docker build
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@ -77,3 +77,6 @@ vblank
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input
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*.m64
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.env
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# Nix
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/result
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@ -0,0 +1,44 @@
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{ pkgs ? import <nixpkgs> { } }:
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with pkgs;
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stdenv.mkDerivation rec {
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pname = "sm64pc";
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version = "latest";
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buildInputs = [
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gnumake
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python3
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audiofile
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pkg-config
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SDL2
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libusb1
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glfw3
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libgcc
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xorg.libX11
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xorg.libXrandr
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libpulseaudio
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alsaLib
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glfw
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libGL
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unixtools.hexdump
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clang_10
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];
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src = ./.;
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buildPhase = ''
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chmod +x ./extract_assets.py
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make -j
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp ./build/us_pc/sm64.us.f3dex2e $out/bin/sm64pc
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'';
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meta = with stdenv.lib; {
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description = "Super Mario 64 PC port, requires rom :)";
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license = licenses.unfree;
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};
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}
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@ -0,0 +1,22 @@
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{ pkgs ? import <nixpkgs> { } }:
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with pkgs;
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let
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site = callPackage ./default.nix { };
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dockerImage = pkg:
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pkgs.dockerTools.buildLayeredImage {
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name = "ghcr.io/xe/sm64pc";
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tag = "latest";
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contents = [ pkg mesa mesa.drivers mesa_glu mesa_noglu libGL_driver ];
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config = {
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Cmd = [ "${strace}/bin/strace" "${pkg}/bin/sm64pc" ];
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Env = [ "LD_LIBRARY_PATH=/lib" "LIBGL_DRIVERS_PATH=/lib/dri" ];
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WorkingDir = "/";
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};
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};
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in dockerImage site
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@ -9,7 +9,7 @@
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static struct ControllerAPI *controller_implementations[] = {
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&controller_recorded_tas,
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&controller_gamebridge,
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//&controller_gamebridge,
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&controller_sdl,
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&controller_keyboard,
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//&controller_tas_recorder,
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