blog/we-have-go-2: more changes from the park
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@ -8,12 +8,12 @@ tags:
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- modules
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---
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I have been using Go since Go 1.4. Since I started using Go so long ago, I’ve
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I've been using Go since Go 1.4. Since I started using Go so long ago, I’ve
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seen the language evolve significantly. The Go I write today is roughly the same
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Go as the Go I wrote back when I was still learning the language, but overall
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it’s evolved and changed into something similar yet different feeling in
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practice. Thinking back over the years, here are some of the biggest ticket
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items that stand out for me:
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items that really changed how I use Go on a daily basis:
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* The compiler rewrite in Go
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* Go modules
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@ -28,18 +28,28 @@ have gotten as lucky as I have as consistently as I have.
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Releasing a “Go 2” has become a philosophical and political challenge due to the
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forces that be. “Go 2” has kind of gotten the feeling of “this is never going to
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happen is it” with how the political forces within and without the Go team are
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happen, is it?” with how the political forces within and without the Go team are
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functioning. They seem to have been incrementally releasing new features and
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using version gating in `go.mod` to make it easier on people. This is pretty
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great and I am well in favour of this approach, but with all of the changes that
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have built up there really should be a Go 2 by this point. If only to make no
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significant changes and tag what we have today as Go 2.
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using version gating in `go.mod` to make it easier on people instead of a big
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semver-breaking release.
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This is pretty great and I am well in favour of this approach, but with all of
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the changes that have built up there really should be a Go 2 by this point. If
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only to make no significant changes and tag what we have today as Go 2.
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<xeblog-conv name="Cadey" mood="coffee">Take everything I say here with a grain
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of salt the size of east Texas. I am not an expert in programming language
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design and I do not pretend to be one on TV. I am also not a member of the Go
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team nor do I pretend to be one or see myself becoming one in the
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future.</xeblog-conv>
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future.
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If you are on the Go team and think that something I said here was observably
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wrong, please [contact me](/contact) so I can correct it. I have tried to
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contain my personal feelings or observations about things to these conversation
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snippets.</xeblog-conv>
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This is a look back at the huge progress that has been made since Go 1 released
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and what I'd consider to be the headline features of Go 2.
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## The Compiler Rewrite in Go
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@ -59,6 +69,23 @@ point where Go didn’t have the easy to use cross-compiling superpower it
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currently has, and I think that is a more sure marker of success than anything
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else.</xeblog-conv>
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This one feature is probably at the heart of more CI flows, debian package
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releases and other workflows than we can know. It's really hard to understate
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how simple this kind of thing makes distributing software for other
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architectures, especially given that macOS has just switched over to aarch64
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CPUs.
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Having the compiler be self-hosting does end up causing a minor amount of
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grief for people wanting to bootstrap a Go compiler from absolute source code
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on a new Linux distribtion (and slightly more after the minimum Go compiler
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version to compile Go will be raised to Go 1.17 with the release of Go 1.19
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in about 6 months from the time of this post being written). This isn't too
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big of a practical issue given how fast the compiler builds, but it is a
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nonzero amount of work. The bootstrapping can be made simpler with
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[gccgo](https://gcc.gnu.org/onlinedocs/gccgo/), a GCC frontend that is mostly
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compatible with the semantics and user experience of the Go compiler that
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Google makes.
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## Go Modules
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In Go's dependency model, you have a folder that contains all your Go code
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@ -84,37 +111,40 @@ Just delete the `pkg` folder and poof, it’s all gone. This was great when you
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needed to free up a bunch of disk space really quickly because over months the
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small amount of incremental compiler state can really add up.
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The go compiler would fetch any missing packages from the internet at build time
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The Go compiler would fetch any missing packages from the internet at build time
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so things Just Worked™️. This makes it utterly trivial to check out a project and
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then build/run it. That combined with `go get` to automatically just figure
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things out and install them made installing programs written in Go so easy that
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it’s almost magic.
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it’s almost magic. This combined with Go's preference for making static binaries
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as much as possible meant that even if the user didn't have Go installed you could
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easily make a package to hand off to your users.
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It was conceptually simple to reason about. Go code goes in the GOPATH. The best
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place for it was in the GOPATH. There's no reason to put it anywhere else.
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The GOPATH was conceptually simple to reason about. Go code goes in the GOPATH. The
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best place for it was in the GOPATH. There's no reason to put it anywhere else.
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Everything was organized into its place and it was lovely.
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This wasn’t perfect though. There were notable flaws in this setup that were
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easy to run into in practice.
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easy to run into in practice:
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There wasn't a good way to make sure that everyone was using the _same copies_
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* There wasn't a good way to make sure that everyone was using the _same copies_
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of every library. People did add vendoring tools later to check that everyone
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was using the same copies of every package, but this also introduced problems
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when one project used one version of a dependency and another project used
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another in ways that were mutually incompatible.
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The process to get the newest version of a dependency was to grab the latest
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* The process to get the newest version of a dependency was to grab the latest
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commit off of the default branch of that git repo. There was support for SVN,
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mercurial and fossil, but in practice Git was the most used one so it’s almost
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not worth mentioning the other version control systems. This also left you at
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the mercy of other random people having good code security sense and required
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you to audit your dependencies, but this is fairly standard across ecosystems.
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Dependency names were case sensitive on Linux but not on Windows or macOS.
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* Dependency names were case sensitive on Linux but not on Windows or macOS.
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Arguably this is a "Windows and macOS are broken for backwards compatibility
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reasons" thing, but this did bite me at random times without warning.
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The default location for the GOPATH created a folder in your home directory.
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* If the wrong random people deleted their GitHub repos, there's a chance your
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builds could break unless your GOPATH had the packages in it already. Then you
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could share that with your coworkers or the build machine somehow, maybe even
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upload those packages to a git repository to soft-fork it.
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* The default location for the GOPATH created a folder in your home directory.
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<xeblog-conv name="Cadey" mood="coffee">Yeah, yeah, this default was added later
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but still people complained about having to put the GOPATH somewhere at first.
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@ -125,11 +155,6 @@ the defaults without having to set an environment variable). I don't personally
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understand the arguments people have for wanting to keep their home directory
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"clean", but the arguments are valid regardless.</xeblog-conv>
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If the wrong random people deleted their GitHub repos, there's a chance your
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builds could break unless your GOPATH had the packages in it already. Then you
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could share that with your coworkers or the build machine somehow, maybe even
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uploading those packages to a git repository to soft-fork it.
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Overall I think GOPATH was a net good thing for Go. It had its downsides, but as
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far as these things go it was a very opinionated place to start from. This is
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something typical to Go (much to people's arguments), but the main thing that it
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@ -140,6 +165,8 @@ languages could learn a lot from. It's great for monorepos because it basically
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treats all your Go code as one big monorepo. So many other languages don’t
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really translate well to working in a monorepo context like Go does.
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### Vendoring
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That making sure everyone had the same versions of everything problem ended up
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becoming a big problem in practice. I'm assuming that the original intent of the
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GOPATH was to be similar to how Google's internal monorepo worked, where
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@ -190,7 +217,10 @@ needs of the outside world very easily.
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<xeblog-conv name="Cadey" mood="enby">I can't speak for how `godep` or `glide`
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works, I never really used them enough to have a solid opinion. I do remember
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using [`vendor`](https://github.com/bmizerany/vendor) in my own projects though.
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That had no real dependency resolution algorithm to speak of.</xeblog-conv>
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That had no real dependency resolution algorithm to speak of because it assumed
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that you had everything working locally when you vendored the code.</xeblog-conv>
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### `dep`
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After a while the Go team worked with people in the community to come up with an
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"official experiment" in tracking dependencies called `dep`. `dep` was a tool
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@ -223,14 +253,27 @@ repositories. I don't think I practically ran into this, but I'm sure someone
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reading this right now found themselves in `dep` hell and probably has a hell of
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a war story around it.
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### vgo and Modules
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This lead the Go team to come up with a middle path between the unrestricted
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madness of GOPATH and something more maximal like `dep`. They eventually called
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this Go modules and the core reasons for it are outlined in [this series of
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technical posts](https://research.swtch.com/vgo). Apparently the development of
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Go modules came out as a complete surprise, even to the core developer team of
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`dep`. I'm fairly sure this lead my manager to take up woodworking as his main
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non work side hobby, I can only wonder about the kind of resentment this created
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for other parts of the `dep` team.
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technical posts](https://research.swtch.com/vgo).
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<xeblog-conv name="Mara" mood="hacker">These posts are a very good read and I'd
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highly suggest reading them if you've never seem then before. It outlines the
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problem space and the justification for the choices that Go modules ended up
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using. I don't agree with all of what is said there, but overall it's well
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worth reading at least once if you want to get an idea of the inspirations
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that lead to Go modules.</xeblog-conv>
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Apparently the development of Go modules came out as a complete surprise,
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even to the core developer team of `dep`. I'm fairly sure this lead my
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manager to take up woodworking as his main non work side hobby, I can only
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wonder about the kind of resentment this created for other parts of the
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`dep` team. They were under the impression that `dep` was going to be the
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future of the ecosystem (likely under the subcommand `go dep`) and then had
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the rug pulled out from under their feet.
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<xeblog-conv name="Cadey" mood="coffee">The `dep` team was as close as we've
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gotten for having people in the _actual industry_ using Go _in production_
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@ -258,14 +301,22 @@ disadvantages out of the gate with Go modules. I think that in practice the
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disadvantages are limited, but still the fact that it defaults to phoning home
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to Google every time you run a Go build without all the dependencies present
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locally is kind of questionable. They did make up for this with the checksum
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verification database a little, but it's still kinda sus.</xeblog-conv>
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verification database a little, but it's still kinda sus.
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I'm not aware of any companies I've worked at running their own internal Go
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module caching servers, but I ran my own for a very long time.</xeblog-conv>
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The earliest version of Go modules basically was a glorified `vendor` folder
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manager. This worked out amazingly well and probably made prototyping this a
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hell of a lot easier. This worked well enough that we used this in production
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for many services at Heroku. We had no real issues with it and most of the
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friction was with the fact that most of the existing ecosystem had already been
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using `dep` or `glide`.
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manager named `vgo`. This worked out amazingly well and probably made
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prototyping this a hell of a lot easier. This worked well enough that we used
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this in production for many services at Heroku. We had no real issues with it
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and most of the friction was with the fact that most of the existing ecosystem
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had already been using `dep` or `glide`.
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<xeblog-conv name="Mara" mood="Hacker">There was a bit of interoperability glue
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that allowed `vgo` to parse the dependency definitions in `dep`, `godep` and
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`glide`. This still exists today and helps `go mod init` tell what dependencies
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to import into the Go module to aid migration.</xeblog-conv>
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If they had shipped this in prod, it probably would have been a huge success. It
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would also let people continue to use `dep`, `glide` and `godep`, but just doing
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@ -281,6 +332,8 @@ encode the capital letters in a path in a way that works on macOS and Windows
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without having to worry about horrifying hacks that are only really in place for
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Photoshop to keep working.
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### The Subtle Problem of `v2`
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However one of the bigger downsides that came with Go modules is what I've been
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calling the "v2 landmine" that Semantic Import Versioning gives you. One of the
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very earliest bits of Go advice was to make the import paths for version 1 of a
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@ -317,10 +370,20 @@ team claims that the right bit of tooling can help ease the pain, but this
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tooling never really made it out into the public. I bet it works great inside
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google3 though!</xeblog-conv>
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When you were upgrading a Go project that already hit major version 2 or
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higher to Go modules, adopting Go modules forced maintainers to make another
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major version bump because it would break all of the import paths for every
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package in the module. This caused some maintainers to meet Go modules with
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resistance to avoid confusing their consumers. The workarounds for people that
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still used GOPATH using upstream code with Semantic Import Versioning in it
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were also kind of annoying at first until the Go team added "minimal module
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awareness" to GOPATH mode. Then it was fine.
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Overall though, Go modules has been a net positive for the community and for
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people wanting to create reliable software in Go. It’s just such a big semantic
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break in how the toolchain works that I almost think it would have been easier
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to accept if _that_ was Go 2.
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for the to accept if _that_ was Go 2. Especially since the semantic of how the
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toolchain worked changed so much.
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<xeblog-conv name="Mara" mood="hmm">Wait, doesn’t the Go compiler have a
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backwards compatibility promise that any code built with Go 1.x works on go
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@ -337,7 +400,8 @@ users](https://github.com/golang/go/issues/40276#issuecomment-1109797059) that
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aren’t keeping on top of every single change in semantics of toolchains (this
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bites me constantly when I need to quick and dirty grab something outside of a
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Nix package). I understand _why_ this isn’t a breaking change as far as the
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compatibility promise but this feels like a cop-out.</xeblog-conv>
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compatibility promise but this feels like a cop-out in my subjective
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opinion.</xeblog-conv>
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## Contexts
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@ -345,41 +409,132 @@ One of Go’s major features is its co-operative threading system that it calls
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goroutines. Goroutines are kinda like coroutines that are scheduled by the
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scheduler. However there is no easy way to "kill" a goroutine. You have to add
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something to the invocation of the goroutine that lets you signal it to stop and
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then opt-in the goroutine to stop. This ended up leading to the
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[context](https://pkg.go.dev/context) package being created in the standard
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then opt-in the goroutine to stop.
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Without contexts you would need to do all of this legwork manually. Every
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project from the time before contexts still shows signs of this. The best
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practice was to make a "stop" channel like this:
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```go
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stop := make(chan struct{})
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```
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And then you'd send a cancellation signal like this:
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```go
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stop <- struct{}{}
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```
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<xeblog-conv name="Mara" mood="Hacker">The type `struct{}` is an anonymous
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structure value that takes 0 bytes in ram. It was suggested to use this as your
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stopping signal to avoid unneeded memory allocations.</xeblog-conv>
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This did work and was the heart of many event loops, but the main problem with
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it is that the signal was only sent _once_. Many other people also followed up
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the stop signal by closing the channel:
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```go
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close(stop)
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```
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However with naïve stopping logic the closed channel would successfully fire a
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zero value of the event. So code like this would still work the way you wanted:
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```go
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select {
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case <- stop:
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haltAndCatchFire()
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}
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```
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However if your stop channel was a `chan bool` and you relied on the `bool`
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value being `true`, this would fail because the value would be `false`. This
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was a bit too brittle for comfortable widespread production use and we ended
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up with the [context](https://pkg.go.dev/context) package in the standard
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library. A Go context lets you more easily and uniformly handle timeouts and
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giving up when there is no more work to be done.
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Mara+hacker\ This started as something that existed inside the Google monorepo
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that escaped out into the world. They also claim to have an internal tool that
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makes [`context.TODO()`](https://pkg.go.dev/context#TODO) useful (probably by
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showing you the callsities above that function?), but they never released that
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tool as open source so it’s difficult to know where to use it without that added
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context.
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<xeblog-conv name="Mara" mood="hacker">This started as something that existed
|
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inside the Google monorepo that escaped out into the world. They also claim to
|
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have an internal tool that makes
|
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[`context.TODO()`](https://pkg.go.dev/context#TODO) useful (probably by showing
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you the callsities above that function?), but they never released that tool as
|
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open source so it’s difficult to know where to use it without that added
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context.</xeblog-conv>
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- [ ] Examples of how to thread them in:
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- [ ] Basic example using a select statement and a timer to poll the context
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timeout vs the timer (let’s pretend the timer is some important but
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cancellable event that takes time to process)
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- [ ] HTTP request
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- [ ] Handling a control-C signal and cancelling a bunch of HTTP request
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One of the most basic examples of using contexts comes when you are trying to
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stop something from continuing. If you have something that constantly writes
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data to clients such as a pub-sub queue, you probably want to stop writing data
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to them when the client disconnects. If you have a large number of HTTP requests
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to do and only so many workers can make outstanding requests at once, you
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want to be able to set a timeout so that after a certain amount of time it gives
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up.
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Here's an example of using a context in an event processing loop (of course while
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pretending that fetching the current time is anything else that isn't a contrived
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example to show this concept off):
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```go
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t := time.NewTicker(30 * time.Second)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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for {
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select {
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case <- ctx.Done():
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log.Printf("not doing anything more: %v", ctx.Err())
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return
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case data := <- t.C:
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log.Printf("got data: %s", data)
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}
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}
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```
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This will have the Go runtime select between two channels, one of them will
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emit the current time every 30 seconds and the other will fire when the
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`cancel` function is called.
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<xeblog-conv name="Mara" mood="happy">Don't worry, you can call the `cancel()`
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function multiple times without any issues.</xeblog-conv>
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If you want to set a timeout on this (so that the function only tries to run
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for 5 minutes), you'd want to change the second line of that example to this:
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|
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```go
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ctx, cancel := context.WithTimeout(context.Background(), 5 * time.Minute)
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```
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The context will be automatically cancelled after 5 minutes. You can cancel it
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sooner by calling the `cancel()` function should you need to. Anything else in
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the stack that is context-aware will automatically cancel as well as the
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cancellation signal percolates down the stack and across goroutines.
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You can attach this to an HTTP request by using
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[`http.NewRequestWithContext`](https://pkg.go.dev/net/http#NewRequestWithContext):
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|
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```go
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, "https://christine.website/.within/health", nil)
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```
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And then when you execute the request (such as with `http.DefaultClient.Do(req)`)
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the context will automatically be cancelled if it takes too long to fetch the
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response.
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You can also wire this up to the `Control-c` signal using a bit of code
|
||||
[like this](https://medium.com/@matryer/make-ctrl-c-cancel-the-context-context-bd006a8ad6ff).
|
||||
Context cancellation propagates upwards, so you can use this to ensure that things
|
||||
get stopped properly.
|
||||
|
||||
<xeblog-conv name="Mara" mood="hacker">Be sure to avoid creating a "god context"
|
||||
across your entire app. This is a known anti-pattern and this pattern should only
|
||||
be used for small command line tools that have an expected run time in the minutes
|
||||
at worst, not hours like production bearing services.</xeblog-conv>
|
||||
|
||||
This is a huge benefit to the language because of how disjointed the process of
|
||||
doing this before contexts was. Trying to do this before contexts usually made
|
||||
you create a "stop channel" where you’d feed it a `bool` or a `struct{}{}` to
|
||||
signal that the other side doesn't need to care anymore. Because this wasn’t in
|
||||
the core of the language, every single implementation was different and required
|
||||
learning what the library did.
|
||||
|
||||
However I wish that the documentation was a bit more clear as to what they
|
||||
really offer and had some more examples of how to use them. Without context as
|
||||
to what contexts do, its documentation can kind of read [like
|
||||
this](https://christine.website/blog/vanbi-01-08-2019). This can make explaining
|
||||
what a context is to people kind of annoying.
|
||||
|
||||
<xeblog-conv name="Mara" mood="hacker">If you know Lojban, some of the satire in
|
||||
vanbi may be lost on you. Just pretend you don’t understand any of the words in
|
||||
there.</xeblog-conv>
|
||||
doing this before contexts was. Because this wasn’t in the core of the language,
|
||||
every single implementation was different and required learning what the library
|
||||
did. Not to mention adapting between libraries could be brittle at best and
|
||||
confusing at worst.
|
||||
|
||||
I understand why they put data into the context type, but in practice I really
|
||||
wish they didn’t do that. This feature has been abused a lot in my experience.
|
||||
|
@ -390,7 +545,8 @@ that would normally be compile time errors into runtime errors.
|
|||
<xeblog-conv name="Cadey" mood="coffee">I say this as someone who maintains a
|
||||
library that uses contexts to store [contextually relevant log
|
||||
fields](https://pkg.go.dev/within.website/ln) as a way to make logs easier to
|
||||
correlate between.
Arguably you could make the case that people are misusing the
|
||||
correlate between.
|
||||
Arguably you could make the case that people are misusing the
|
||||
tool and of course this is what will happen when you do that but I don't know if
|
||||
this is really the right thing to tell people.</xeblog-conv>
|
||||
|
||||
|
@ -398,7 +554,19 @@ I wish contexts were in the core of the language from the beginning. I know that
|
|||
it is difficult to do this in practice (especially on all the targets that Go
|
||||
supports), but having cancellable syscalls would be so cool. It would also be
|
||||
really neat if contexts could be goroutine-level globals so you didn’t have to
|
||||
“pollute” the callsites of every function with them.
|
||||
"pollute" the callsites of every function with them.
|
||||
|
||||
<xeblog-conv name="Cadey" mood="coffee">At the time contexts were introduced,
|
||||
one of the major arguments I remember hearing against them was that contexts
|
||||
"polluted" their function definitions and callsites. I can't disagree with this
|
||||
sentiment, at some level it really does look like contexts propagate "virally"
|
||||
throughout a codebase.
|
||||
|
||||
I think that the net improvements to reliability and understandability of how
|
||||
things get stopped do make up for this though. Instead of a bunch of separate
|
||||
ways to cancel work in each individual library you have the best practice in
|
||||
the standard library. Having contexts around makes it a lot harder to "leak"
|
||||
goroutines on accident.</xeblog-conv>
|
||||
|
||||
## Generics
|
||||
|
||||
|
|
Loading…
Reference in New Issue