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@ -1183,7 +1183,7 @@ s32 act_death_exit(struct MarioState *m) { |
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#else |
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject); |
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#endif |
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m->numLives--; |
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//m->numLives--; |
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// restore 7.75 units of health |
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m->healCounter = 31; |
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} |
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@ -1199,7 +1199,7 @@ s32 act_unused_death_exit(struct MarioState *m) { |
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#else |
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject); |
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#endif |
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m->numLives--; |
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//m->numLives--; |
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// restore 7.75 units of health |
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m->healCounter = 31; |
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} |
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@ -1215,7 +1215,7 @@ s32 act_falling_death_exit(struct MarioState *m) { |
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#else |
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play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject); |
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#endif |
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m->numLives--; |
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//m->numLives--; |
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// restore 7.75 units of health |
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m->healCounter = 31; |
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} |
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@ -1259,7 +1259,7 @@ s32 act_special_death_exit(struct MarioState *m) { |
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} |
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if (launch_mario_until_land(m, ACT_HARD_BACKWARD_GROUND_KB, MARIO_ANIM_BACKWARD_AIR_KB, -24.0f)) { |
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m->numLives--; |
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//m->numLives--; |
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m->healCounter = 31; |
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} |
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// show mario |
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