2020-01-03 21:15:44 +00:00
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---
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title: "V is for Vvork in Progress"
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date: 2020-01-03
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2020-06-17 14:30:59 +00:00
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series: v
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2020-01-03 21:15:44 +00:00
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tags:
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- constructive-criticism
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---
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So, December has come and passed. I'm excited to see [V][vlang] 1.0 get released
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as a stable production-ready release so I can write production applications in
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it!
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2020-01-03 21:59:09 +00:00
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NOTE: I was asked to write this post after version 1.0 was released in December.
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2020-01-03 21:15:44 +00:00
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[vlang]: https://vlang.io
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Looking at the [description of their github repo][v-github] over time, let's see
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how things changed:
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[v-github]: https://github.com/vlang/v
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| Date from Archive.org | Stable Release | Date |
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| :------------------------ | :------------- | :------------ |
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| [April 24, 2019][4242019] | Not mentioned | |
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| [June 22, 2019][6222019] | Implied | June 22, 2019 |
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| [June 23, 2019][6232019] | Not mentioned | |
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| [July 21, 2019][7212019] | 1.0 | December 2019 |
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| [September 8, 2019][9082019] | 1.0 | December 2019 |
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| [October 26, 2019][10262019] | 1.0 | December 2019 |
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| [November 19, 2019][11192019] | 0.2 | November 2019 |
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| [December 4, 2019][12282019] | 0.2 | December 2019 |
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[4242019]: https://web.archive.org/web/20190424002131/https://github.com/vlang/v
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[6222019]: https://web.archive.org/web/20190622113157/https://github.com/vlang/v
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[6232019]: https://web.archive.org/web/20190623022543/https://github.com/vlang/v
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[7212019]: https://web.archive.org/web/20190721020215/https://github.com/vlang/v
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[9082019]: https://web.archive.org/web/20190908054225/https://github.com/vlang/v
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[10262019]: https://web.archive.org/web/20191026164355/https://github.com/vlang/v
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[11192019]: https://web.archive.org/web/20191119010047/https://github.com/vlang/v
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[12282019]: https://github.com/vlang/v/commit/f0f62f62174fc041d8cd61263be31ad36d99200d#diff-04c6e90faac2675aa89e2176d2eec7d8
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As of the time of writing this post, it is January third, 2020 and the roadmap
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is apparently to release V 0.2 this month.
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2020-01-03 21:23:42 +00:00
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Let's see what's been fixed since [my last article](https://christine.website/blog/v-vaporware-2019-06-23).
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2020-01-03 21:15:44 +00:00
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## Compile Speed
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I have gotten feedback that the metric I used for testing the compile speed
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claims was an unfair benchmark. Apparently it's not reasonable to put 1.2
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million printfs in the same function. I'm going to fix this by making the test a
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bit more representative of real world code.
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```moonscript
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#!/usr/bin/env moon
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-- this is Moonscript code: https://moonscript.org
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with io.popen "mkdir hellomodule"
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print \read "*a"
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\close!
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for i=1, 1000
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with io.open "hellomodule/file_#{i}.v", "w"
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\write "module hellomodule\n\n"
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for j=1, 1200
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\write "pub fn print_#{i}_#{j}() { println('hello, #{i} #{j}!') }\n\n"
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\close!
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```
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This creates 1000 files with 1200 functions in them. These numbers were derived
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from the [greatest factor pairs of 1.2
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million](https://www.calculatorsoup.com/calculators/math/factors.php). If V
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lives up to its claims that it can build 1.2 million lines of code in a second,
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this should only take one second to run:
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```console
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$ moon gen.moon
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$ time ~/code/v/v build module $(pwd)/hellomodule/
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Building module "hellomodule" (dir="/home/cadey/tmp/vmeme/moon/hellomodule")...
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Generating a V header file for module `/home/cadey/tmp/vmeme/moon/hellomodule`
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/home/cadey/code/v//home/cadey/tmp/vmeme/moon/hellomodule
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Building /home/cadey/.vmodules//home/cadey/tmp/vmeme/moon/hellomodule.o...
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599.37user 13.35system 10:16.92elapsed 99%CPU (0avgtext+0avgdata 17059740maxresident)k
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0inputs+2357808outputs (0major+7971041minor)pagefaults 0swaps
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```
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It took over 10 minutes to compile 1.2 million lines of code.
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Some interesting statistics about this run:
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- GCC's oom score from the kernel task scheduler topped out at over 496
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- GCC used over 16 GB of ram
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- The V compiler used over 3 GB of ram
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- This is an average of 2000 lines of code per second!
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As of [the time of writing this article][citation-speed], the main V website
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mentions that the compiler should handle 100,000 lines of code per second, or
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that it should compile code approximately 500 times as fast as it does currently.
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[citation-speed]: https://web.archive.org/web/20200103172957/https://vlang.io/
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This does not seem to be the case. It would be nice if the V author could
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clarify how he got his benchmarks and make his process public. Here's the
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`/proc/cpuinfo` of the machine I ran this test on:
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```
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processor : 0
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vendor_id : GenuineIntel
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cpu family : 6
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model : 58
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model name : Intel(R) Xeon(R) CPU E3-1245 V2 @ 3.40GHz
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stepping : 9
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microcode : 0x20
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cpu MHz : 1596.375
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cache size : 8192 KB
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physical id : 0
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siblings : 8
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core id : 0
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cpu cores : 4
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apicid : 0
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initial apicid : 0
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fpu : yes
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fpu_exception : yes
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cpuid level : 13
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wp : yes
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flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
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cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm
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pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts
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rep_good nopl xtopology nonstop_tsc cpuid aperfmperf pni
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pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16
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xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer
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aes xsave avx f16c rdrand lahf_lm cpuid_fault pti ssbd ibrs
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ibpb stibp tpr_shadow vnmi flexpriority ept vpid fsgsbase
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smep erms xsaveopt dtherm ida arat pln pts flush_l1d
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bugs : cpu_meltdown spectre_v1 spectre_v2 spec_store_bypass l1tf
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bogomips : 6784.45
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clflush size : 64
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cache_alignment : 64
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address sizes : 36 bits physical, 48 bits virtual
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power management:
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```
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The resulting object file is 280 MB (surprising given the output of the
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generator script was only 67 MB).
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```console
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$ cd ~/.vmodules/home/cadey/tmp/vmeme/moon/
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$ ls
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hellomodule.o
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$ du -hs hellomodule.o
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280M hellomodule.o
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```
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Let's see how big the resulting binary is for calling one of these functions:
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```
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// main.v
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import mymodule
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fn main() {
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mymodule.print_1_1()
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}
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```
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```console
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$ ~/code/v/v build main.v
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main.v:1:14: cannot import module "mymodule" (not found)
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1| import mymodule
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^
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2|
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3| fn main() {
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```
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...oh dear. Can someone file this as an issue for me? I was following the directions
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[here](https://vlang.io/docs#modules) and I wasn't able to get things working. I can't
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open issues myself because I've been banned from the V issue tracker, or I would have
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already.
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Can we recover this with gcc? Let's get the symbol name with `nm(1)`:
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```console
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$ nm hellomodule.o | grep print_1_1'$'
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0000000000000000 T hellomodule__print_1_1
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```
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So the first print function is exported as `hellomodule__print_1_1`, and it was
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declared as:
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```v
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pub fn print_1_1() { println('hello, 1 1!') }
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```
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This means we should be able to declare/use it like we would a normal C function
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that returns void and without arguments:
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```
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// main.c
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void hellomodule__print_1_1();
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void main__main() {
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hellomodule__print_1_1();
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}
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```
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I copied hellomodule.o to the current working directory to test this. I also
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used the C output of the `hello world` program below and replaced the
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`main__main` function with a forward declaration. I called this
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[hello.c](https://clbin.com/7Yisp). This is a very horrible no good hack but
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it worked enough to pass the linker's muster. Not doing this caused this
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[shower of linker errors](https://twitter.com/theprincessxena/status/1213161054777331713).
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```console
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$ gcc -o main.o -c main.c
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$ gcc -o hello.o -c hello.c
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$ gcc -o main hellomodule.o main.o hello.o
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$ ./main
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hello, 1 1!
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$ du -hs main
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179M main
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```
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Yikes. Let's see if we can reduce the binary size at all. `strip(1)` usually
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helps with this:
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```console
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$ strip main
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$ du -hs main
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121M main
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```
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2020-01-03 21:59:09 +00:00
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Well that's a good chunk of it shaved off at least. It looks like there's no
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dead code elimination at play. This probably explains why the binary is so big.
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```console
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$ strings main | grep hello | wc -l
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1200000
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```
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Yep! It has all the strings. That's gonna be big no matter what you do. Maybe there
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could be some clever snipping of things, but it's reasonable for that to not happen
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by default.
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2020-01-03 21:15:44 +00:00
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## Hello World Leak
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One of the things I noted in my last post was that the Hello world program
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leaked memory. Let's see if this still happens:
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```
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// hello.v
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fn main() {
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println('Hello, world!')
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}
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```
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```console
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$ ~/code/v/v build hello.v
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$ valgrind ./hello
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==31465== Memcheck, a memory error detector
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==31465== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
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==31465== Using Valgrind-3.13.0 and LibVEX; rerun with -h for copyright info
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==31465== Command: ./hello
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==31465==
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Hello, world!
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==31465==
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==31465== HEAP SUMMARY:
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==31465== in use at exit: 0 bytes in 0 blocks
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==31465== total heap usage: 2 allocs, 2 frees, 2,024 bytes allocated
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==31465==
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==31465== All heap blocks were freed -- no leaks are possible
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==31465==
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==31465== For counts of detected and suppressed errors, rerun with: -v
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==31465== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
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```
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Nice! Let's see if the compiler leaks while building it:
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```console
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$ valgrind ~/code/v/v build hello.v
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==32295== Memcheck, a memory error detector
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==32295== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
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==32295== Using Valgrind-3.13.0 and LibVEX; rerun with -h for copyright info
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==32295== Command: /home/cadey/code/v/v build hello.v
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==32295==
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==32295==
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==32295== HEAP SUMMARY:
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==32295== in use at exit: 4,600,383 bytes in 74,522 blocks
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==32295== total heap usage: 76,590 allocs, 2,068 frees, 6,452,537 bytes allocated
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==32295==
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==32295== LEAK SUMMARY:
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==32295== definitely lost: 2,372,511 bytes in 56,223 blocks
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==32295== indirectly lost: 2,210,724 bytes in 18,077 blocks
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==32295== possibly lost: 0 bytes in 0 blocks
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==32295== still reachable: 17,148 bytes in 222 blocks
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==32295== suppressed: 0 bytes in 0 blocks
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==32295== Rerun with --leak-check=full to see details of leaked memory
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==32295==
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==32295== For counts of detected and suppressed errors, rerun with: -v
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==32295== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
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```
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For comparison, this compile leaked `3,861,785` bytes of ram last time. This
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means that the compiler has overall gained 0.8 megabytes of leak in the last 6
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months. This is worrying, given that V claims to not have a garbage collector. I
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can only wonder how much ram was leaked when building that giant module.
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2020-01-03 22:01:50 +00:00
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> If your V program compiles, it's guaranteed that it's going to be leak free.
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Quoted [from here](https://web.archive.org/web/20200103220131/https://vlang.io/docs).
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2020-01-03 21:15:44 +00:00
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For giggles, let's see if V in module mode leaks ram somehow:
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```console
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$ valgrind ./main
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==15483== Memcheck, a memory error detector
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==15483== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
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==15483== Using Valgrind-3.13.0 and LibVEX; rerun with -h for copyright info
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==15483== Command: ./main
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==15483==
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hello, 1 1!
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==15483==
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==15483== HEAP SUMMARY:
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==15483== in use at exit: 0 bytes in 0 blocks
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==15483== total heap usage: 2 allocs, 2 frees, 2,024 bytes allocated
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==15483==
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==15483== All heap blocks were freed -- no leaks are possible
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==15483==
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==15483== For counts of detected and suppressed errors, rerun with: -v
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==15483== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
|
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|
```
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Nope! The hello world memory leak was actually fixed!
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|
## Other Claims
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- Vweb was shipped
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- Hot code reloading was shipped
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- Code translation is still vaporware
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- The compiler generates direct machine code
|
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|
|
### Code Translation
|
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I've been really looking forward to this to see how 1:1 it can make the output.
|
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|
Let's see if you can use it.
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|
|
```
|
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|
|
$ ~/code/v/v help | grep translate
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|
|
translate Translates C to V. [wip, will be available in V 0.3]
|
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|
|
$ ~/code/v/v translate
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|
|
Translating C to V will be available in V 0.3 (January)
|
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|
|
|
```
|
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|
|
This is confusing to me given he claims that 0.2 will be out in January, but
|
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|
|
whatever I can let this slide.
|
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|
The [doom example][vdoom] is still only one file that doesn't even compile
|
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|
|
anymore.
|
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|
[vdoom]: https://github.com/vlang/doom
|
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|
|
I really do like how it handles extern functions though, you just declare them
|
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|
|
without bodies like C. Then it just figures things out for you. I wonder if this
|
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|
|
|
works with syscall functions too.
|
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|
|
|
|
|
|
|
|
### The Compiler Generates Direct Machine Code
|
|
|
|
|
|
|
|
|
|
In my testing I was unable to figure out how to get the V compiler to generate
|
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|
|
|
direct machine code. Until an example of this is released, I am quite skeptical
|
|
|
|
|
of this claim.
|
|
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|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
Overall, V is a work in progress. It has made a lot of progress since the last
|
|
|
|
|
time I talked about it, but the 1.0 release promise has been shattered. If I was
|
|
|
|
|
going to suggest anything to the V author, don't give release dates or
|
|
|
|
|
timetables. This kind of thing needs to be ready when it's ready and no sooner.
|
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|
|
|
|
|
|
|
|
Also if you are writing a compiler and posting benchmarks, please make my life
|
|
|
|
|
easier when trying to verify them. Put the entire repo you're using for the
|
|
|
|
|
benchmarks somewhere. Include the exact commands you used to collect those
|
|
|
|
|
benchmarks. Make it obvious how they were collected, what hardware they were run
|
|
|
|
|
on, etc. This stuff really helps a lot when trying to verify them. Otherwise I
|
|
|
|
|
have to guess, and I might get it wrong. I don't know if my benchmark is an entirely
|
|
|
|
|
fair one, but given the lack of information on how to replicate it it's probably
|
|
|
|
|
going to have to do.
|
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|
|
|
|
|
|
|
> Don’t ever, ever try to lie to the Internet, because they will catch you. They
|
|
|
|
|
> will deconstruct your spin. They will remember everything you ever say for
|
|
|
|
|
> eternity.
|
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|
|
\- Gabe Newell
|