blog/gamebridge: add note about theoretical nintendo 64 emulator support in the future

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Cadey Ratio 2020-05-09 17:02:56 -04:00
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@ -54,7 +54,8 @@ When implementing gamebridge, I had a few goals in mind:
- Only have one binary to start, the game itself
As a first step of implementing this, I went through the source code of the
Mario 64 PC port (as fetched from GitHub) and began to look for anything that
Mario 64 PC port (but in theory this could also work for other emulators or even
Nintendo 64 emulators with enough work) and began to look for anything that
might be useful to understand how parts of the game work. I stumbled across
`src/pc/controller` and then found two gems that really stood out. I found the
interface for adding new input methods to the game and an example input method