sm64pc/actors/leaves/model.inc.c

30 lines
1.2 KiB
C

// Leaves
// 0x0301CBA0
static const Vtx leaves_seg3_vertex_0301CBA0[] = {
{{{ -10, -10, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 10, -10, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 10, 10, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -10, 10, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0301CBE0
ALIGNED8 static const u8 leaves_seg3_texture_0301CBE0[] = {
#include "actors/leaves/leaf.rgba16.inc.c"
};
// 0x0301CDE0 - 0x0301CE70
const Gfx leaves_seg3_dl_0301CDE0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPLoadTextureBlock(leaves_seg3_texture_0301CBE0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(leaves_seg3_vertex_0301CBA0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};