Update gamebridge-2020-05-09.markdown

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@ -31,7 +31,7 @@ gamebridge stack](/static/blog/gamebridge.png)
You can view the [source code of this diagram in GraphViz dot format
here](/static/blog/gamebridge.dot).
The main magic that keeps this glued together is the use of _non-blocking_ I/O.
The main magic that keeps this glued together is the use of _blocking_ I/O.
This means that the bridge input thread will be blocked _at the kernel level_
for the vblank signal to be written, and the game will also be blocked at the
kernel level for the bridge input thread to write the desired input. This