Update gamebridge-2020-05-09.markdown
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@ -31,7 +31,7 @@ gamebridge stack](/static/blog/gamebridge.png)
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You can view the [source code of this diagram in GraphViz dot format
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here](/static/blog/gamebridge.dot).
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The main magic that keeps this glued together is the use of _non-blocking_ I/O.
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The main magic that keeps this glued together is the use of _blocking_ I/O.
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This means that the bridge input thread will be blocked _at the kernel level_
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for the vblank signal to be written, and the game will also be blocked at the
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kernel level for the bridge input thread to write the desired input. This
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