Signed-off-by: Xe Iaso <me@christine.website> |
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addons/gift | ||
assets | ||
export | ||
scenes | ||
secrets | ||
sprites | ||
.DS_Store | ||
.gitignore | ||
Button.gd | ||
ChatContainer.gd | ||
ChatMessage.gd | ||
ChatMessage.tscn | ||
Gift.gd | ||
LICENSE | ||
Node.gd | ||
Node.tscn | ||
README.md | ||
default_env.tres | ||
export_presets.cfg | ||
icon.png | ||
icon.png.import | ||
project.godot |
README.md
GDFractals
Fractal shaders for Godot 3.0
Contains
- Julia fractal shader
- Mandelbrot fractal shader
- Sierpinski carpet shader
How to setup
- Create ColorRect and lay ShaderMaterial on it
- Drag&drop the required shader to ShaderMaterial slot
- Create gradient texture, if you dont want to create it yourself use fire_gradient.tres
- Set parameters on material:
for Julia:
- Gradient - gradient texture
- Scale = 4, 4
- Offset = 0, 0
- MaxIter = from 100 to 1000
- Speed = 1
for Mandelbrot:
- Gradient - gradient texture
- Scale = 1, 1
- Offset = 0, 0
- MaxIter = from 100 to 1000
for Serpinski carpet:
- Scale = 81, 81
- Offset = 0, 0