patch out dying
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d05b467578
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@ -1457,6 +1457,7 @@ void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
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* Both increments and decrements Mario's HP.
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*/
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void update_mario_health(struct MarioState *m) {
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return;
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s32 terrainIsSnow;
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if (m->health >= 0x100) {
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@ -1865,7 +1866,7 @@ void init_mario_from_save_file(void) {
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save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
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gMarioState->numKeys = 0;
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gMarioState->numLives = 4;
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gMarioState->numLives = 99;
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gMarioState->health = 0x880;
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gMarioState->unkB8 = gMarioState->numStars;
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@ -1183,7 +1183,7 @@ s32 act_death_exit(struct MarioState *m) {
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#else
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
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#endif
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m->numLives--;
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//m->numLives--;
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// restore 7.75 units of health
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m->healCounter = 31;
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}
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@ -1199,7 +1199,7 @@ s32 act_unused_death_exit(struct MarioState *m) {
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#else
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
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#endif
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m->numLives--;
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//m->numLives--;
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// restore 7.75 units of health
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m->healCounter = 31;
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}
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@ -1215,7 +1215,7 @@ s32 act_falling_death_exit(struct MarioState *m) {
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#else
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
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#endif
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m->numLives--;
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//m->numLives--;
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// restore 7.75 units of health
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m->healCounter = 31;
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}
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@ -1259,7 +1259,7 @@ s32 act_special_death_exit(struct MarioState *m) {
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}
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if (launch_mario_until_land(m, ACT_HARD_BACKWARD_GROUND_KB, MARIO_ANIM_BACKWARD_AIR_KB, -24.0f)) {
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m->numLives--;
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//m->numLives--;
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m->healCounter = 31;
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}
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// show mario
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