656 B
656 B
GDFractals
Fractal shaders for Godot 3.0
Contains
- Julia fractal shader
- Mandelbrot fractal shader
- Sierpinski carpet shader
How to setup
- Create ColorRect and lay ShaderMaterial on it
- Drag&drop the required shader to ShaderMaterial slot
- Create gradient texture, if you dont want to create it yourself use fire_gradient.tres
- Set parameters on material:
for Julia:
- Gradient - gradient texture
- Scale = 4, 4
- Offset = 0, 0
- MaxIter = from 100 to 1000
- Speed = 1
for Mandelbrot:
- Gradient - gradient texture
- Scale = 1, 1
- Offset = 0, 0
- MaxIter = from 100 to 1000
for Serpinski carpet:
- Scale = 81, 81
- Offset = 0, 0