212 lines
9.8 KiB
Markdown
212 lines
9.8 KiB
Markdown
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---
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title: "My Convoluted VRChat Google Meet Setup"
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date: 2021-02-24
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tags:
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- oculusquest2
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- vr
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- vrchat
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---
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Recently the place I work for sent us all VR headsets. I decided to see what it
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would take to use that headset to make my camera show a virtual avatar instead
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of my meat body face. This is the story of my journey through chaining things
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together to make work meetings a bit more fun by using a 3D avatar instead of
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myself in some of them.
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[This post uses SVG for diagrams to help explain what's going on here. You may
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need to use a browser with SVG support in order to get the best experience with
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this article. All the diagrams will be explained after the fact so that people
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using screen readers are not left out.](conversation://Mara/hacker)
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<center>
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<blockquote class="twitter-tweet"><p lang="en" dir="ltr">Working at <a href="https://twitter.com/Tailscale?ref_src=twsrc%5Etfw">@Tailscale</a> is great. They sent us all an Oculus Quest 2! <a href="https://t.co/dDhbwO9cFd">pic.twitter.com/dDhbwO9cFd</a></p>— Cadey A. Ratio (@theprincessxena) <a href="https://twitter.com/theprincessxena/status/1362871906597224456?ref_src=twsrc%5Etfw">February 19, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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</center>
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So, let's cover the basics from a high level. At a high level a webcam is just
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a video source that may or may not have a microphone attached to it. So in
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order to get my avatar to show up in a video call, I need some way to make some
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window on my computer act as a webcam. This will make the overall dependency
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list look like this (for those of you using screen readers I will describe
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this diagram below):
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<center>
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![](/static/blog/vrchat/simple_graph.svg)
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</center>
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VRChat renders to the Desktop which is picked up by OBS which has the ability
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to pretend to be a webcam, which is finally picked up by Google Meet.
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If the VR headset that I got from work was a tethered to the PC kind of VR
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headset like the Valve Index or HTC Vive, the next steps would involve full
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body tracking or something so that I could have my movements in real life
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transfer into movements that my avatar makes.
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However, the VR headset we got sent was an Oculus Quest 2. This is a
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_standalone_ VR headset that is basically an Android tablet that you strap
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to your face. This makes things a bit more technically challenging because
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now you need some way to get the video to the headset and the motion tracking
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data from the headset and to the computer at 90 times per second. This requires
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a bit more cleverness.
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The Oculus desktop software ships with a feature called Oculus Link that allows
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you to use a gaming PC to render the VR data to your headset by sending the
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video streams over USB. I had to dig around for a compatible cable (It needs to
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be a specific kind of USB-3 to USB-C-3 cable with at least 5 gigabits per
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second of transfer capacity) since the ones that
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[Oculus sells](https://www.oculus.com/accessories/oculus-link/) are both at
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least CAD$110 and out of stock anywhere I can find them in Canada. The 0.75
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meter long cable I had been using was good enough to get me through the first
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couple days of experimenting with VR, but it was clear that a better solution
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was needed.
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I did some digging and found a bit of software called
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[ALVR](https://github.com/alvr-org/alvr#readme) that claimed to let me do VR
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from my computer wirelessly. So I set it up on the Quest and on my tower,
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which brought up the dependency graph to this:
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<center>
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![](/static/blog/vrchat/alvr_graph.svg)
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</center>
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ALVR talks with its counterpart on the Quest. This allows you to stream the VR
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video and audio bidirectionally. You also need to bring Virtual Audio Cable
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into the setup so that you can hear stuff in the game and so that other people
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can hear you using the headset mic. However, ALVR is not available on the Quest
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store. You need to install [SideQuest](https://sidequestvr.com/setup-howto) for
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that.
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[SideQuest lets you sideload Android APK files to your Quest 2 because the
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Quest 2 is basically an Android tablet that you strap to your face!](conversation://Mara/happy)
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So I used SideQuest to install the ALVR client on my Quest 2, and then I opened
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up VRChat and was able to do everything I was able to do with the wired cable.
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It worked beautifully until it didn't. I started running into issues with the
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video stream just dying. The foveated encoding (tl;dr: attempting to hack the
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image quality based on how eyes work so you don't notice the artifacting as
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much) could only do so much and it just ended up not working. Even when I was
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only doing it for short amounts of time. There is a lot of WiFi noise in my
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apartment or something and it was really interfering with ALVR's stream
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encoding. The latency was also noticeable after a bit.
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However, when it worked it worked beautifully. I had to upgrade to the nightly
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build of ALVR in order to get game audio and the headset mic working, but once
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it all worked it was really convenient. I could walk around my apartment and
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I'd also walk around in-game.
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A friend told me that the best experience I could have with wireless VR using a
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Quest 2 would be to use [Virtual Desktop](https://www.vrdesktop.net). Apparently
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Virtual Desktop has a
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[patch that enables SteamVR support](https://sidequestvr.com/app/16), so I
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purchased Virtual Desktop on a whim and decided to give it a go.
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Virtual Desktop made ALVR look like a tech demo. All of the latency issues were
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solved instantly. Virtual Desktop also made it convenient for me to access my
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tower's monitors while in VR, and it has the best typing experience in VR that
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I've ever used.
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This brings the dependency graph up to this:
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<center>
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![](/static/blog/vrchat/total_graph.svg)
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</center>
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Now all that was left was to make the camera view look somewhat like it does
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when I'm using my work laptop's webcam to make video calls. I started out by taking a picture of my office from about the angle that my laptop sits at.
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I ended up with this image:
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<center>
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![](https://cdn.christine.website/file/christine-static/blog/2021-02-24-20-20-58.jpg)
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</center>
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Then with some clever use of the
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[Chroma key filter in VRChat](https://docs.vrchat.com/docs/vrchat-201812)
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I was able to get some basic compositing of my avatar onto the picture. I
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fiddled with the placement of things and then I was able to declare success
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with this image I posted to Twitter:
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<center>
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![](https://cdn.christine.website/file/christine-static/blog/Eu6iR6jXUAQH0iq.jpeg)
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</center>
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And it worked! I was able to make a call in Google Meet to myself and my
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avatar's lip movements synchronized somewhat with the words I was saying. I
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had waifu mode enabled!
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[The avatar being used there is based on a character from Xenoblade Chronicles
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2 named Pneuma.](conversation://Mara/hacker)
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However, this setup was really janky. I didn't actually get the proper angle
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for what my work laptop's camera would actually see. Everything was offset to
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the side and it was at way the wrong angle in general. I'm also not sure if I
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messed up the sizing of the background image in the OBS view, it looks kinda
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stretched on my end as I'm writing this post.
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So I decided that the best way to get the most accurate angle was to record a
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video loop using my work laptop's webcam. After some googling I found
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[webcamera.io](https://webcamera.io) which let me record some footage of my
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office from my work laptop's camera angle. I got down under the desk (so I was
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out of view of the camera) and then recorded a 45 second loop of my office
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doing nothing (however the flag was slightly moving in the breeze from the desk
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fan).
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I also found a VRChat world that claimed to be as optimized as you could
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possibly make a VRChat world. It was a blue cube about 30m by 30m. Checking
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with SteamVR it brought my frame times down to 3 milliseconds with the stream
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camera set up for OBS. It looks like this:
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<center>
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![Screenshot of the optimized world](https://cdn.christine.website/file/christine-static/blog/154306141_1368071216896631_2989259612329820447_o.jpg)
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</center>
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It's very minimal. You can make the walls go away if you want, which somehow makes it render faster on my RX5700. I'm not sure what's going on there.
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[I'd heckin' love to get a new GPU but until the Bitcoin prices go down we may
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be stuck with this setup for a while. An RTX 3070 would really be useful about
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now.](conversation://Mara/hacker)
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Anyways, with this minimal world incurring very little to no GPU load, I was
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free to do video calls all I wanted. I even did a call with the CEO of the
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company I work for with a setup like this. It was fun.
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Now I had everything set up. I can pop on the headset, load up the world, open
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OBS, VRChat, Virtual Desktop and get everything set up in about 5 minutes at
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worst. Then I can use the seeing your desktop side of Virtual Desktop to
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actually watch the meeting and be able to see screen sharing. They can hear me
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because Virtual Desktop pipes the headset microphone audio back to my tower,
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and the meeting audio comes over my headphones.
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Also at some point I needed to bring AutoHotKey into the mix, so I borrowed
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this AutoHotKey script from [SuperUser](https://superuser.com/a/429845) to
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resize the VRChat window so that it would fit perfectly into the OBS view:
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```ahk
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#=:: ; [Win]+[=]
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WinGet, window, ID, A
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InputBox, width, Resize, Width:, , 140, 130
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InputBox, height, Resize, Height:, , 140, 130
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WinMove, ahk_id %window%, , , , width, height
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return
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```
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Making the VRChat window smaller also helped with the frame times, because it
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needed to render less detail per frame. This helped push the framerate
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comfortably above 72 FPS in my VR view.
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That is how I get a 3d avatar to show up instead of pictures of the meat golem
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I am cursed inside of for work meetings. I will also use this for streaming
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coding in the future, so you can all witness the power of a VTube coding stream
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where I write Rust or something.
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