31 lines
656 B
Markdown
31 lines
656 B
Markdown
# GDFractals
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Fractal shaders for Godot 3.0
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# Contains
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* Julia fractal shader
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* Mandelbrot fractal shader
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* Sierpinski carpet shader
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# How to setup
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* Create ColorRect and lay ShaderMaterial on it
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* Drag&drop the required shader to ShaderMaterial slot
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* Create gradient texture, if you dont want to create it yourself use fire_gradient.tres
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* Set parameters on material:
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# for Julia:
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* Gradient - gradient texture
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* Scale = 4, 4
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* Offset = 0, 0
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* MaxIter = from 100 to 1000
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* Speed = 1
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# for Mandelbrot:
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* Gradient - gradient texture
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* Scale = 1, 1
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* Offset = 0, 0
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* MaxIter = from 100 to 1000
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# for Serpinski carpet:
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* Scale = 81, 81
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* Offset = 0, 0
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