Add HELP ROLEPLAY.
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@ -28,4 +28,4 @@ may not be present on your server:
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ADMINWALL CYCLE FINDFORWARDS FORCEJOIN
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FORCEPART IDENTIFY MKPASSWD OACCEPT
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OJOIN OKICK OLIST OMODE
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OPME SENDBANS
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OPME ROLEPLAY SENDBANS
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@ -0,0 +1,43 @@
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ROLEPLAY consists of a number of similar commands
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all of which send messages to channel under 'fake'
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nicknames. The user of the command can be identified
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by looking at the ident of the 'fake' user - it will
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always be the nickname of the person using the command,
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and the host will always be npc.fakeuser.invalid.
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These commands normally require chanops to run, unless
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cmode +x is on the channel in question, in which case
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any user that is voiced or above can run any roleplay
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command. Cmode +d will prevent any roleplay command
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being ran on the channel in question.
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Roleplay commands from normal users have the nick
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underlined, to clearly show that the message is a
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roleplay message rather than a normal one (with one
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exception). Network operators are not subject to this
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restriction. Network operators can also use these
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commands in any channel they are in, without requiring
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ops.
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NPC <nick> <channel> :message
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Sends a standard roleplay message to #channel with the
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nick specified.
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NPCA <nick> <channel> :message
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Sends an ACTION to #channel with the nick and message
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specified.
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SCENE <channel> :message
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The same as NPC, except the message always originates
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from the nickname =Scene=, which will not be underlined
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like the other commands.
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FSAY <nick> <channel> :message
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This command is exactly like NPC, except the nickname
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will not be underlined if the person running the command
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is an operator.
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FACTION <nick> <channel> :message
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This command is exactly like NPCA, except the nickname
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will not be underlined if the person running the command
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is an operator.
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@ -15,4 +15,4 @@ WHOWAS
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The following commands are provided by extensions and
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may not be present on your server:
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CYCLE IDENTIFY MKPASSWD
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CYCLE IDENTIFY MKPASSWD ROLEPLAY
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@ -0,0 +1,33 @@
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ROLEPLAY consists of a number of similar commands
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all of which send messages to channel under 'fake'
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nicknames. The user of the command can be identified
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by looking at the ident of the 'fake' user - it will
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always be the nickname of the person using the command,
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and the host will always be npc.fakeuser.invalid.
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These commands normally require chanops to run, unless
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cmode +x is on the channel in question, in which case
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any user that is voiced or above can run any roleplay
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command. Cmode +d will prevent any roleplay command
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being ran on the channel in question.
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Roleplay commands from normal users have the nick
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underlined, to clearly show that the message is a
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roleplay message rather than a normal one (with one
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exception). Network operators are not subject to this
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restriction. Network operators can also use these
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commands in any channel they are in, without requiring
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ops.
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NPC <nick> <channel> :message
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Sends a standard roleplay message to #channel with the
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nick specified.
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NPCA <nick> <channel> :message
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Sends an ACTION to #channel with the nick and message
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specified.
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SCENE <channel> :message
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The same as NPC, except the message always originates
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from the nickname =Scene=, which will not be underlined
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like the other commands.
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