StreamOverlay/README.md

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# GDFractals
Fractal shaders for Godot 3.0
# Contains
* Julia fractal shader
* Mandelbrot fractal shader
* Sierpinski carpet shader
# How to setup
* Create ColorRect and lay ShaderMaterial on it
* Drag&drop the required shader to ShaderMaterial slot
* Create gradient texture, if you dont want to create it yourself use fire_gradient.tres
* Set parameters on material:
# for Julia:
* Gradient - gradient texture
* Scale = 4, 4
* Offset = 0, 0
* MaxIter = from 100 to 1000
* Speed = 1
# for Mandelbrot:
* Gradient - gradient texture
* Scale = 1, 1
* Offset = 0, 0
* MaxIter = from 100 to 1000
# for Serpinski carpet:
* Scale = 81, 81
* Offset = 0, 0