|
} else {
|
||
|
|
||
|
ABORT = true;
|
||
|
EXITSTATUS = status;
|
||
|
STACKTOP = initialStackTop;
|
||
|
|
||
|
exitRuntime();
|
||
|
|
||
|
if (Module['onExit']) Module['onExit'](status);
|
||
|
}
|
||
|
|
||
|
if (ENVIRONMENT_IS_NODE) {
|
||
|
process['exit'](status);
|
||
|
}
|
||
|
Module['quit'](status, new ExitStatus(status));
|
||
|
}
|
||
|
Module['exit'] = Module.exit = exit;
|
||
|
|
||
|
var abortDecorators = [];
|
||
|
|
||
|
function abort(what) {
|
||
|
if (what !== undefined) {
|
||
|
Module.print(what);
|
||
|
Module.printErr(what);
|
||
|
what = JSON.stringify(what)
|
||
|
} else {
|
||
|
what = '';
|
||
|
}
|
||
|
|
||
|
ABORT = true;
|
||
|
EXITSTATUS = 1;
|
||
|
|
||
|
var extra = '';
|
||
|
|
||
|
var output = 'abort(' + what + ') at ' + stackTrace() + extra;
|
||
|
if (abortDecorators) {
|
||
|
abortDecorators.forEach(function(decorator) {
|
||
|
output = decorator(output, what);
|
||
|
});
|
||
|
}
|
||
|
throw output;
|
||
|
}
|
||
|
Module['abort'] = Module.abort = abort;
|
||
|
|
||
|
// {{PRE_RUN_ADDITIONS}}
|
||
|
|
||
|
if (Module['preInit']) {
|
||
|
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
|
||
|
while (Module['preInit'].length > 0) {
|
||
|
Module['preInit'].pop()();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// shouldRunNow refers to calling main(), not run().
|
||
|
var shouldRunNow = true;
|
||
|
if (Module['noInitialRun']) {
|
||
|
shouldRunNow = false;
|
||
|
}
|
||
|
|
||
|
Module["noExitRuntime"] = true;
|
||
|
|
||
|
run();
|
||
|
|
||
|
// {{POST_RUN_ADDITIONS}}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// {{MODULE_ADDITIONS}}
|
||
|
|
||
|
|
||
|
|