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patch out dying

gamebridge
Cadey Ratio 11 months ago
parent
commit
80cfdd2a11
  1. 3
      src/game/mario.c
  2. 8
      src/game/mario_actions_cutscene.c

3
src/game/mario.c

@ -1457,6 +1457,7 @@ void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
* Both increments and decrements Mario's HP.
*/
void update_mario_health(struct MarioState *m) {
return;
s32 terrainIsSnow;
if (m->health >= 0x100) {
@ -1865,7 +1866,7 @@ void init_mario_from_save_file(void) {
save_file_get_total_star_count(gCurrSaveFileNum - 1, COURSE_MIN - 1, COURSE_MAX - 1);
gMarioState->numKeys = 0;
gMarioState->numLives = 4;
gMarioState->numLives = 99;
gMarioState->health = 0x880;
gMarioState->unkB8 = gMarioState->numStars;

8
src/game/mario_actions_cutscene.c

@ -1183,7 +1183,7 @@ s32 act_death_exit(struct MarioState *m) {
#else
play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
#endif
m->numLives--;
//m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1199,7 +1199,7 @@ s32 act_unused_death_exit(struct MarioState *m) {
#else
play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
#endif
m->numLives--;
//m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1215,7 +1215,7 @@ s32 act_falling_death_exit(struct MarioState *m) {
#else
play_sound(SOUND_MARIO_OOOF2, m->marioObj->header.gfx.cameraToObject);
#endif
m->numLives--;
//m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1259,7 +1259,7 @@ s32 act_special_death_exit(struct MarioState *m) {
}
if (launch_mario_until_land(m, ACT_HARD_BACKWARD_GROUND_KB, MARIO_ANIM_BACKWARD_AIR_KB, -24.0f)) {
m->numLives--;
//m->numLives--;
m->healCounter = 31;
}
// show mario

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