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the 7th edition
Signed-off-by: Christine Dodrill <me@christine.website>
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title: The 7th Edition
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date: 12/20/2020
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tags:
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- ttrpg
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---
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# The 7th Edition
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You know what, fuck rules. Fuck systems. Fuck limitations. Let's dial the
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tabletop RPG system down to its roots. Let's throw out every stat but one:
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Awesomeness. When you try to do something that could fail, roll for Awesomeness.
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If your roll is more than your awesomeness stat, you win. If not, you lose. If
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you are or have something that would benefit you in that situation, roll for
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awesomeness twice and take the higher value.
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No stats.<br />
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No counts.<br />
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No limits.<br />
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No gods.<br />
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No masters.<br />
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Just you and me and nature in the battlefield.
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* Want to shoot an arrow? Roll for awesomeness. You failed? You're out of ammo.
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* Want to, defeat a goblin but you have a goblin-slaying-broadsword? Roll twice
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for awesomeness and take the higher value. You got a 20? That goblin was
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obliterated. Good job.
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* Want to pick up an item into your inventory? Roll for awesomeness. You got it?
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It's in your inventory.
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Etc. Don't think too hard. Let a roll of the dice decide if you are unsure.
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## Base Awesomeness Stats
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Here are some probably balanced awesomeness base stats depending on what kind of
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dice you are using:
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* 6-sided: 4 or 5
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* 8-sided: 5 or 6
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* 10-sided: 6 or 7
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* 12-sided: 7 or 8
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* 20-sided: anywhere from 11-13
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## Character Sheet Template
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Here's an example character sheet:
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```
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Name:
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Awesomeness:
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Race:
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Class:
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Inventory:
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*
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```
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That's it. You don't even need the race or class if you don't want to have it.
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You can add more if you feel it is relevant for your character. If your
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character is a street brat that has experience with haggling, then fuck it be
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the most street brattiest haggler you can. Try to not overload your sheet with
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information, this game is supposed to be simple. A sentence or two at most is
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good.
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## One Player is The World
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The World is a character that other systems would call the Narrator, the
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Pathfinder, Dungeon Master or similar. Let's strip this down to the core of the
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matter. One player doesn't just dictate the world, they _are_ the world.
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The World also controls the monsters and non-player characters. In general, if
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you are in doubt as to who should roll for an event, The World does that roll.
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## Mixins/Mods
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These are things you can do to make the base game even more tailored to your
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group. Whether you should do this is highly variable to the needs and whims of
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your group in particular.
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### Mixin: Adjustable Awesomeness
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So, one problem that could come up with this is that bad luck could make this
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not as fun. As a result, add these two rules in:
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* Every time you roll above your awesomeness, add 1 to your awesomeness stat
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* Every time you roll below your awesomeness, remove 1 from your awesomeness
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stat
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This should add up so that luck would even out over time. Players that have less
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luck than usual will eventually get their awesomeness evened out so that luck
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will be in their favor.
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### Mixin: No Awesomeness
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In this mod, rip out Awesomeness altogether. When two parties are at odds, they
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both roll dice. The one that rolls higher gets what they want. If they tie, both
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people get a little part of what they want. For extra fun do this with six-sided
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dice.
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* Monster wants to attack a player? The World and that player roll. If the
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player wins, they can choose to counterattack. If the monster wins, they do a
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wound or something.
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* One player wants to steal from another? Have them both roll to see what
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happens.
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Use your imagination! Ask others if you are unsure!
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## Other Advice
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This is not essential but it may help.
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### Monster Building
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Okay so basically monsters fall into two categories: peons and bosses. Peons
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should be easy to defeat, usually requiring one action. Bosses may require more
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and might require more than pure damage to defeat. Get clever. Maybe require the
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players to drop a chandelier on the boss. Use the environment.
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In general, peons should have a very high base awesomeness in order to do things
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they want. Bosses can vary based on your mood.
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Adjustable awesomeness should affect monsters too.
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### Worldbuilding
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Take a setting from somewhere and roll with it. You want to do a cyberpunk jaunt
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in Night City with a sword-wielding warlock, a succubus space marine, a bard
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netrunner and a shapeshifting monk? Do the hell out of that. That sounds
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awesome.
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Don't worry about accuracy or the like. You are setting out to have fun.
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## Special Thanks
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Special thanks goes to Jared, who sent out this tweet[1] that inspired this
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document. In case the tweet gets deleted, here's what it said:
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[[1]: heres a d&d for you](https://twitter.com/infinite_mao/status/1340402360259137541)
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> heres a d&d for you
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> you have one stat, its a saving throw. if you need to roll dice, you roll your
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> save.
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> you have a class and some equipment and junk. if the thing you need to roll
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> dice for is relevant to your class or equipment or whatever, roll your save
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> with advantage.
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> oh your Save is 5 or something. if you do something awesome, raise your save
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> by 1.
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> no hp, save vs death. no damage, save vs goblin. no tracking arrows, save vs
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> running out of ammo.
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> thanks to @Axes_N_Orcs for this
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> What's So Cool About Save vs Death?
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> can you carry all that treasure and equipment? save vs gains
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I replied:
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> Can you get more minimal than this?
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He replied:
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> when two or more parties are at odds, all roll dice. highest result gets what
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> they want.
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> hows that?
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This document is really just this twitter exchange in more words so that people
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less familiar with tabletop games can understand it more easily. You know you
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have finished when there is nothing left to remove, not when you can add
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something to "fix" it.
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I might put this on my [itch.io page](https://withinstudios.itch.io/).
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