wasmi/res/cases/v1/test6.js

2449 lines
86 KiB
JavaScript

// The Module object: Our interface to the outside world. We import
// and export values on it, and do the work to get that through
// closure compiler if necessary. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to do an eval in order to handle the closure compiler
// case, where this code here is minified but Module was defined
// elsewhere (e.g. case 4 above). We also need to check if Module
// already exists (e.g. case 3 above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module;
if (!Module) Module = (typeof Module !== 'undefined' ? Module : null) || {};
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
for (var key in Module) {
if (Module.hasOwnProperty(key)) {
moduleOverrides[key] = Module[key];
}
}
// The environment setup code below is customized to use Module.
// *** Environment setup code ***
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
// Three configurations we can be running in:
// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
if (Module['ENVIRONMENT']) {
if (Module['ENVIRONMENT'] === 'WEB') {
ENVIRONMENT_IS_WEB = true;
} else if (Module['ENVIRONMENT'] === 'WORKER') {
ENVIRONMENT_IS_WORKER = true;
} else if (Module['ENVIRONMENT'] === 'NODE') {
ENVIRONMENT_IS_NODE = true;
} else if (Module['ENVIRONMENT'] === 'SHELL') {
ENVIRONMENT_IS_SHELL = true;
} else {
throw new Error('The provided Module[\'ENVIRONMENT\'] value is not valid. It must be one of: WEB|WORKER|NODE|SHELL.');
}
} else {
ENVIRONMENT_IS_WEB = typeof window === 'object';
ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
}
if (ENVIRONMENT_IS_NODE) {
// Expose functionality in the same simple way that the shells work
// Note that we pollute the global namespace here, otherwise we break in node
if (!Module['print']) Module['print'] = console.log;
if (!Module['printErr']) Module['printErr'] = console.warn;
var nodeFS;
var nodePath;
Module['read'] = function read(filename, binary) {
if (!nodeFS) nodeFS = require('fs');
if (!nodePath) nodePath = require('path');
filename = nodePath['normalize'](filename);
var ret = nodeFS['readFileSync'](filename);
return binary ? ret : ret.toString();
};
Module['readBinary'] = function readBinary(filename) {
var ret = Module['read'](filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
Module['load'] = function load(f) {
globalEval(read(f));
};
if (!Module['thisProgram']) {
if (process['argv'].length > 1) {
Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
} else {
Module['thisProgram'] = 'unknown-program';
}
}
Module['arguments'] = process['argv'].slice(2);
if (typeof module !== 'undefined') {
module['exports'] = Module;
}
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
Module['inspect'] = function () { return '[Emscripten Module object]'; };
}
else if (ENVIRONMENT_IS_SHELL) {
if (!Module['print']) Module['print'] = print;
if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm
if (typeof read != 'undefined') {
Module['read'] = read;
} else {
Module['read'] = function read() { throw 'no read() available' };
}
Module['readBinary'] = function readBinary(f) {
if (typeof readbuffer === 'function') {
return new Uint8Array(readbuffer(f));
}
var data = read(f, 'binary');
assert(typeof data === 'object');
return data;
};
if (typeof scriptArgs != 'undefined') {
Module['arguments'] = scriptArgs;
} else if (typeof arguments != 'undefined') {
Module['arguments'] = arguments;
}
if (typeof quit === 'function') {
Module['quit'] = function(status, toThrow) {
quit(status);
}
}
}
else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
Module['read'] = function read(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
return xhr.responseText;
};
if (ENVIRONMENT_IS_WORKER) {
Module['readBinary'] = function read(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return xhr.response;
};
}
Module['readAsync'] = function readAsync(url, onload, onerror) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function xhr_onload() {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
onload(xhr.response);
} else {
onerror();
}
};
xhr.onerror = onerror;
xhr.send(null);
};
if (typeof arguments != 'undefined') {
Module['arguments'] = arguments;
}
if (typeof console !== 'undefined') {
if (!Module['print']) Module['print'] = function print(x) {
console.log(x);
};
if (!Module['printErr']) Module['printErr'] = function printErr(x) {
console.warn(x);
};
} else {
// Probably a worker, and without console.log. We can do very little here...
var TRY_USE_DUMP = false;
if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) {
dump(x);
}) : (function(x) {
// self.postMessage(x); // enable this if you want stdout to be sent as messages
}));
}
if (ENVIRONMENT_IS_WORKER) {
Module['load'] = importScripts;
}
if (typeof Module['setWindowTitle'] === 'undefined') {
Module['setWindowTitle'] = function(title) { document.title = title };
}
}
else {
// Unreachable because SHELL is dependant on the others
throw 'Unknown runtime environment. Where are we?';
}
function globalEval(x) {
eval.call(null, x);
}
if (!Module['load'] && Module['read']) {
Module['load'] = function load(f) {
globalEval(Module['read'](f));
};
}
if (!Module['print']) {
Module['print'] = function(){};
}
if (!Module['printErr']) {
Module['printErr'] = Module['print'];
}
if (!Module['arguments']) {
Module['arguments'] = [];
}
if (!Module['thisProgram']) {
Module['thisProgram'] = './this.program';
}
if (!Module['quit']) {
Module['quit'] = function(status, toThrow) {
throw toThrow;
}
}
// *** Environment setup code ***
// Closure helpers
Module.print = Module['print'];
Module.printErr = Module['printErr'];
// Callbacks
Module['preRun'] = [];
Module['postRun'] = [];
// Merge back in the overrides
for (var key in moduleOverrides) {
if (moduleOverrides.hasOwnProperty(key)) {
Module[key] = moduleOverrides[key];
}
}
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = undefined;
// {{PREAMBLE_ADDITIONS}}
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
//========================================
// Runtime code shared with compiler
//========================================
var Runtime = {
setTempRet0: function (value) {
tempRet0 = value;
return value;
},
getTempRet0: function () {
return tempRet0;
},
stackSave: function () {
return STACKTOP;
},
stackRestore: function (stackTop) {
STACKTOP = stackTop;
},
getNativeTypeSize: function (type) {
switch (type) {
case 'i1': case 'i8': return 1;
case 'i16': return 2;
case 'i32': return 4;
case 'i64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length-1] === '*') {
return Runtime.QUANTUM_SIZE; // A pointer
} else if (type[0] === 'i') {
var bits = parseInt(type.substr(1));
assert(bits % 8 === 0);
return bits/8;
} else {
return 0;
}
}
}
},
getNativeFieldSize: function (type) {
return Math.max(Runtime.getNativeTypeSize(type), Runtime.QUANTUM_SIZE);
},
STACK_ALIGN: 16,
prepVararg: function (ptr, type) {
if (type === 'double' || type === 'i64') {
// move so the load is aligned
if (ptr & 7) {
assert((ptr & 7) === 4);
ptr += 4;
}
} else {
assert((ptr & 3) === 0);
}
return ptr;
},
getAlignSize: function (type, size, vararg) {
// we align i64s and doubles on 64-bit boundaries, unlike x86
if (!vararg && (type == 'i64' || type == 'double')) return 8;
if (!type) return Math.min(size, 8); // align structures internally to 64 bits
return Math.min(size || (type ? Runtime.getNativeFieldSize(type) : 0), Runtime.QUANTUM_SIZE);
},
dynCall: function (sig, ptr, args) {
if (args && args.length) {
assert(args.length == sig.length-1);
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
} else {
assert(sig.length == 1);
assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
return Module['dynCall_' + sig].call(null, ptr);
}
},
functionPointers: [],
addFunction: function (func) {
for (var i = 0; i < Runtime.functionPointers.length; i++) {
if (!Runtime.functionPointers[i]) {
Runtime.functionPointers[i] = func;
return 2*(1 + i);
}
}
throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
},
removeFunction: function (index) {
Runtime.functionPointers[(index-2)/2] = null;
},
warnOnce: function (text) {
if (!Runtime.warnOnce.shown) Runtime.warnOnce.shown = {};
if (!Runtime.warnOnce.shown[text]) {
Runtime.warnOnce.shown[text] = 1;
Module.printErr(text);
}
},
funcWrappers: {},
getFuncWrapper: function (func, sig) {
assert(sig);
if (!Runtime.funcWrappers[sig]) {
Runtime.funcWrappers[sig] = {};
}
var sigCache = Runtime.funcWrappers[sig];
if (!sigCache[func]) {
// optimize away arguments usage in common cases
if (sig.length === 1) {
sigCache[func] = function dynCall_wrapper() {
return Runtime.dynCall(sig, func);
};
} else if (sig.length === 2) {
sigCache[func] = function dynCall_wrapper(arg) {
return Runtime.dynCall(sig, func, [arg]);
};
} else {
// general case
sigCache[func] = function dynCall_wrapper() {
return Runtime.dynCall(sig, func, Array.prototype.slice.call(arguments));
};
}
}
return sigCache[func];
},
getCompilerSetting: function (name) {
throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for Runtime.getCompilerSetting or emscripten_get_compiler_setting to work';
},
stackAlloc: function (size) { var ret = STACKTOP;STACKTOP = (STACKTOP + size)|0;STACKTOP = (((STACKTOP)+15)&-16);(assert((((STACKTOP|0) < (STACK_MAX|0))|0))|0); return ret; },
staticAlloc: function (size) { var ret = STATICTOP;STATICTOP = (STATICTOP + (assert(!staticSealed),size))|0;STATICTOP = (((STATICTOP)+15)&-16); return ret; },
dynamicAlloc: function (size) { assert(DYNAMICTOP_PTR);var ret = HEAP32[DYNAMICTOP_PTR>>2];var end = (((ret + size + 15)|0) & -16);HEAP32[DYNAMICTOP_PTR>>2] = end;if (end >= TOTAL_MEMORY) {var success = enlargeMemory();if (!success) {HEAP32[DYNAMICTOP_PTR>>2] = ret;return 0;}}return ret;},
alignMemory: function (size,quantum) { var ret = size = Math.ceil((size)/(quantum ? quantum : 16))*(quantum ? quantum : 16); return ret; },
makeBigInt: function (low,high,unsigned) { var ret = (unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0))); return ret; },
GLOBAL_BASE: 1024,
QUANTUM_SIZE: 4,
__dummy__: 0
}
Module["Runtime"] = Runtime;
//========================================
// Runtime essentials
//========================================
var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
var EXITSTATUS = 0;
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
var globalScope = this;
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
if (!func) {
try { func = eval('_' + ident); } catch(e) {}
}
assert(func, 'Cannot call unknown function ' + ident + ' (perhaps LLVM optimizations or closure removed it?)');
return func;
}
var cwrap, ccall;
(function(){
var JSfuncs = {
// Helpers for cwrap -- it can't refer to Runtime directly because it might
// be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
// out what the minified function name is.
'stackSave': function() {
Runtime.stackSave()
},
'stackRestore': function() {
Runtime.stackRestore()
},
// type conversion from js to c
'arrayToC' : function(arr) {
var ret = Runtime.stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
},
'stringToC' : function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = Runtime.stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
}
};
// For fast lookup of conversion functions
var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
// C calling interface.
ccall = function ccallFunc(ident, returnType, argTypes, args, opts) {
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
assert(returnType !== 'array', 'Return type should not be "array".');
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = Runtime.stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
if ((!opts || !opts.async) && typeof EmterpreterAsync === 'object') {
assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling ccall');
}
if (opts && opts.async) assert(!returnType, 'async ccalls cannot return values');
if (returnType === 'string') ret = Pointer_stringify(ret);
if (stack !== 0) {
if (opts && opts.async) {
EmterpreterAsync.asyncFinalizers.push(function() {
Runtime.stackRestore(stack);
});
return;
}
Runtime.stackRestore(stack);
}
return ret;
}
var sourceRegex = /^function\s*[a-zA-Z$_0-9]*\s*\(([^)]*)\)\s*{\s*([^*]*?)[\s;]*(?:return\s*(.*?)[;\s]*)?}$/;
function parseJSFunc(jsfunc) {
// Match the body and the return value of a javascript function source
var parsed = jsfunc.toString().match(sourceRegex).slice(1);
return {arguments : parsed[0], body : parsed[1], returnValue: parsed[2]}
}
// sources of useful functions. we create this lazily as it can trigger a source decompression on this entire file
var JSsource = null;
function ensureJSsource() {
if (!JSsource) {
JSsource = {};
for (var fun in JSfuncs) {
if (JSfuncs.hasOwnProperty(fun)) {
// Elements of toCsource are arrays of three items:
// the code, and the return value
JSsource[fun] = parseJSFunc(JSfuncs[fun]);
}
}
}
}
cwrap = function cwrap(ident, returnType, argTypes) {
argTypes = argTypes || [];
var cfunc = getCFunc(ident);
// When the function takes numbers and returns a number, we can just return
// the original function
var numericArgs = argTypes.every(function(type){ return type === 'number'});
var numericRet = (returnType !== 'string');
if ( numericRet && numericArgs) {
return cfunc;
}
// Creation of the arguments list (["$1","$2",...,"$nargs"])
var argNames = argTypes.map(function(x,i){return '$'+i});
var funcstr = "(function(" + argNames.join(',') + ") {";
var nargs = argTypes.length;
if (!numericArgs) {
// Generate the code needed to convert the arguments from javascript
// values to pointers
ensureJSsource();
funcstr += 'var stack = ' + JSsource['stackSave'].body + ';';
for (var i = 0; i < nargs; i++) {
var arg = argNames[i], type = argTypes[i];
if (type === 'number') continue;
var convertCode = JSsource[type + 'ToC']; // [code, return]
funcstr += 'var ' + convertCode.arguments + ' = ' + arg + ';';
funcstr += convertCode.body + ';';
funcstr += arg + '=(' + convertCode.returnValue + ');';
}
}
// When the code is compressed, the name of cfunc is not literally 'cfunc' anymore
var cfuncname = parseJSFunc(function(){return cfunc}).returnValue;
// Call the function
funcstr += 'var ret = ' + cfuncname + '(' + argNames.join(',') + ');';
if (!numericRet) { // Return type can only by 'string' or 'number'
// Convert the result to a string
var strgfy = parseJSFunc(function(){return Pointer_stringify}).returnValue;
funcstr += 'ret = ' + strgfy + '(ret);';
}
funcstr += "if (typeof EmterpreterAsync === 'object') { assert(!EmterpreterAsync.state, 'cannot start async op with normal JS calling cwrap') }";
if (!numericArgs) {
// If we had a stack, restore it
ensureJSsource();
funcstr += JSsource['stackRestore'].body.replace('()', '(stack)') + ';';
}
funcstr += 'return ret})';
return eval(funcstr);
};
})();
Module["ccall"] = ccall;
Module["cwrap"] = cwrap;
function setValue(ptr, value, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': HEAP8[((ptr)>>0)]=value; break;
case 'i8': HEAP8[((ptr)>>0)]=value; break;
case 'i16': HEAP16[((ptr)>>1)]=value; break;
case 'i32': HEAP32[((ptr)>>2)]=value; break;
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
case 'float': HEAPF32[((ptr)>>2)]=value; break;
case 'double': HEAPF64[((ptr)>>3)]=value; break;
default: abort('invalid type for setValue: ' + type);
}
}
Module["setValue"] = setValue;
function getValue(ptr, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': return HEAP8[((ptr)>>0)];
case 'i8': return HEAP8[((ptr)>>0)];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP32[((ptr)>>2)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
default: abort('invalid type for setValue: ' + type);
}
return null;
}
Module["getValue"] = getValue;
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
var ALLOC_STATIC = 2; // Cannot be freed
var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
var ALLOC_NONE = 4; // Do not allocate
Module["ALLOC_NORMAL"] = ALLOC_NORMAL;
Module["ALLOC_STACK"] = ALLOC_STACK;
Module["ALLOC_STATIC"] = ALLOC_STATIC;
Module["ALLOC_DYNAMIC"] = ALLOC_DYNAMIC;
Module["ALLOC_NONE"] = ALLOC_NONE;
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
// in *bytes* (note that this is sometimes confusing: the next parameter does not
// affect this!)
// @types: Either an array of types, one for each byte (or 0 if no type at that position),
// or a single type which is used for the entire block. This only matters if there
// is initial data - if @slab is a number, then this does not matter at all and is
// ignored.
// @allocator: How to allocate memory, see ALLOC_*
function allocate(slab, types, allocator, ptr) {
var zeroinit, size;
if (typeof slab === 'number') {
zeroinit = true;
size = slab;
} else {
zeroinit = false;
size = slab.length;
}
var singleType = typeof types === 'string' ? types : null;
var ret;
if (allocator == ALLOC_NONE) {
ret = ptr;
} else {
ret = [typeof _malloc === 'function' ? _malloc : Runtime.staticAlloc, Runtime.stackAlloc, Runtime.staticAlloc, Runtime.dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
}
if (zeroinit) {
var ptr = ret, stop;
assert((ret & 3) == 0);
stop = ret + (size & ~3);
for (; ptr < stop; ptr += 4) {
HEAP32[((ptr)>>2)]=0;
}
stop = ret + size;
while (ptr < stop) {
HEAP8[((ptr++)>>0)]=0;
}
return ret;
}
if (singleType === 'i8') {
if (slab.subarray || slab.slice) {
HEAPU8.set(slab, ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
var i = 0, type, typeSize, previousType;
while (i < size) {
var curr = slab[i];
if (typeof curr === 'function') {
curr = Runtime.getFunctionIndex(curr);
}
type = singleType || types[i];
if (type === 0) {
i++;
continue;
}
assert(type, 'Must know what type to store in allocate!');
if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
setValue(ret+i, curr, type);
// no need to look up size unless type changes, so cache it
if (previousType !== type) {
typeSize = Runtime.getNativeTypeSize(type);
previousType = type;
}
i += typeSize;
}
return ret;
}
Module["allocate"] = allocate;
// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
function getMemory(size) {
if (!staticSealed) return Runtime.staticAlloc(size);
if (!runtimeInitialized) return Runtime.dynamicAlloc(size);
return _malloc(size);
}
Module["getMemory"] = getMemory;
function Pointer_stringify(ptr, /* optional */ length) {
if (length === 0 || !ptr) return '';
// TODO: use TextDecoder
// Find the length, and check for UTF while doing so
var hasUtf = 0;
var t;
var i = 0;
while (1) {
assert(ptr + i < TOTAL_MEMORY);
t = HEAPU8[(((ptr)+(i))>>0)];
hasUtf |= t;
if (t == 0 && !length) break;
i++;
if (length && i == length) break;
}
if (!length) length = i;
var ret = '';
if (hasUtf < 128) {
var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
var curr;
while (length > 0) {
curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
ret = ret ? ret + curr : curr;
ptr += MAX_CHUNK;
length -= MAX_CHUNK;
}
return ret;
}
return Module['UTF8ToString'](ptr);
}
Module["Pointer_stringify"] = Pointer_stringify;
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function AsciiToString(ptr) {
var str = '';
while (1) {
var ch = HEAP8[((ptr++)>>0)];
if (!ch) return str;
str += String.fromCharCode(ch);
}
}
Module["AsciiToString"] = AsciiToString;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
function stringToAscii(str, outPtr) {
return writeAsciiToMemory(str, outPtr, false);
}
Module["stringToAscii"] = stringToAscii;
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.
var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
function UTF8ArrayToString(u8Array, idx) {
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
while (u8Array[endPtr]) ++endPtr;
if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
} else {
var u0, u1, u2, u3, u4, u5;
var str = '';
while (1) {
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
u0 = u8Array[idx++];
if (!u0) return str;
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
u1 = u8Array[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
u2 = u8Array[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
u3 = u8Array[idx++] & 63;
if ((u0 & 0xF8) == 0xF0) {
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
} else {
u4 = u8Array[idx++] & 63;
if ((u0 & 0xFC) == 0xF8) {
u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
} else {
u5 = u8Array[idx++] & 63;
u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
}
}
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
}
}
Module["UTF8ArrayToString"] = UTF8ArrayToString;
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function UTF8ToString(ptr) {
return UTF8ArrayToString(HEAPU8,ptr);
}
Module["UTF8ToString"] = UTF8ToString;
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
// outIdx: The starting offset in the array to begin the copying.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
outU8Array[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
outU8Array[outIdx++] = 0xC0 | (u >> 6);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
outU8Array[outIdx++] = 0xE0 | (u >> 12);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0x1FFFFF) {
if (outIdx + 3 >= endIdx) break;
outU8Array[outIdx++] = 0xF0 | (u >> 18);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0x3FFFFFF) {
if (outIdx + 4 >= endIdx) break;
outU8Array[outIdx++] = 0xF8 | (u >> 24);
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 5 >= endIdx) break;
outU8Array[outIdx++] = 0xFC | (u >> 30);
outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
outU8Array[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
outU8Array[outIdx] = 0;
return outIdx - startIdx;
}
Module["stringToUTF8Array"] = stringToUTF8Array;
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8(str, outPtr, maxBytesToWrite) {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
}
Module["stringToUTF8"] = stringToUTF8;
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF8(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) {
++len;
} else if (u <= 0x7FF) {
len += 2;
} else if (u <= 0xFFFF) {
len += 3;
} else if (u <= 0x1FFFFF) {
len += 4;
} else if (u <= 0x3FFFFFF) {
len += 5;
} else {
len += 6;
}
}
return len;
}
Module["lengthBytesUTF8"] = lengthBytesUTF8;
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
function UTF16ToString(ptr) {
assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
var endPtr = ptr;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
var idx = endPtr >> 1;
while (HEAP16[idx]) ++idx;
endPtr = idx << 1;
if (endPtr - ptr > 32 && UTF16Decoder) {
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
} else {
var i = 0;
var str = '';
while (1) {
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
if (codeUnit == 0) return str;
++i;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF16(str, outPtr, maxBytesToWrite) {
assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2; // Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
HEAP16[((outPtr)>>1)]=codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr)>>1)]=0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF16(str) {
return str.length*2;
}
function UTF32ToString(ptr) {
assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
var i = 0;
var str = '';
while (1) {
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
if (utf32 == 0)
return str;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
// See http://unicode.org/faq/utf_bom.html#utf16-3
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF32(str, outPtr, maxBytesToWrite) {
assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++i);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
HEAP32[((outPtr)>>2)]=codeUnit;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr)>>2)]=0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF32(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i);
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
len += 4;
}
return len;
}
function demangle(func) {
var __cxa_demangle_func = Module['___cxa_demangle'] || Module['__cxa_demangle'];
if (__cxa_demangle_func) {
try {
var s =
func.substr(1);
var len = lengthBytesUTF8(s)+1;
var buf = _malloc(len);
stringToUTF8(s, buf, len);
var status = _malloc(4);
var ret = __cxa_demangle_func(buf, 0, 0, status);
if (getValue(status, 'i32') === 0 && ret) {
return Pointer_stringify(ret);
}
// otherwise, libcxxabi failed
} catch(e) {
// ignore problems here
} finally {
if (buf) _free(buf);
if (status) _free(status);
if (ret) _free(ret);
}
// failure when using libcxxabi, don't demangle
return func;
}
Runtime.warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
return func;
}
function demangleAll(text) {
var regex =
/__Z[\w\d_]+/g;
return text.replace(regex,
function(x) {
var y = demangle(x);
return x === y ? x : (x + ' [' + y + ']');
});
}
function jsStackTrace() {
var err = new Error();
if (!err.stack) {
// IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
// so try that as a special-case.
try {
throw new Error(0);
} catch(e) {
err = e;
}
if (!err.stack) {
return '(no stack trace available)';
}
}
return err.stack.toString();
}
function stackTrace() {
var js = jsStackTrace();
if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
return demangleAll(js);
}
Module["stackTrace"] = stackTrace;
// Memory management
var PAGE_SIZE = 16384;
var WASM_PAGE_SIZE = 65536;
var ASMJS_PAGE_SIZE = 16777216;
var MIN_TOTAL_MEMORY = 16777216;
function alignUp(x, multiple) {
if (x % multiple > 0) {
x += multiple - (x % multiple);
}
return x;
}
var HEAP;
var buffer;
var HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
function updateGlobalBuffer(buf) {
Module['buffer'] = buffer = buf;
}
function updateGlobalBufferViews() {
Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
}
var STATIC_BASE, STATICTOP, staticSealed; // static area
var STACK_BASE, STACKTOP, STACK_MAX; // stack area
var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
staticSealed = false;
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
assert((STACK_MAX & 3) == 0);
HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
}
function checkStackCookie() {
if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
}
// Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
}
function abortStackOverflow(allocSize) {
abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - Module['asm'].stackSave() + allocSize) + ' bytes available!');
}
function abortOnCannotGrowMemory() {
abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
}
function enlargeMemory() {
abortOnCannotGrowMemory();
}
var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
// Initialize the runtime's memory
// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && !!(new Int32Array(1)['subarray']) && !!(new Int32Array(1)['set']),
'JS engine does not provide full typed array support');
// Use a provided buffer, if there is one, or else allocate a new one
if (Module['buffer']) {
buffer = Module['buffer'];
assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
} else {
// Use a WebAssembly memory where available
if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {
assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE, 'maximum': TOTAL_MEMORY / WASM_PAGE_SIZE });
buffer = Module['wasmMemory'].buffer;
} else
{
buffer = new ArrayBuffer(TOTAL_MEMORY);
}
assert(buffer.byteLength === TOTAL_MEMORY);
}
updateGlobalBufferViews();
function getTotalMemory() {
return TOTAL_MEMORY;
}
// Endianness check (note: assumes compiler arch was little-endian)
HEAP32[0] = 0x63736d65; /* 'emsc' */
HEAP16[1] = 0x6373;
if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
Module['HEAP'] = HEAP;
Module['buffer'] = buffer;
Module['HEAP8'] = HEAP8;
Module['HEAP16'] = HEAP16;
Module['HEAP32'] = HEAP32;
Module['HEAPU8'] = HEAPU8;
Module['HEAPU16'] = HEAPU16;
Module['HEAPU32'] = HEAPU32;
Module['HEAPF32'] = HEAPF32;
Module['HEAPF64'] = HEAPF64;
function callRuntimeCallbacks(callbacks) {
while(callbacks.length > 0) {
var callback = callbacks.shift();
if (typeof callback == 'function') {
callback();
continue;
}
var func = callback.func;
if (typeof func === 'number') {
if (callback.arg === undefined) {
Module['dynCall_v'](func);
} else {
Module['dynCall_vi'](func, callback.arg);
}
} else {
func(callback.arg === undefined ? null : callback.arg);
}
}
}
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the runtime has exited
var runtimeInitialized = false;
var runtimeExited = false;
function preRun() {
// compatibility - merge in anything from Module['preRun'] at this time
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function ensureInitRuntime() {
checkStackCookie();
if (runtimeInitialized) return;
runtimeInitialized = true;
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
checkStackCookie();
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
checkStackCookie();
callRuntimeCallbacks(__ATEXIT__);
runtimeExited = true;
}
function postRun() {
checkStackCookie();
// compatibility - merge in anything from Module['postRun'] at this time
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
Module["addOnPreRun"] = addOnPreRun;
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
Module["addOnInit"] = addOnInit;
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
Module["addOnPreMain"] = addOnPreMain;
function addOnExit(cb) {
__ATEXIT__.unshift(cb);
}
Module["addOnExit"] = addOnExit;
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
Module["addOnPostRun"] = addOnPostRun;
// Tools
function intArrayFromString(stringy, dontAddNull, length /* optional */) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
Module["intArrayFromString"] = intArrayFromString;
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
Module["intArrayToString"] = intArrayToString;
// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
function writeStringToMemory(string, buffer, dontAddNull) {
Runtime.warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
var lastChar, end;
if (dontAddNull) {
// stringToUTF8Array always appends null. If we don't want to do that, remember the
// character that existed at the location where the null will be placed, and restore
// that after the write (below).
end = buffer + lengthBytesUTF8(string);
lastChar = HEAP8[end];
}
stringToUTF8(string, buffer, Infinity);
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
Module["writeStringToMemory"] = writeStringToMemory;
function writeArrayToMemory(array, buffer) {
assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
HEAP8.set(array, buffer);
}
Module["writeArrayToMemory"] = writeArrayToMemory;
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; ++i) {
assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
}
// Null-terminate the pointer to the HEAP.
if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
}
Module["writeAsciiToMemory"] = writeAsciiToMemory;
function unSign(value, bits, ignore) {
if (value >= 0) {
return value;
}
return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
: Math.pow(2, bits) + value;
}
function reSign(value, bits, ignore) {
if (value <= 0) {
return value;
}
var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
: Math.pow(2, bits-1);
if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
// but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
// TODO: In i64 mode 1, resign the two parts separately and safely
value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
}
return value;
}
// check for imul support, and also for correctness ( https://bugs.webkit.org/show_bug.cgi?id=126345 )
if (!Math['imul'] || Math['imul'](0xffffffff, 5) !== -5) Math['imul'] = function imul(a, b) {
var ah = a >>> 16;
var al = a & 0xffff;
var bh = b >>> 16;
var bl = b & 0xffff;
return (al*bl + ((ah*bl + al*bh) << 16))|0;
};
Math.imul = Math['imul'];
if (!Math['fround']) {
var froundBuffer = new Float32Array(1);
Math['fround'] = function(x) { froundBuffer[0] = x; return froundBuffer[0] };
}
Math.fround = Math['fround'];
if (!Math['clz32']) Math['clz32'] = function(x) {
x = x >>> 0;
for (var i = 0; i < 32; i++) {
if (x & (1 << (31 - i))) return i;
}
return 32;
};
Math.clz32 = Math['clz32']
if (!Math['trunc']) Math['trunc'] = function(x) {
return x < 0 ? Math.ceil(x) : Math.floor(x);
};
Math.trunc = Math['trunc'];
var Math_abs = Math.abs;
var Math_cos = Math.cos;
var Math_sin = Math.sin;
var Math_tan = Math.tan;
var Math_acos = Math.acos;
var Math_asin = Math.asin;
var Math_atan = Math.atan;
var Math_atan2 = Math.atan2;
var Math_exp = Math.exp;
var Math_log = Math.log;
var Math_sqrt = Math.sqrt;
var Math_ceil = Math.ceil;
var Math_floor = Math.floor;
var Math_pow = Math.pow;
var Math_imul = Math.imul;
var Math_fround = Math.fround;
var Math_round = Math.round;
var Math_min = Math.min;
var Math_clz32 = Math.clz32;
var Math_trunc = Math.trunc;
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
return id;
}
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(function() {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
Module.printErr('still waiting on run dependencies:');
}
Module.printErr('dependency: ' + dep);
}
if (shown) {
Module.printErr('(end of list)');
}
}, 10000);
}
} else {
Module.printErr('warning: run dependency added without ID');
}
}
Module["addRunDependency"] = addRunDependency;
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
Module.printErr('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module["removeRunDependency"] = removeRunDependency;
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
var memoryInitializer = null;
var /* show errors on likely calls to FS when it was not included */ FS = {
error: function() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
},
init: function() { FS.error() },
createDataFile: function() { FS.error() },
createPreloadedFile: function() { FS.error() },
createLazyFile: function() { FS.error() },
open: function() { FS.error() },
mkdev: function() { FS.error() },
registerDevice: function() { FS.error() },
analyzePath: function() { FS.error() },
loadFilesFromDB: function() { FS.error() },
ErrnoError: function ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
function integrateWasmJS(Module) {
// wasm.js has several methods for creating the compiled code module here:
// * 'native-wasm' : use native WebAssembly support in the browser
// * 'interpret-s-expr': load s-expression code from a .wast and interpret
// * 'interpret-binary': load binary wasm and interpret
// * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
// * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
// The method can be set at compile time (BINARYEN_METHOD), or runtime by setting Module['wasmJSMethod'].
// The method can be a comma-separated list, in which case, we will try the
// options one by one. Some of them can fail gracefully, and then we can try
// the next.
// inputs
var method = Module['wasmJSMethod'] || 'native-wasm';
Module['wasmJSMethod'] = method;
var wasmTextFile = Module['wasmTextFile'] || 'test6.wast';
var wasmBinaryFile = Module['wasmBinaryFile'] || 'test6.wasm';
var asmjsCodeFile = Module['asmjsCodeFile'] || 'test6.temp.asm.js';
// utilities
var wasmPageSize = 64*1024;
var asm2wasmImports = { // special asm2wasm imports
"f64-rem": function(x, y) {
return x % y;
},
"f64-to-int": function(x) {
return x | 0;
},
"i32s-div": function(x, y) {
return ((x | 0) / (y | 0)) | 0;
},
"i32u-div": function(x, y) {
return ((x >>> 0) / (y >>> 0)) >>> 0;
},
"i32s-rem": function(x, y) {
return ((x | 0) % (y | 0)) | 0;
},
"i32u-rem": function(x, y) {
return ((x >>> 0) % (y >>> 0)) >>> 0;
},
"debugger": function() {
debugger;
},
};
var info = {
'global': null,
'env': null,
'asm2wasm': asm2wasmImports,
'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
};
var exports = null;
function lookupImport(mod, base) {
var lookup = info;
if (mod.indexOf('.') < 0) {
lookup = (lookup || {})[mod];
} else {
var parts = mod.split('.');
lookup = (lookup || {})[parts[0]];
lookup = (lookup || {})[parts[1]];
}
if (base) {
lookup = (lookup || {})[base];
}
if (lookup === undefined) {
abort('bad lookupImport to (' + mod + ').' + base);
}
return lookup;
}
function mergeMemory(newBuffer) {
// The wasm instance creates its memory. But static init code might have written to
// buffer already, including the mem init file, and we must copy it over in a proper merge.
// TODO: avoid this copy, by avoiding such static init writes
// TODO: in shorter term, just copy up to the last static init write
var oldBuffer = Module['buffer'];
if (newBuffer.byteLength < oldBuffer.byteLength) {
Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');
}
var oldView = new Int8Array(oldBuffer);
var newView = new Int8Array(newBuffer);
// If we have a mem init file, do not trample it
if (!memoryInitializer) {
oldView.set(newView.subarray(Module['STATIC_BASE'], Module['STATIC_BASE'] + Module['STATIC_BUMP']), Module['STATIC_BASE']);
}
newView.set(oldView);
updateGlobalBuffer(newBuffer);
updateGlobalBufferViews();
}
var WasmTypes = {
none: 0,
i32: 1,
i64: 2,
f32: 3,
f64: 4
};
function fixImports(imports) {
if (!0) return imports;
var ret = {};
for (var i in imports) {
var fixed = i;
if (fixed[0] == '_') fixed = fixed.substr(1);
ret[fixed] = imports[i];
}
return ret;
}
function getBinary() {
var binary;
if (Module['wasmBinary']) {
binary = Module['wasmBinary'];
binary = new Uint8Array(binary);
} else if (Module['readBinary']) {
binary = Module['readBinary'](wasmBinaryFile);
} else {
throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
}
return binary;
}
function getBinaryPromise() {
// if we don't have the binary yet, and have the Fetch api, use that
if (!Module['wasmBinary'] && typeof fetch === 'function') {
return fetch(wasmBinaryFile).then(function(response) { return response['arrayBuffer']() });
}
// Otherwise, getBinary should be able to get it synchronously
return new Promise(function(resolve, reject) {
resolve(getBinary());
});
}
// do-method functions
function doJustAsm(global, env, providedBuffer) {
// if no Module.asm, or it's the method handler helper (see below), then apply
// the asmjs
if (typeof Module['asm'] !== 'function' || Module['asm'] === methodHandler) {
if (!Module['asmPreload']) {
// you can load the .asm.js file before this, to avoid this sync xhr and eval
eval(Module['read'](asmjsCodeFile)); // set Module.asm
} else {
Module['asm'] = Module['asmPreload'];
}
}
if (typeof Module['asm'] !== 'function') {
Module['printErr']('asm evalling did not set the module properly');
return false;
}
return Module['asm'](global, env, providedBuffer);
}
function doNativeWasm(global, env, providedBuffer) {
if (typeof WebAssembly !== 'object') {
Module['printErr']('no native wasm support detected');
return false;
}
// prepare memory import
if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {
Module['printErr']('no native wasm Memory in use');
return false;
}
env['memory'] = Module['wasmMemory'];
// Load the wasm module and create an instance of using native support in the JS engine.
info['global'] = {
'NaN': NaN,
'Infinity': Infinity
};
info['global.Math'] = global.Math;
info['env'] = env;
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
function receiveInstance(instance) {
exports = instance.exports;
if (exports.memory) mergeMemory(exports.memory);
Module['asm'] = exports;
Module["usingWasm"] = true;
removeRunDependency('wasm-instantiate');
}
addRunDependency('wasm-instantiate'); // we can't run yet
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
if (Module['instantiateWasm']) {
try {
return Module['instantiateWasm'](info, receiveInstance);
} catch(e) {
Module['printErr']('Module.instantiateWasm callback failed with error: ' + e);
return false;
}
}
Module['printErr']('asynchronously preparing wasm');
getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info)
}).then(function(output) {
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
receiveInstance(output['instance']);
}).catch(function(reason) {
Module['printErr']('failed to asynchronously prepare wasm: ' + reason);
Module['quit'](1, reason);
});
return {}; // no exports yet; we'll fill them in later
}
function doWasmPolyfill(global, env, providedBuffer, method) {
if (typeof WasmJS !== 'function') {
Module['printErr']('WasmJS not detected - polyfill not bundled?');
return false;
}
// Use wasm.js to polyfill and execute code in a wasm interpreter.
var wasmJS = WasmJS({});
// XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp.
wasmJS['outside'] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module.
// Information for the instance of the module.
wasmJS['info'] = info;
wasmJS['lookupImport'] = lookupImport;
assert(providedBuffer === Module['buffer']); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way.
info.global = global;
info.env = env;
// polyfill interpreter expects an ArrayBuffer
assert(providedBuffer === Module['buffer']);
env['memory'] = providedBuffer;
assert(env['memory'] instanceof ArrayBuffer);
wasmJS['providedTotalMemory'] = Module['buffer'].byteLength;
// Prepare to generate wasm, using either asm2wasm or s-exprs
var code;
if (method === 'interpret-binary') {
code = getBinary();
} else {
code = Module['read'](method == 'interpret-asm2wasm' ? asmjsCodeFile : wasmTextFile);
}
var temp;
if (method == 'interpret-asm2wasm') {
temp = wasmJS['_malloc'](code.length + 1);
wasmJS['writeAsciiToMemory'](code, temp);
wasmJS['_load_asm2wasm'](temp);
} else if (method === 'interpret-s-expr') {
temp = wasmJS['_malloc'](code.length + 1);
wasmJS['writeAsciiToMemory'](code, temp);
wasmJS['_load_s_expr2wasm'](temp);
} else if (method === 'interpret-binary') {
temp = wasmJS['_malloc'](code.length);
wasmJS['HEAPU8'].set(code, temp);
wasmJS['_load_binary2wasm'](temp, code.length);
} else {
throw 'what? ' + method;
}
wasmJS['_free'](temp);
wasmJS['_instantiate'](temp);
if (Module['newBuffer']) {
mergeMemory(Module['newBuffer']);
Module['newBuffer'] = null;
}
exports = wasmJS['asmExports'];
return exports;
}
// We may have a preloaded value in Module.asm, save it
Module['asmPreload'] = Module['asm'];
// Memory growth integration code
Module['reallocBuffer'] = function(size) {
var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
var old = Module['buffer'];
var oldSize = old.byteLength;
if (Module["usingWasm"]) {
try {
var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
if (result !== (-1 | 0)) {
// success in native wasm memory growth, get the buffer from the memory
return Module['buffer'] = Module['wasmMemory'].buffer;
} else {
return null;
}
} catch(e) {
console.error('Module.reallocBuffer: Attempted to grow from ' + oldSize + ' bytes to ' + size + ' bytes, but got error: ' + e);
return null;
}
} else {
exports['__growWasmMemory']((size - oldSize) / wasmPageSize); // tiny wasm method that just does grow_memory
// in interpreter, we replace Module.buffer if we allocate
return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed
}
};
// Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
// the wasm module at that time, and it receives imports and provides exports and so forth, the app
// doesn't need to care that it is wasm or olyfilled wasm or asm.js.
Module['asm'] = function(global, env, providedBuffer) {
global = fixImports(global);
env = fixImports(env);
// import table
if (!env['table']) {
var TABLE_SIZE = Module['wasmTableSize'];
if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];
if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {
if (MAX_TABLE_SIZE !== undefined) {
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });
} else {
env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });
}
} else {
env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
}
Module['wasmTable'] = env['table'];
}
if (!env['memoryBase']) {
env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves
}
if (!env['tableBase']) {
env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change
}
// try the methods. each should return the exports if it succeeded
var exports;
var methods = method.split(',');
for (var i = 0; i < methods.length; i++) {
var curr = methods[i];
Module['printErr']('trying binaryen method: ' + curr);
if (curr === 'native-wasm') {
if (exports = doNativeWasm(global, env, providedBuffer)) break;
} else if (curr === 'asmjs') {
if (exports = doJustAsm(global, env, providedBuffer)) break;
} else if (curr === 'interpret-asm2wasm' || curr === 'interpret-s-expr' || curr === 'interpret-binary') {
if (exports = doWasmPolyfill(global, env, providedBuffer, curr)) break;
} else {
throw 'bad method: ' + curr;
}
}
if (!exports) throw 'no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods';
Module['printErr']('binaryen method succeeded.');
return exports;
};
var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later
}
integrateWasmJS(Module);
// === Body ===
var ASM_CONSTS = [];
STATIC_BASE = Runtime.GLOBAL_BASE;
STATICTOP = STATIC_BASE + 1840;
/* global initializers */ __ATINIT__.push();
memoryInitializer = Module["wasmJSMethod"].indexOf("asmjs") >= 0 || Module["wasmJSMethod"].indexOf("interpret-asm2wasm") >= 0 ? "test6.js.mem" : null;
var STATIC_BUMP = 1840;
Module["STATIC_BASE"] = STATIC_BASE;
Module["STATIC_BUMP"] = STATIC_BUMP;
/* no memory initializer */
var tempDoublePtr = STATICTOP; STATICTOP += 16;
assert(tempDoublePtr % 8 == 0);
function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
HEAP8[tempDoublePtr] = HEAP8[ptr];
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
}
function copyTempDouble(ptr) {
HEAP8[tempDoublePtr] = HEAP8[ptr];
HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
}
// {{PRE_LIBRARY}}
function _abort() {
Module['abort']();
}
function ___setErrNo(value) {
if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
else Module.printErr('failed to set errno from JS');
return value;
}
Module["_sbrk"] = _sbrk;
DYNAMICTOP_PTR = allocate(1, "i32", ALLOC_STATIC);
STACK_BASE = STACKTOP = Runtime.alignMemory(STATICTOP);
STACK_MAX = STACK_BASE + TOTAL_STACK;
DYNAMIC_BASE = Runtime.alignMemory(STACK_MAX);
HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
staticSealed = true; // seal the static portion of memory
assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
Module['wasmTableSize'] = 0;
Module['wasmMaxTableSize'] = 0;
Module.asmGlobalArg = { "Math": Math, "Int8Array": Int8Array, "Int16Array": Int16Array, "Int32Array": Int32Array, "Uint8Array": Uint8Array, "Uint16Array": Uint16Array, "Uint32Array": Uint32Array, "Float32Array": Float32Array, "Float64Array": Float64Array, "NaN": NaN, "Infinity": Infinity };
Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "_abort": _abort, "___setErrNo": ___setErrNo, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX };
// EMSCRIPTEN_START_ASM
var asm =Module["asm"]// EMSCRIPTEN_END_ASM
(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__sbrk.apply(null, arguments);
};
var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_getTempRet0.apply(null, arguments);
};
var real__free = asm["_free"]; asm["_free"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__free.apply(null, arguments);
};
var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_setTempRet0.apply(null, arguments);
};
var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_establishStackSpace.apply(null, arguments);
};
var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackRestore.apply(null, arguments);
};
var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__malloc.apply(null, arguments);
};
var real__emscripten_get_global_libc = asm["_emscripten_get_global_libc"]; asm["_emscripten_get_global_libc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__emscripten_get_global_libc.apply(null, arguments);
};
var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackAlloc.apply(null, arguments);
};
var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_setThrew.apply(null, arguments);
};
var real__hello_world = asm["_hello_world"]; asm["_hello_world"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real__hello_world.apply(null, arguments);
};
var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
return real_stackSave.apply(null, arguments);
};
Module["asm"] = asm;
var _sbrk = Module["_sbrk"] = function() { return Module["asm"]["_sbrk"].apply(null, arguments) };
var getTempRet0 = Module["getTempRet0"] = function() { return Module["asm"]["getTempRet0"].apply(null, arguments) };
var _free = Module["_free"] = function() { return Module["asm"]["_free"].apply(null, arguments) };
var runPostSets = Module["runPostSets"] = function() { return Module["asm"]["runPostSets"].apply(null, arguments) };
var setTempRet0 = Module["setTempRet0"] = function() { return Module["asm"]["setTempRet0"].apply(null, arguments) };
var establishStackSpace = Module["establishStackSpace"] = function() { return Module["asm"]["establishStackSpace"].apply(null, arguments) };
var stackRestore = Module["stackRestore"] = function() { return Module["asm"]["stackRestore"].apply(null, arguments) };
var _malloc = Module["_malloc"] = function() { return Module["asm"]["_malloc"].apply(null, arguments) };
var _emscripten_get_global_libc = Module["_emscripten_get_global_libc"] = function() { return Module["asm"]["_emscripten_get_global_libc"].apply(null, arguments) };
var stackAlloc = Module["stackAlloc"] = function() { return Module["asm"]["stackAlloc"].apply(null, arguments) };
var setThrew = Module["setThrew"] = function() { return Module["asm"]["setThrew"].apply(null, arguments) };
var _hello_world = Module["_hello_world"] = function() { return Module["asm"]["_hello_world"].apply(null, arguments) };
var stackSave = Module["stackSave"] = function() { return Module["asm"]["stackSave"].apply(null, arguments) };
;
Runtime.stackAlloc = Module['stackAlloc'];
Runtime.stackSave = Module['stackSave'];
Runtime.stackRestore = Module['stackRestore'];
Runtime.establishStackSpace = Module['establishStackSpace'];
Runtime.setTempRet0 = Module['setTempRet0'];
Runtime.getTempRet0 = Module['getTempRet0'];
// === Auto-generated postamble setup entry stuff ===
Module['asm'] = asm;
if (memoryInitializer) {
if (typeof Module['locateFile'] === 'function') {
memoryInitializer = Module['locateFile'](memoryInitializer);
} else if (Module['memoryInitializerPrefixURL']) {
memoryInitializer = Module['memoryInitializerPrefixURL'] + memoryInitializer;
}
if (ENVIRONMENT_IS_NODE || ENVIRONMENT_IS_SHELL) {
var data = Module['readBinary'](memoryInitializer);
HEAPU8.set(data, Runtime.GLOBAL_BASE);
} else {
addRunDependency('memory initializer');
var applyMemoryInitializer = function(data) {
if (data.byteLength) data = new Uint8Array(data);
for (var i = 0; i < data.length; i++) {
assert(HEAPU8[Runtime.GLOBAL_BASE + i] === 0, "area for memory initializer should not have been touched before it's loaded");
}
HEAPU8.set(data, Runtime.GLOBAL_BASE);
// Delete the typed array that contains the large blob of the memory initializer request response so that
// we won't keep unnecessary memory lying around. However, keep the XHR object itself alive so that e.g.
// its .status field can still be accessed later.
if (Module['memoryInitializerRequest']) delete Module['memoryInitializerRequest'].response;
removeRunDependency('memory initializer');
}
function doBrowserLoad() {
Module['readAsync'](memoryInitializer, applyMemoryInitializer, function() {
throw 'could not load memory initializer ' + memoryInitializer;
});
}
if (Module['memoryInitializerRequest']) {
// a network request has already been created, just use that
function useRequest() {
var request = Module['memoryInitializerRequest'];
if (request.status !== 200 && request.status !== 0) {
// If you see this warning, the issue may be that you are using locateFile or memoryInitializerPrefixURL, and defining them in JS. That
// means that the HTML file doesn't know about them, and when it tries to create the mem init request early, does it to the wrong place.
// Look in your browser's devtools network console to see what's going on.
console.warn('a problem seems to have happened with Module.memoryInitializerRequest, status: ' + request.status + ', retrying ' + memoryInitializer);
doBrowserLoad();
return;
}
applyMemoryInitializer(request.response);
}
if (Module['memoryInitializerRequest'].response) {
setTimeout(useRequest, 0); // it's already here; but, apply it asynchronously
} else {
Module['memoryInitializerRequest'].addEventListener('load', useRequest); // wait for it
}
} else {
// fetch it from the network ourselves
doBrowserLoad();
}
}
}
function ExitStatus(status) {
this.name = "ExitStatus";
this.message = "Program terminated with exit(" + status + ")";
this.status = status;
};
ExitStatus.prototype = new Error();
ExitStatus.prototype.constructor = ExitStatus;
var initialStackTop;
var preloadStartTime = null;
var calledMain = false;
dependenciesFulfilled = function runCaller() {
// If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
if (!Module['calledRun']) run();
if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
}
Module['callMain'] = Module.callMain = function callMain(args) {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
args = args || [];
ensureInitRuntime();
var argc = args.length+1;
function pad() {
for (var i = 0; i < 4-1; i++) {
argv.push(0);
}
}
var argv = [allocate(intArrayFromString(Module['thisProgram']), 'i8', ALLOC_NORMAL) ];
pad();
for (var i = 0; i < argc-1; i = i + 1) {
argv.push(allocate(intArrayFromString(args[i]), 'i8', ALLOC_NORMAL));
pad();
}
argv.push(0);
argv = allocate(argv, 'i32', ALLOC_NORMAL);
try {
var ret = Module['_main'](argc, argv, 0);
// if we're not running an evented main loop, it's time to exit
exit(ret, /* implicit = */ true);
}
catch(e) {
if (e instanceof ExitStatus) {
// exit() throws this once it's done to make sure execution
// has been stopped completely
return;
} else if (e == 'SimulateInfiniteLoop') {
// running an evented main loop, don't immediately exit
Module['noExitRuntime'] = true;
return;
} else {
var toLog = e;
if (e && typeof e === 'object' && e.stack) {
toLog = [e, e.stack];
}
Module.printErr('exception thrown: ' + toLog);
Module['quit'](1, e);
}
} finally {
calledMain = true;
}
}
function run(args) {
args = args || Module['arguments'];
if (preloadStartTime === null) preloadStartTime = Date.now();
if (runDependencies > 0) {
Module.printErr('run() called, but dependencies remain, so not running');
return;
}
writeStackCookie();
preRun();
if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
function doRun() {
if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
Module['calledRun'] = true;
if (ABORT) return;
ensureInitRuntime();
preMain();
if (ENVIRONMENT_IS_WEB && preloadStartTime !== null) {
Module.printErr('pre-main prep time: ' + (Date.now() - preloadStartTime) + ' ms');
}
if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
if (Module['_main'] && shouldRunNow) Module['callMain'](args);
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(function() {
setTimeout(function() {
Module['setStatus']('');
}, 1);
doRun();
}, 1);
} else {
doRun();
}
checkStackCookie();
}
Module['run'] = Module.run = run;
function exit(status, implicit) {
if (implicit && Module['noExitRuntime']) {
Module.printErr('exit(' + status + ') implicitly called by end of main(), but noExitRuntime, so not exiting the runtime (you can use emscripten_force_exit, if you want to force a true shutdown)');
return;
}
if (Module['noExitRuntime']) {
Module.printErr('exit(' + status + ') called, but noExitRuntime, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)');
} else {
ABORT = true;
EXITSTATUS = status;
STACKTOP = initialStackTop;
exitRuntime();
if (Module['onExit']) Module['onExit'](status);
}
if (ENVIRONMENT_IS_NODE) {
process['exit'](status);
}
Module['quit'](status, new ExitStatus(status));
}
Module['exit'] = Module.exit = exit;
var abortDecorators = [];
function abort(what) {
if (what !== undefined) {
Module.print(what);
Module.printErr(what);
what = JSON.stringify(what)
} else {
what = '';
}
ABORT = true;
EXITSTATUS = 1;
var extra = '';
var output = 'abort(' + what + ') at ' + stackTrace() + extra;
if (abortDecorators) {
abortDecorators.forEach(function(decorator) {
output = decorator(output, what);
});
}
throw output;
}
Module['abort'] = Module.abort = abort;
// {{PRE_RUN_ADDITIONS}}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
// shouldRunNow refers to calling main(), not run().
var shouldRunNow = true;
if (Module['noInitialRun']) {
shouldRunNow = false;
}
Module["noExitRuntime"] = true;
run();
// {{POST_RUN_ADDITIONS}}
// {{MODULE_ADDITIONS}}