testgame/main.lua

18 lines
440 B
Lua

-- Pull in Gamestate from the HUMP library
Gamestate = require 'libs.hump.gamestate'
-- Pull in each of our game states
local mainMenu = require 'gamestates.mainmenu'
local gameLevel1 = require 'gamestates.gameLevel1'
local pause = require 'gamestates.pause'
function love.load()
Gamestate.registerEvents()
Gamestate.switch(gameLevel1)
end
function love.keypressed(key)
if key == "escape" then
love.event.push("quit")
end
end