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@ -50,18 +50,18 @@ entrance of the cave. There is a torch by the entrance. What do you do?
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Choose someone to be the Dungeon Master. Give them the sheets for the Dungeon
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Master and then have the others start filling out their stats. Rolling for stats
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is done like on the Dungeon Master character creation sheet:
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is done like on the Dungeon Master character creation sheet. Follow those
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directions until you have a full party set up.
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For each stat (strength, dexterity, constitution, intelligence, wisdom and
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charisma), roll two six-sided dice. Add them up and convert them into stats
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using these rules:
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Here's some items that will come in handy in this adventure:
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| Roll | Stat |
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| :----------- | :----- |
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| 11 and above | +2 |
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| 9-10 | +1 |
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| 6-8 | +0 |
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| 4-5 | -1 |
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| 3 and below | -2 |
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- Torch to help you see in the dark
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- Rope to climb with
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- Hydroflask to drink from to restore HP
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- Bandages to patch up wounds from boomerang rats or bandits
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- Lockpicks to help get into chests
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If situations demand it, come up with other things! I'm just here as a guide,
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not a dictator.
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## Items
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