115 lines
3.8 KiB
Markdown
115 lines
3.8 KiB
Markdown
# env [![Build Status](https://travis-ci.org/caarlos0/env.svg?branch=master)](https://travis-ci.org/caarlos0/env) [![Coverage Status](https://coveralls.io/repos/caarlos0/env/badge.svg?branch=master&service=github)](https://coveralls.io/github/caarlos0/env?branch=master) [![](https://godoc.org/github.com/caarlos0/env?status.svg)](http://godoc.org/github.com/caarlos0/env) [![](http://goreportcard.com/badge/caarlos0/env)](http://goreportcard.com/report/caarlos0/env) [![SayThanks.io](https://img.shields.io/badge/SayThanks.io-%E2%98%BC-1EAEDB.svg?style=flat-square)](https://saythanks.io/to/caarlos0)
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A KISS way to deal with environment variables in Go.
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## Why
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At first, it was boring for me to write down an entire function just to
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get some `var` from the environment and default to another in case it's missing.
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For that manner, I wrote a `GetOr` function in the
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[go-idioms](https://github.com/caarlos0/go-idioms) project.
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Then, I got pissed about writing `os.Getenv`, `os.Setenv`, `os.Unsetenv`...
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it kind of make more sense to me write it as `env.Get`, `env.Set`, `env.Unset`.
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So I did.
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Then I got a better idea: to use `struct` tags to do all that work for me.
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## Example
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A very basic example (check the `examples` folder):
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```go
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package main
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import (
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"fmt"
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"time"
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"github.com/caarlos0/env"
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)
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type config struct {
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Home string `env:"HOME"`
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Port int `env:"PORT" envDefault:"3000"`
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IsProduction bool `env:"PRODUCTION"`
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Hosts []string `env:"HOSTS" envSeparator:":"`
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Duration time.Duration `env:"DURATION"`
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}
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func main() {
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cfg := config{}
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err := env.Parse(&cfg)
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if err != nil {
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fmt.Printf("%+v\n", err)
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}
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fmt.Printf("%+v\n", cfg)
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}
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```
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You can run it like this:
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```sh
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$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run examples/first.go
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{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s}
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```
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## Supported types and defaults
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The library has built-in support for the following types:
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* `string`
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* `int`
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* `uint`
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* `int64`
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* `bool`
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* `float32`
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* `float64`
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* `[]string`
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* `[]int`
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* `[]bool`
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* `[]float32`
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* `[]float64`
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* `time.Duration`
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* .. or use/define a [custom parser func](#custom-parser-funcs) for any other type
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If you set the `envDefault` tag for something, this value will be used in the
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case of absence of it in the environment. If you don't do that AND the
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environment variable is also not set, the zero-value
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of the type will be used: empty for `string`s, `false` for `bool`s
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and `0` for `int`s.
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By default, slice types will split the environment value on `,`; you can change this behavior by setting the `envSeparator` tag.
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## Custom Parser Funcs
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If you have a type that is not supported out of the box by the lib, you are able
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to use (or define) and pass custom parsers (and their associated `reflect.Type`) to the
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`env.ParseWithFuncs()` function.
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In addition to accepting a struct pointer (same as `Parse()`), this function also
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accepts a `env.CustomParsers` arg that under the covers is a `map[reflect.Type]env.ParserFunc`.
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To see what this looks like in practice, take a look at the [commented block in the example](https://github.com/caarlos0/env/blob/master/examples/first.go#L35-L39).
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`env` also ships with some pre-built custom parser funcs for common types. You
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can check them out [here](parsers/).
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## Required fields
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The `env` tag option `required` (e.g., `env:"tagKey,required"`) can be added
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to ensure that some environment variable is set. In the example above,
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an error is returned if the `config` struct is changed to:
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```go
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type config struct {
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Home string `env:"HOME"`
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Port int `env:"PORT" envDefault:"3000"`
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IsProduction bool `env:"PRODUCTION"`
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Hosts []string `env:"HOSTS" envSeparator:":"`
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SecretKey string `env:"SECRET_KEY,required"`
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}
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```
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