Updated GSoC 2015 Ideas (markdown)
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@ -22,7 +22,7 @@ The following list of projects are just some ideas that the community and the de
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* [A strong theoretical foundation for Nim's parallel statement](#a-strong-theoretical-foundation-for-nims-parallel-statement)
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* [A strong theoretical foundation for Nim's parallel statement](#a-strong-theoretical-foundation-for-nims-parallel-statement)
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* [Standard Library](#standard-library)
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* [Standard Library](#standard-library)
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* [Enhance and expand the standard library documentation](#enhance-and-expand-the-standard-library-documentation)
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* [Enhance and expand the standard library documentation](#enhance-and-expand-the-standard-library-documentation)
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* [High Level Game Library](#high-level-game-library)
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* [High level game library](#high-level-game-library)
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* [Benchmarking library](#benchmarking-library)
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* [Benchmarking library](#benchmarking-library)
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* [MPI support](#mpi-support)
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* [MPI support](#mpi-support)
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* [Tools & Infrastructure](#tools--infrastructure)
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* [Tools & Infrastructure](#tools--infrastructure)
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@ -263,7 +263,7 @@ combinations of these.
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**Mentor:** def- ([@def-](http://github.com/def-))
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**Mentor:** def- ([@def-](http://github.com/def-))
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___
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___
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#### High Level Game Library
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#### High level game library
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The Nim language is a good fit for writing games because of its high
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The Nim language is a good fit for writing games because of its high
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performance, script-like programming style and [controllable garbage
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performance, script-like programming style and [controllable garbage
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