blog/gamebridge: add note about theoretical nintendo 64 emulator support in the future
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@ -54,7 +54,8 @@ When implementing gamebridge, I had a few goals in mind:
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- Only have one binary to start, the game itself
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As a first step of implementing this, I went through the source code of the
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Mario 64 PC port (as fetched from GitHub) and began to look for anything that
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Mario 64 PC port (but in theory this could also work for other emulators or even
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Nintendo 64 emulators with enough work) and began to look for anything that
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might be useful to understand how parts of the game work. I stumbled across
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`src/pc/controller` and then found two gems that really stood out. I found the
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interface for adding new input methods to the game and an example input method
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